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Ohh yeah, and the whole thing about no attacking the central one untill you controll all the others... why? You can cut through a line to the heart of the enemy and hit his capitol he will usualy give up, thus resulting in less dead people from the war.
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The enemy does know that in a war it's usualy customary to attack your enemy don't they? They just sit there and only defend while you build up whatever you want to to blow them into little bits.
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This game is almost very fun. It's a little boring waiting for the ships to move and pretty frustrating trying to attack a position and watching half of your force orbit the planet, slowly, very very slowly, while the other half is decimated.
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I got bored with the game, so i left it for about 30 mins. i game back and nothing had happened?
Cruddy A.I, but good game otherwise.
2/5
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oh and the heavy fighters are hopeless the little ones are way better, by the time the big one turns round to attack and fires it is at least half dead....oh dear, the units do need a bit of work, sorry.
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unfortunately the ai on this is unbelievable. take for example the time where i move 2 heavy fighters to a location with 3 repair drones to sabotage the enemies miners. the 2 attackers get detoured by the proximity of the base so i have to repeptitively click to get them to go where i want. then when the revenge attack comes i am trying to send one attacker back while moving the other forwards to split the fire between the two, however one fights the revenge wave, the other sticks to attacking the miners. and the repairers dont have anywhere near the detection range the attackers do so they are helplessly in the middle and i have no time to move them >< !
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rabidzora - I know... So you want a new place to live. First thing you do is kill everyone on the planet... Not even asking...
Oh and the game is to lagy an buggy and just not finished. 1/5 untill storyline, bugs and lag are fixed.
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Low quality. Most importantly, the plot gave the player no incentive to play. I don't want to be unquestioning that I am playing as a character/group of characters that started an unprovoked attack.
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its a good game but by the time you take over half the map the enmy gets steroids and pulls an army of fighters out of nowere and owns you wile you set up it gets anoying 3/5
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-Needs auto attack, better AI for the ships please!!
-Torpedos should go to the exact spot where you mark them, instead of crashing against the first planet the fall into.
-The space window is too small comparing to the buttons and the size of planets, buildings and ships, needs bigger screen or smaller icons.
-Should have easy, normal and hard level settings.
-some issues like scrolling over the edge of the map are horrible.
-Sometimes it´s too hard when you try to build something, especially the construction ships: you should be able to mark exactly where you want to deploy your command center.
-Already passed levels should be replayable to get better score, for example?
1 out of 5 for know. If you fix this, it will get badges for sure
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Addictive game, API would almost guarantee badges. I agree, though. Fast-forward button would make it a lot better. AND I'm getting ships that go all the way around a planet just to get to something at the FRONT of the planet.
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The AI is not that smart and it could be better
. There is a autosave feature. Just refresh after you quit back to the menu.
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One of the glitches I hate effect the enemy... I killed all the power stations on their base just after killing their command center. They had about 7 other building still on the station along with 3-4 lasers.. What upset me, if It were me with no power stations I couldn't use the lasers.. Yet they kept destroying my ships.. That should be fixed.
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anyone else having control problems... like arrow keys not working to move map or space button not canceling building? cause now i cant control anything because theres nowhere to place my building...
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Really good game. I haven't got that far through yet because I don't have neough time, so I'l do more later. But the AI of ships could use some work.
4/5
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definitely not up to par with other Ben Olding games. Ships should have both an attack/move & a move option. Moving the mouse to the edge of the screen should scroll it. And everything should have a hotkey.
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and the torpedo turrets ammo should not self-demolish when the target has been destroys, but rather seek a new target within the turrets range.
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This could be so much more. The AI goes all the way around the planet to get to something right behind it. Once you've scrolled diagonal, you can't stop scrolling diagonal without stopping and starting again. Shoddy work there, but other than that, it's pretty nice. 3/5.
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You are getting a 5/5 from me cuz i know how insane it is to make a rts with flash. You used some good technical solutions as far as i can see. I also liked the gameplay, but its not that fun i have with other rts. And its kind'a hard to add units to your selection. But well just some minor issues.
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I like making blockades to stop enemy mining ships. The major problem is the AI. It could use a tweak. Any thoughts about a frigate? or a ship which has turrets?
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too slow, even though you gave a warning, this should be blazing on the computer I have. good game though and it has good gameplay, it's just not playable with the speed it's at.
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I like the art and the general idea, but the AI for your ships is non-existent. You need to manually tell them to attack, so you can have a fleet sitting out of screen range while you build up a planet's defenses, go back to your fleet when you're done, and Viola! There's no fleet there. Put an auto-retaliate on your ship's AIs, and this would probably be my new favorite game.
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something i dislike in lots of strategy-games: mirrored enemies. why always fight against the same types of ships and buildings you have?
lost motivation after level 3, quite easy, but were is the fun...
3/5