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galaxy takeover strategy: all sectors with 2 planets, all with 3 planets, go from the top left across taking everything else,sector 0, win
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has potential cant wait for a version 2. found a glitch where you can build buildings on top of eachother. basically the grid needs work. good idea and work but several updates need to be done. read other comments i saw some good suggestions.
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4/5 could use some improvements...mmainly an AI that attacks and an autosave....that and a diffuculty modifier and to whoever says we cant all read (the tutorial) well if you cant read the tutorial your just an idiot.the games self explanatory too. what do you want? a voice telling you what to do for the tutorial like in a C&C game?(command and conquer game for those who dont know.)
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It could easily be 5/5, but why do my units spaz out when they kill another unit? Did they get post traumatic stress disorder? And why do they orbit instead of attack the planets sometimes? I give it 3/5 because of the glitches.
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Annoying in some aspects with the attack ships, they won't attack, they just continue to fly around when you tell to attack and the enemy destroys them...
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having trouble getting units follow simple orders like attack. Unable to direct which asteroid my miners go to. Not worth playing imo.
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Good looking, upgrade system is fine in theory but very disheveled and not the easiest thing to execute. AI on both sides are very poor. My biggest suggestion would be to have a way for ships to move with an attack plan (i.e. if they encounter baddies on the way they will attack)
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This has lots of potential, but is let down by a couple of frustrating things. I find the building placement quite tough - because the viewpoint isn't fixed when placing, the building shadow keeps moving after the cursor has stopped. This wouldn't be an issue, except I feel like I should be placing them with pixel-perfect accuracy to get the most out of my planets. Perhaps a radial grid for building placement, so I can always fill it up?
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Good potential but right now the game is a pain to play. Pathfinding, AI, save game, keyboard shortcuts, scrolling need to be improved.
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Hey, our mortal enemy is defenseless down there on that planet, and we've got a fleet of twenty doomsday ships! Obviously our only option is to slowly, ever so slowly circle the planet, just outside of its atmosphere, without firing on them.
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You have a GREAT design, but the gameplayed is poor. You need the camera to be zoomed out further so we don't feel claustrophobic, areas with multiple enemies, and oponents that colonize planets AND - this is the tricky bit - use strategies like attack weak side of planet, hit and run, build units to counter yours.
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for a second game ai and the patfinding(everybody already said it) and maybe some kind of multiple msiles launching system (i hate to be scroolling the map) and a misile shield (i hate that planet destroyer misile it ends the fun)
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my pilots just let themself get destroyed.... hey a enemy.. lets just not fire at it...... anyway the maker of this game had a good idea only he has to fix a few things about the pilots
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Nice! The CP's single standard drone took out 10 without getting a single shot in return fire. So much for setting up a defense. RTS in Flash is such a pain, both to play and program.
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3/5 20 ships is just not fun your AI dosent go where you tell it to and sometimes doesnt follow orders the enemy AI hardly ever attacks you and it takes to long to get all the upgrades....and the last lvl was a let down
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I have a few maps left and I dont agree that the AI is too hard. Just press out fighters and rocket defenses and you're fine.
But I agree that pathfinding is absolutely awful. I'd like to have scrollable and larger maps with more than 20 ships.
Otherwise a fine game that has the potential to be 5/5 in the next version, but 2/5 for now.
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I like the game, but it has alot of flaws. I HATE it when there is a couple of ships destroying one of my buildings, and when i command my ships to attack them, they fly ALL the way around the planet THEN attack the enemy. Its Annoying. Also, I think the AI needs a little more work. After Sector 5 or so, the enemies attack you in less than 3 minutes, and thats not enough time to build up some defences and stuff. 3/5 For now.
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Needs hotkeys for buildings and ships menus. Graphics could be a little less plain, but concept is solid. Pathfinding could improve, needs a hotkey for secondary planets, also needs larger maps. Maybe an increase in game speed too.
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placing buildings on a planet is way over-responsive, so the slightest mouse movement sends it halfway across the planet.
The aforementioned AI is horrible
Other than that, a good game.