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yea might want to improve the path finding of the ships like others have said.. Ships will go completely counter clockwise around a planet to get to a building that was originally under them
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Okay am giving this 2/5
It's not fun to play and it feels like more work than fun.
Controls aren't streamlined enough and it feels very clunky on the planets. Zooming feature would give this game a 3/5 from me..
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good game but it was copied its the same as another game on gamebrew.com made by gamebrew well thats shows how creative you are DjStatika
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its not bad. aside from the normal complaints (need zoom, drag-move on minimap, etc), the pathfinding needs an overhaul. I told my fleet to attack a building and they just started doing laps around the plant. >.< solid game, though, lots of fun.
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SAD...The scroll just goes on and on with no stop...cant control anything anymore either, so thought I would qyuit and retstart...and, gee, the campaign did not save...restart? Na. Too Glitchy
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Yeah, I'm so glad you made this instead of StarFigther Disputed Galaxy2.... No wait, I'm not glad, I'm the opposite of glad...
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defense drones + laser towers = overpowered. you can defeat armies just using the two. stock resources, research whatever you want then finish them.
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good, but could have been much better if it were a bit more expandable/less repetitive, and had a more natural-feeling interface and control system
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Great game it takes too long to finish some levels but other than the lang it really good. If there were difficluty settings it would be better. 1 level it took me 30 minutes to beat and another 2 minutes. Still 5/5
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If the Earth is getting closer to the sun, the sea levels would not rise, but lower. I know, it's completely irrelevant to the game, but it bothered me. :/
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Despite the few required tweaks, this was the first RTS game i've ever played, and I would reccomend it to any new RTS players/fans
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The AI is atrociously bad, ie: Not returning fire when shot at, and doing this weird thing where they have to turn to fire at the enemy whereas the CPU doesn't seem to need to do this. Pathing seems horrid at times where I have a ship going who knows where past the building I'm trying to shoot.
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Just seems very poorly laid out. Arrow key map-scrolling movement on a mouse game is very inconvenient and could easily have been fixed with a WASD option... can't drag-scroll the minimap either. Also needs a zoom in-out option, as the amount of space visible at current zoom is very low. Play-wise, it's OK, but it's very unfriendly to the player.
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I feel like the torpedo turret attacks the dumbest enemies. While it's being attacked it seeks out the farthest away enemy.. If it's the only turret you have left, that's stupid. This game could be really good with some reworking.
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since i played before the AI update of 1.3.0 i can say while it has improved ur about 1/2 way there to being finished, pathing round planets, auto-attacking, and a few teaks are neeeed as well as a way to increase game speed.
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This game has a lot going for it, it just needs some fine tuning. Ship AI needs a LOT of improvement. Once they're on their way somewhere, they sometimes stop taking orders and get themselves blown up. The "story" is stupid and useless. A little elaboration may help. And everything is SOOOOO SLOOOOW! Speed it up. I'd love to play an improved version of this game.
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This game could actually be pretty good if like what alot of other people have said before me... the freaking allied AI is terrible. When your actually fall under attack you lose most of your ships cause they dont fight back while moving and half the time i cant even control them during fighting they either attack the wrong target or just sit there after destroying what i ordered it to attack and still get blown up. Plus whats up with the missles? could you make them guided?? building a silo and then firing a missle to have it hit a planet makes it useless, making the only way to use them effective is to build them directly facing the enemy base??? come on too much work. plus i think the command center should have its own defense weapon like a laser or something, just my opinion.
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It's a very good concept and a lot of the ideas are shown, but as SandwichKed said, there are a lot of bugs, quirks, etc. And I noticed that in order to attacking something you must ALWAYS click on it with your units selected. If I were in space, I wouldn't wait to get orders to blow something to smithereens if it's gonna attack me. Regardless, it's a very good idea and a well thought out concept, it's just that the UI, the AI for your ships and the quirkiness makes it much too hard to play.
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Some good ideas here, but the interface is so lousy that the game is unenjoyable. Look at the planets. Pretty, yes, but mostly they're wider than the interface window. That means you have to go scrolling (arrow keys? with a mouse game? does someone out there have two right hands?) or clicking the map (which is badly overgranular, and lacks dragging) to do, or see, pretty much anything. Fighting the interface is three quarters of the gameplay, and the lack of visibility kills what little graphical spectacle might be possible in the game. Bleah. And you can't. Zoom. Out. Who are you trying to kid?
Go play The Space Game. That does everything better (dare I say, right?), and only lacks mobile units and upgrades through the "plot".
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I have no idea why you would code such a retarded AI.
There's absolutely no sense of control when you're engaged in battle. It would amount to about the same if I were just to simply auto-destroy my ships from the start...