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Wow, this game is extremely boring AND the music is bad. It's like "hey, lets take a shmup and remove player movement so they have nothing to do!" The next step is to remove player shooting, at which point it's just watching paint dry. 1/5
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Of course to make things worse you'll often have colors you'd like to collect that you have to shoot because they're with an army of colorless (this is assuming that you're not being assaulted by about six different directions simultaneously).
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Is it just me, or does this game ramp up difficulty way too quickly? Suddenly you have pixels coming from all sides, a single missed shot leaves you helpless, and you will have a hard time even getting other colors to appear as you have to try to shoot some of the colored pixels to keep from being overwhelmed when your shield can't possibly be facing all the possible directions to absorb them.
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Ignoring the sequel for now, I would recommend replacing heal, instead having you heal one hit's worth per stage. Let us click to proceed for everything in tutorial and between stages. Do have some form of continuing. I recommend that shooting a color orb bounces it back, instead of killing it. It would be nice if blue power were actually explained in some way, and if it froze the color orbs for like 1 second so we can get our bearings a bit after that flash. Make the game a bit faster paced early on (early healing would cover this a bit, and it'd be nice to have a faster base firing rate, I'd like it to be better faster anyway), and consider letting us continue from the last stage that we've *beat,* saving our stats.
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Red = Shoot
Blue = Burst that kills all colourless pixels
Green = life regeneation
Yellow = Slow motion
I'm not sure if there are any other colours in this game.
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Needs some work, the ability to move would be nice so you don't have to shoot colored pixels to get at the colorless ones. Also maybe some checkpoints so people who get to level 9 don't have to restart.
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Good game, not as good as Colourpod 2 but still fun to play. It's somehow really addictive... maybe the music has something to do with this.
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It's a good idea, I guess.. but like everyone else has said, it's frustratingly difficult to play well because all of the "fragments" are coming from all over and there is no way to earn life back for past clumsy slip ups or "sacrifices" to save color fragments. Most of the time you have to choose whether to collect one color or the other, since they're coming from opposite directions; either that or shoot the one you're face and collect only one. Most times you're rarely able to collect any because you're busy shooting one colorless one here and then having to turn and do another one and end up being damaged instead of absorbing them. Very hectic and confusing for the player to the point where -- if you were to try to do everything -- you end up dying very quickly. 2/5
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How many pixels did I restore? 778. And I got the last one literally half a second before I was killed. This is a great concept but...it's not executed well. The main problem is how all the balls come at you from so many directions. Much of the time you end up in a spot where, you have to be pointed 1 way to shoot one, but a bunch are going to hit you because you're facing that direction and can't cover the other side ,but you HAVE to be facing 1 direction or else you'll get hit by the other 1. It's a terrible vicious circle that never ends. The other problem is;why do the colored balls have to hurt you also? It's not collect half, kill half. It's kill half, get to collect 1/4, but can also be hurt by the other 1/4. There's just so many times when there's nothing you can do to avoid being hit, especially since they move at various speeds. Great game, but very unfairly difficult. Also, I collected 778 pixels, and after getting the badge I now need 778 points for lvl 49.
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It's really not fair that you have to protect the lens from every color. Should just be from the white ones. It makes it very hard to survive when you have dots coming at you from multiple directions.
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I didn't notice I was actually filling the screen until I died at the end... I was to busy trying to stop swarms of pixels gliding slowly and bumping into me to a point where I am bumped to death...