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just cute and awesome and sitting at shock at taking the other guy's eye. just cruel dude then toss him in the river.
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i actually do enjoy this type of short games, that rely mostly on the storyline rather than on the playing itself, the atmosphere is beautiful, yet a bit disturbing. I would like to know the whole semnification behind this game... 4/5
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I really wish there were more of these games. It was a really wonderful game. I enjoyed it a lot. It was kinda funny when he ripped that one guy's eye out.Wish it was longer and a little bit more challenging. 4/5
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this seriousl;y rocks the art and sound is simply amazing, and the guy we play is a total git. stealing the guys eye after he helped you made me laugh. gameplay is not great and some of the puzzles are a bit difficult to understand. all in all phenomenal though
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(Sorry to double post, but I have a few more remarks) I found it had cleverness and beauty to it, too. Excellent job, Disco. 5/5
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That was a sad game, how you destroy those around you, when they only want to help you. Yet, I found it had a good animation, it's simpleness is a great touch. It reminds me quite a lot of Limbo. (Not to say it's a rip-off)
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A trilha sonora casa perfeitamente com a arte e a melancolia do jogo..
eu amei..
não concordo com o bando de "semoquefazer" opinando aqi, por não terem metade do dom que você teve na criação..
amei..
tão triste que chega a ser bom.. :))
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The game was moving, in a way, reminded me of a broken heart, when you turn your back even on the ones helping you. I really enjoyed playing it, with all its sadness, and melancholia. I liked the minimalist music; I think you could have done something more with the soundtrack though.
The only thing that is that I kind of guessed what to do, so it was more of a story than a game, in a way. I wish you could have made alternate endings. But it was really interesting. 4/5.
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What I imagine happened was that you had an awesome idea, full of a lot of interesting scenes, and then you tried to design it.... And it didn't compute. Good intentions, but the game is really frustrating and confusing. I wish you had planned the storyline and gameplay out before you started making it. Afterwards, the artwork.
I applaud your effort, but I'm going to have to give this game a 2/5.
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There are plenty of comments on the crappy game play... But you seem to be more of an artist then a game designer (regarding this game). Art wise, look at Disney's 12 principles of animation, seriously, the animation itself is quite sudden, and feels mechanical all the way. Other than that, the story didn't really make any sense for me. I got the atmosphere, the style is awesome, but the story isn't meaningful in any way, especially the ending. What was that? You just jump onto that other guy? I expected a much longer and more meaningful way for it to end, as a reward for my struggles to complete the game.
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uhm... maybe I'm looking for something that actually doesnt exist but... for me... the game was about heart breaking, when someone hurts you really bad, you start feeling out of place, you start hurting others and yourself!(the guy in the cage and the one in the boat, and they actually are exactly like the character) and he/she (the one who breaks ur heart) has control over you (the final part where the evil guy is making tons of persons jumping off a cliff)
or... maybe it's just a creepy game with creepy same looking characters xD
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I give you credit for the game... I like the art, gameplay is another story. You should have mentioned that you got inspiration from a game Limbo - artwork is very similar gameplay and story a bit different.. but I suggest others to google or youtube Limbo - a very good and simple game. This one is not Pure copy just a great deal of inspiration take from there.
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Highly disturbing. I agree to the comparison to Limbo, but have to say it surpasses Limbo in atmosphere and unsettling scenes. The soul possession mechanic is very fun to play with,and the little 'mini game' in between broke it up nicely. So much for the purely awesome.
The puzzles were too easy logically , but too frustrating mechanically. Clicking to move forward is annoying and awkward, and clicking in general was too random and finicky. (Moving the clock face was very awkward and stubborn.)
I suggest making puzzles that involve more elements of the environment.
I also suggest adding an option for those who prefer easier puzzles to turn on a 'hint glow' or something of the sort, so that you can make difficult puzzles without scaring those off who just want to soak in the atmosphere.
4/5 because I'm a sucker for unsettling games and this one does it superbly, but the puzzles and mechanics left something to be desired.
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Pretty artworks, good music, very strange story, but sure not a very interesting gameplay.
And about the storyline... what should it means? Im not very sure about the meaning...
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This game gives me really strong vibes of LIMBO. However, LIMBO was a little more challenging with its puzzles, so it may be a nice thing for you to take a look at for some pointers. This is a good game, but with some work, it could be a great one. =3
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The concept have been overused lately. Get over it please, unless you really have an idea. This game is not particulary good, nor particulary artitistic. Monochrome graphics are not "artistic" at some point they are just lazy.