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Not the most original number puzzler, but I can definitely appreciate the improvement on other versions of this with extra customizability and far more challenging levels. 4/5
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Beginner's guide: Click on each of the totals for the row and column. It'll tell you how many the current total is and what you're going for. If there are any numbers that are HIGHER than the difference, they must be part of the solution. Click-and-hold those so that they are locked and you can remember to keep them.
Do that for all of the rows and columns. Then repeat for any numbers that can't be used to equal the difference needed. For example, if you have 28 and you need 20, you need to get rid of exactly 8. If the numbers you have left are 4, 4, 4, 3, and 2, you need to keep the 3 and the 2. If you got rid of them, that row would be unsolvable. Lock them down.
Keep repeating and you'll be in much better shape than just guessing.
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Great game, but like somebody else already said, there are multiple correct solutions. It's kinda like Sudoku though, and I found it very fun.
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i can NOT handle this! ever time i think i've almost got it, i find i've gotten EVERYTHING wrong and i'd be better off starting over...
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Badges are live! Sorry the images are so boring -- this game is pretty light on graphics. But man, flipping that 8 sideways to make an infinity sign for the first medium badge... brilliant, right?
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Seems to be well designed until the gameplay sets in. The fact that there are so many solutions to each puzzle (at least in 2-4) means that guessing just works. If you are really invested in having ambiguous puzzles then I think it would be good to have a guessing interface (at least one more way to mark circles). I think more constraints would be another (better) alternative. I think if your puzzle game doesn't lead to interesting puzzles then you should keep working on it instead of publishing the game. 1/5.
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WOW! I just out of boredom clicked the "how to play". There IS a way to lock buttons on to "definitely keep",which I just hadn't seen. Also lock a whole row, when it's solved!
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Wow, i thought, hey, 4 different size games and 3 different ways to play. 12 quick puzzles. WRONG it's procedurally generated! you can keep playing for days! It's pretty awesome and a new way to do number puzzles
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Gotta say - not even the type of thing I usually enjoy, but I think the game is elegantly presented, the multiple difficulty setting interactions allow a wide variety of challenge levels, and the music is well chosen. The graphics are clean and tidy, and the responsiveness of the game is spot on. Could use a moment after completing it to glory in my solution - BUT that's a personal thing. Very high praise to the person or people who put this one together. Keep creating.
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Often when I remove numbers they get locked as removed (thick yellow circle around them) and can't get them unlocked. What does this mean?
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You don't really appreciate good puzzle games until you've tried to make a new, original puzzle game, yourself. Well done.
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Irritating to my tactile senses to have to hold and release before it does anything. It should lock after you've held it sufficiently to allow you to know you may depress the mouse.
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Great game, endless fun with math. I would change the color for the locked buttons, instead of just the yellow to highlight it, in order to be more visible
Maybe even the option to lock a removed number
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Okay yeah there also needs to be a way to lock things that are known to be Not. Otherwise once you get to the end of what can be determined through deduction, there's no way to safely experiment with the last few.
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I definitely second the suggestion of a 'current total' display for each row. On the larger boards I had to keep a calculator open to keep track of what was up there. And the locked numbers could stand to be a bit more visible. But the puzzle itself is great. Solid 4/5 overall.
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Good game, the only thing it's missing for a total 5/5 would be displaying the current sum of all numbers in the row/column. Example, on a 5x5, with the numbers 12345 on a row, we could have to the sides [Goal: 6] [Current: 15], disabling numbers would make [Current] change (if you click the 5, to make it go away... [Goal: 6 ][Current: 10]
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Great game, endless fun with math.
I would change the color for the locked buttons, instead of just the yellow to highlight it, in order to be more visible