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Great game, I wanted a quick and easy fun little game to pass a few minutes with and this did not disappoint. I'm looking forward to any new gems you may want to toss out here but one thing is kind of bogging me...
What DOES a hug taste like that you can put it in candy form? O_o
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The music, well designed and placed slow looping animations, along with the pretty girl who smiles in a variety of ways makes this game relaxing and enjoyable.
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Great game play, I like it that even if you have trouble telling the difference between the colors you can still play. No bugs or freezing that I detected. 5/5. :)
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There's something a little odd about writing Portuguese in the Vikings' alphabet, it's like the opposite side of Europe ;P
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Enjoyed the game and concept. Although, tt was too easy, could use more difficult levels, and a best score for each level.
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Bit of advice, a colorblind mode would be treat. That or different symbols. I have to click on a candy and then see which circle lights up, and do that for each one. Different symbols would go a long way.
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One basic mechanic and too easy to be more than a five-minute distraction. Having said that, it is not a bad five-minute distraction.
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Nice little puzzle game, indeed relaxing. I was disappointed that the candies unlocked didn't do anything, i.e., unlock a new ability or type of puzzle. Also, you could have stars for numbers of moves, etc. Still, good fun and not too hard.
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Sometimes you need a game that lets you take out all your frustrations and destroy things; sometimes you need a game to take your problem-solving or hand-eye coordination skills to their absolute limits; and sometimes you need a game that provides a comfortable distraction for a few minutes, allowing you to step away from whatever work problem is bugging you, clear your mind, and allow you to get back at it with a fresh viewpoint and a smile on your face. This is one of those games.... perfectly designed for the appropriate situation. Well done!
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I also was surprised how enjoyable this was.
I would suggest adding a "hard mode" where you only have a limited number of moves.
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Level 11 can be solved without killing the extra magenta potion.
Level 16 can be solved without killing one of the cyan potions.
Nice to see that doing it that way still marks the level as completed successfully.
However, if you kill a potion and that color still had valid places to be used, the game thinks it's still the active color, with the sparkling and highlights - should be cleared as there's really no active color at that point. Same for actually putting a potion in the correct spot - game still has it as active color even if it's no longer present anywhere on the board.
To add difficulty, you could figure out a minimum number of moves and count how many were actually used.
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Huh, I didn't really expect to have this much fun. Pretty enjoyable.
But lacking in the difficulty department for me, but after viewing through the the description and evaluating my experience, I can happily say that it did help me enjoy my day a bit more.
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isnt there a mobile version of this with pumpkins instead of potions? Cartoon style artwork? same layout of puzzles...
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Excellent game. The only flaw is the levels amount. I would like to play much more. Do you plan to add more levels later?
To create more levels without boring would need new mechanics, and for now I'm working on a new project :} So I think there will be no new levels anytime soon: t But there are more projects coming up :D
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I like the concept, though it seems like the sort of puzzle that can't help but become easier once you figure out the first move and free up space.
I agree, for that to have more interesting interactions would be nice to bring mechanics that change the behavior of the map or the pieces. Thanks for playing and for sharing your thoughts with us! :D
I would love for it to be that simple haha! This game had many versions during production and it changed a lot from the original idea. It already had the name and some things were already defined so I had to change many things to fit, eventually losing some of the essence of the name :}
And of course, I'm not going to let such a good pun pass that easy :v
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Simple, enjoyable, pleasant game, with exactly one flaw: when playing with the mouse, spots sparkle to indicate where a potion can go. I love that, as it helps my slightly colorblind face decide what to use vs sacrifice. However, the sparkle effect does not appear when tabbing between potions, making the game harder in keyboard-only mode.
Still lovely, 5/5 work.
Glad you enjoyed playing. The particles not showing up I didn't really notice until you comment, but as soon as possible I'll adjust it. Glad it was a positive experience, thanks for playing! :D
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This game has such a warm and elegant style, and the ending was adorable. Your pixel art is gorgeous, too! I would love to see what you create next.
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Not bad at all. More casual than hardcore puzzles, still, since there is a counter for the number of moves made, maybe use it in conjuncture with the concept of doing stages using the minimum amount of moves? That way players could revisit previous levels and enjoy the extra challenge for getting the perfect runs and extend playtime.
Have a wonderful Christmas! :)
It is really a good idea to limit the amount of moves, I think that in some levels this would become something differential, there are also good ideas of mechanics that can increase playtime, I'm excited about the possibilities, this counter would be a good extra challenge, who knows in a future release. ;} Thanks for playing and a marvelous Christmas for you too!! :D
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What a fun game :) For the next one you could put in one way floor tiles, floor tiles you can only go over a certain amount of times and have colors combine to make different goal colors.
These are certainly good ideas on how to bring more complex levels! And they can certainly make it more fun, thanks for the suggestions and for playing! :}
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Maybe it could have used a move limit, as others have said, but the fact that it lacks one means I don't have to put a lot of energy into acing every level. I had a relaxing time and have nothing negative to say about the game. Music is really nice too ^_^
Glad you enjoyed the game, really the focus is to be more relaxing than necessarily a challenge, Thanks so much for playing and for the compliments, I hope to evolve to always bring good content! :>