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open spaces confuse this mouse more than tight passages..... somehow. move the entrance one square to the right and he automatically takes 89 moves to get to the exit. 89?! That's like getting lost in an empty parking lot.
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Guys, I found an AI glitch... I got 16030 moves without any bricks being placed... I did it with hyper mode afterwards and got 17 moves.
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Cool, but whenever I make a level, the mouse hax X-Ray vision and can see the exit, even if I make it complex. But then there's the levels where the mouse moves around in a circle like an idiot.
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something i would love to see, is a counter on the squares, that goes up each time the mouse passes it, instead of only seeing the counter of the square he is already on. it's kinda difficult to understand the mouse's decisions, if you can't actively see what it's choosing from....
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could you please please please please please please please please... add a fastforward button? it took like, an hour for my mouse to finish...
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Man, I played video games from the 80´s more thrilling than your video game. Oh! Mummy From 1984 in an Amstrad CPC is better that this game. And the programmers were more younger than you and had less capacities in soft and hardware.
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It seems that Kongregate removes scores that are vastly higher than usual. So to proves that I really do have such a high score, I'll have to share the level. :P
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this game is nasty boring. music is repetitive, and the game altogether needs some acheivements or something because people are going to waiste hours on this game.