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this game used to only give you colors to shoot that were still on the board. (so no green if you are out of greens to shoot) Made it way easier to pass levels. do they not check this, or did they change it?
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Used to LOVE this game. It used to be if you were down to 2 or 3 colors, you only were given those colors to shoot. why do i need pink when i have blue and black on the board? makes it 10'x harder. :(
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As far as i can tell the score you get at the end is the score you got the round before that one and as such your first round will always be "666" as that seems to be the default number.
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All time fav. I dont play for a score on this one, only because it does not make sense and I believe it is not correct anyway. How can one "always"
get 666 for the first round? Kind of creepy since that number is connected with evil somehow.......hmmmmmm. Does someone have a logical answer why this is before I pass on playing due to a evil meaning on the score?
I do like the game, tho.
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@n2physics2003 So, the scoring is fairly simple, you get +1 times the level for each item you remove. So yes quickly clearing a level doesn't always give you a very high score, but does increase the multiplier. But, the score displayed in the popup at the end is for the previous round, so always check the regular game score at the end. (And the first round is always a score of 666.)
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Can somebody explain to e how the score is determined. I cleared the wghole leel and had a score of like 24. when I just killed a few lines I had a score of 666. I cant figure out were the score comes from. The less balls yoiu knock out the higher the score. The more yokock out the lower the score. Doesn't make sense
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I think 666 is very appropriate. After about three hours, this game does start to feel like the spawn of satan pulling you deeper into a hole you cannot get out of.... 5/5
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the score shown seems to be the one from the previous game. 666 seems to be the initial value for when you re-load the page
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I'm beginning to think that the color spawn change wasn't intentional, but that the game is broken somehow.
The score presented on the gameover screen is always different than the one in-game as well.
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Good as a meditative, colourful way to pass the time. Great if you don't care whether or not you go beyond any level higher than 1 or 2.
Terrible if you're looking for a game where you can actually achieve levels and develop strategies for clearing the gameboard.
And that is what Dead Whale Games has done to this game by changing it: turned it from a *game* that people can actually play, into a simple way to just pass the time.
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Okay, what's happened to this game? It used to be that, when you got down to the last couple of colours in a level, those would be the only colours being added to gameplay. Now, even if only one colour remains, new colours are still added to the shooter.
Dislike.
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Nice game, but the difficulty level is way high, it's very hard to make any progress at all towards a completion without (rather too many) balls sprogging into the play area and covering up all your good work. It'd be nice to feel that element of strategy more often without having to be both lucky and a total ninja at bouncing awkwardly colored balls off walls onto the back of the cube.