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The hitboxes are a little weird... when i'm facing left i can actually touch one of those flying disks without dying. Can't say the same for facing right. Also the last level takes no skill whatsoever in the sense of puzzle-solving.. it's basically just 100% timing, and after a while it's just frustration rather than fun. I liked the other levels tho and it's a nice concept for a game.
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Zoom out would be nice on a few levels and I agree with others that the last level is pure luck to get the timed jumps just perfect.
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I'm with the rest of the folks who were very disappointed to see this game devolve at the end into a jumping platformer (with moving obstacles) at the end instead of a puzzle game. I loved it up until the final levels where it went completely wrong.
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This game wins three awards, in my book: Worst controls, Worst hit detection, and Worst use of the term "Puzzle Game." Congratulations.
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It was a great game until i got to the point where I was dying 40 times on jumps when i knew exactly what to do. If you're going to make a puzzle game then make it a puzzle not a bad platformer.
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It is an interesting combination of puzzle and platformer games, the fact it requires more ability than thinking in the last few levels is frustrating, but it doesn't make it a worde game. I really enjoyed it, simple concept, nice looking and the song is great!
But seriously, zoom out button.
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I got a headache after level 20...partly because it is very confusing and partly because the spikes need such a wide berth.
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Man... really nice game, but last 3 levels are really frustrating :P This kind of game should be about solving puzzles, not about good timing
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should be more "lets think about how to beat this" and less small movements that get you killed... i swear i've died hundreds of times, not because i don't know what to do but because i moved slightly too far to the left or right and turned into some spikes
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I was very disappointed. I much prefer puzzle platformers like Continuity and Shift to this, which masquerades as a puzzle game, but none of the "puzzle levels" are difficult at all, and the later levels are just poor platforming levels with not much puzzle involved at all.
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well this game was great till lvl 23 when the puzzle aspect was lost and replaced with bad platform crap. I don't want to have to time some jumps I want to solve a puzzle. 2 stars and it was lucky to get them... what a waste.
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Why did the old world look different? Didn't understand the ending... was there a meaning? Else i didn't like it or i didn't understand something...
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Level 19 I have to make a random leap of faith to even see what's below. This could be fixed by allowing a zoom out feature, which would also help minimize confusion on some of the other levels I had to back track just to see what had changed or where I was going again.
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somehow I got 27 stages. still not sure how it happened sorry to the rest of you 4 taking ur spot on high scores. vote up so everyone will be able to see this later in time
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I like the concept but the execution seems a little slow (especially the flags). A solid 3 star game that needs some cleanup/polishing work.
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far too easy, required no thought the only level that provided any form of difficulty was the last level, and that was only because of a couple hard-ish jumps.
DYING IS NOT A GOOD THING WHY WOULD YOU GIVE ACHIEVEMENTS FOR IT
or is the hero actually an hero
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Congratulations! You just won the Turning the World Upside Down Badge and 15 points!
Badge earned
25 stages completed
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'how cool... im gonna touch this spike's side' BOOM... you died, restart teh level 'but... it was the plain side...' srsly... i lost my mind on lvl 23 after i saw how many times that happened, i has only 9 deaths when i saw it, later 33....
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Really nice idea, but for a puzzle game too much times jumps (and I hate these!) and too less puzzle and thinking. 4/5
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Nice game. Would have been a five star if the keyboard controls didn't randomly lag and if a couple of the puzzles weren't luck-based on the first try due to not being able to see where you will land when you jump.
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you need to work on the jumping. It is clear that the change of gravity is focused when you walk on a corner. However, when you jump off a corner and you fall down to you death, there should be some kind of mechanism that would gravitate you back. Just like how planets work.