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Ugh the last level is just plagued with clipping issues. The first 22 levels were painfully easy, then the boring platformer bit kicked in and since the developer obviously decided to stick with the stupid square hitbox thing, a lot of the time you get killed by thin ir.
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I'm on level 7. The characters keeps going left and dying, then respawns, keeps walking left until it dies again. Um.
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Sure got some potential, but let the damn game be a puzzler. It's not about taming the controls, or at least shouldn't be.
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I feel this game suffers a lot from "I'm not even sure if that did anything" syndrome with the levers. i would suggest making the effect of the lever more obvious, whether that be through keeping the leaver and effect in the same screen or some other way. with that change, you could open up the game to include lever puzzles, where you might NOT want to pull some, or want a specific sequence. this leaves you with a new puzzle option as opposed to, or even in conjunction with, the ball-dodging mechanic.
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stuck on level 23 and the controls keep sticking ,...like in mid jump and i fall into the spikes ...but not bad still..
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Good idea, needs better levels. This game isn't about dodging damn balls, it's about shifting gravity, why the balls?!! Also, not being able to see the whole level to know where you're jumping, frustrating. Good soundtrack though. Can't go higher than 3/5, though I'd like to.
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The developer gave up on the last few levels and had no more clever ideas. Thanks for the 235234124 timed jumps and spike ball dodges dude. WTG
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Timing for the last level: If you switch the lever while you fall (not easy, but doable) you will arrive to the platau of the '4 Spikeballs of Horror' just in time to pass. Still not easy, but it will be possible to jump over the horizontal ball while the middle vertical ball is in top position. (Mind the ball in front of you: Don't jump too forward!)
+ this post if it helped you!
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I'm sure I've played and completed this game before..but were there no badges then? I'm confused. Still a good game though, although it's much easier to complete it when you already did once. User created content could be fun!
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Ok, now that I've actually played it... Too easy. Even the dreaded level 25 was a cakewalk. Graphics: Pathetic. Sound: Not so pathetic, but lacking a lot. Controls and gameplay: Everything worked, at least... but like I said, far too easy. Doesn't deserve badges.
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i really don't like how the screen spins when you start a new level... it makes me quite dizzy and is annoying when you keep restarting the level (especially 25 :S)
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actually no matter how right every one is it still cant be done on later levals with just timing if you un switch switchs 21 would be impossible on the first try beacause you cant see what one switch does and the other makes you inable to reach that switch
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I would've given the game a good rating but seeing how I racked up over 100 kills from lvl 25, I didn't...... The timing on the bottom of the map is making it literally impossible to get past..
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Tenet: Lack of skill is no reason to blame the game designer. I, for one, believe this level to be very well made, and an interesting puzzle. Really, just because you can't play well doesn't mean it's his fault. :/
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WOW THIS IS IMPOSSIBLE. AFTER 40 DEATHS ON LEVEL 23, I GET TO THE FLAG JUST TO SEE THAT THE FLAG DOESN'T RAISE. F*** YOU YOU SICK SON OF A B**** TOOK ME FOREVER
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wow when something is close to touching you, but doesnt, it pauses your character so you can die. 3/5 just for that annoying part of this game.
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best in game is the dont press this button, lol. good game.
lo mejor del juego es el boton final q no hay q pulsar, jeje. buen juego
4/5
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Stupid that you can't reset deaths in any way - the keys got stuck on movement and I died repeatedly until I managed to shut down the window. Bad design to not break input after a death.
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Great game, but a litlle to easy.
My 16 deaths were on level 5 i think, when trying to pick a coin lol.
But it gets my 4/5