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Laoks

Sep. 13, 2009

Under rating threshold (show) sector 6. when the computer already has all their buildings and rushes you how the hell are you supposed to defend against that?! 2/5 for balance

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MikeyBeeeeee

Sep. 13, 2009

Under rating threshold (show) orbital devastators a little over-powered. Had 15 of them and it was one shot, one kill. even with their command center.

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JackVermicelli

Sep. 13, 2009

Under rating threshold (show) Missile silos should stay selected after firing. And should be groupable (with hotkeys) like ships are.

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t3hplatyz0rz

Sep. 13, 2009

Under rating threshold (show) It's too easy to rush... If you want to win easy, start by building 2 power centers, and two resource mines. Then just use the rest of the game building attack drones and mine drones.

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redivus

Sep. 13, 2009

Under rating threshold (show) Fun concept but really annoying when you lose all of your saved game data. I'd give it a 3/5.

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Kitty511

Sep. 13, 2009

Under rating threshold (show) awsome

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JackVermicelli

Sep. 13, 2009

Under rating threshold (show) The game clock goes about 4 seconds for every ten seconds my computer's clock goes. The lag in everything makes it a pain to play.

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Sacrana

Sep. 13, 2009

Under rating threshold (show) I can tell how much my game is lagging, the timer is going much slower than time here on earth

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isawbones

Sep. 13, 2009

Under rating threshold (show) ok 3/5

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tikktokk

Sep. 13, 2009

Under rating threshold (show) I won

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JackVermicelli

Sep. 13, 2009

Under rating threshold (show) Pathfinding is pretty bad. Units will go the long way around a planet, over its defenses, rather than the short way to the power station, where the rest of my units are going. Armored fighters look particularly wobbly, skipping off of the atmosphere or something.

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Pyrogfx

Sep. 13, 2009

Under rating threshold (show) Would help a lot if moving the mouse to the edge of the screen moved the map.

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JackVermicelli

Sep. 13, 2009

Under rating threshold (show) Precise building placement can be really tricky because of the movement delay.

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HeReSy

Sep. 13, 2009

Under rating threshold (show) looks alot like EVE

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msutennis

Sep. 13, 2009

Under rating threshold (show) cool but . . . slightly repetitive.

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Warlockami

Sep. 13, 2009

Under rating threshold (show) Almost good, but once again; units dont do what you tell them to

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RealMidnattsol

Sep. 13, 2009

Under rating threshold (show) the unit behaviour totally kills this game ... if you issue an order (ANY order, even move to point X) they are going to ignore any further commands until they have finished your first order. Also, why don't they even fight back when attacked? those heavy fighters get owned by a few attack drones? Seriously?

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obwan4

Sep. 13, 2009

Under rating threshold (show) The reason why you would destroy your ships is because if you need more warships and you have too many mining ships you can destroy some. Its because you have a ship cap that doesnt allow you to make a bunch of ships.

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TheGreatKhan

Sep. 13, 2009

Under rating threshold (show) fun for a couple levels then nothing special

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PUNKGAMER

Sep. 13, 2009

Under rating threshold (show) gr8 game! though i dont know y u want to destroy ur own ships

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akeden

Sep. 13, 2009

Under rating threshold (show) nice, but needs fixes concerning ship AI...seriously!

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RiftRipper

Sep. 13, 2009

Under rating threshold (show) Needs a little work. This has serious potential though. 4/5

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bloben

Sep. 13, 2009

Under rating threshold (show) OMG the units are to dumb to lead commands <.<

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tikktokk

Sep. 13, 2009

Under rating threshold (show) nice 5/5

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Videogametester

Sep. 13, 2009

Under rating threshold (show) 1.5

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Videogametester

Sep. 13, 2009

Under rating threshold (show) Not bad, but units dont listen to commands, also when you upgrade make sure the buildings look differnt.

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EMaster9

Sep. 13, 2009

Under rating threshold (show) Fun game, although the interface could use some work. Also, I'm getting tired of my ships going all the way around a planet and exploding. If this game was online, it would be awesome... 4/5

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Anranex

Sep. 13, 2009

Under rating threshold (show) Ben has said previously that he's going to be releasing the new SDS2 this Fall. I cannot wait. (Y)

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alexxeno

Sep. 13, 2009

Under rating threshold (show) Pathing is horrible and also units don't always listen to commands.. and really a bit easy i mean I just rush with the first ships leave them with resource plant or something so i can see what the upgrade i got actually does.. not impressed.

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ShadowOfHollow

Sep. 13, 2009

Under rating threshold (show) Those ships are flying like they ware drunk! I click to attack and they just fly around, some time even go around the planet and did not shoot to any enemy in range even once...

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Tolrick

Sep. 13, 2009

Under rating threshold (show) Well duh the planet destroyer wins. Now try winning without using the 'cheat button' and see how well you do. Personally I think this is a great game. Well designed and tough, but not so tough you're ripping your hair out. 4/5

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hello6470

Sep. 13, 2009

Under rating threshold (show) my ships move around enemy planet like stupid idiots when trying to make them move away. this results destroying half of my ships by enemy turrets

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GalakFyarr

Sep. 13, 2009

Under rating threshold (show) Why can the enemy build buildings even when its command centre is destroyed?

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Ranrar

Sep. 13, 2009

Under rating threshold (show) Very serious bug on sector 3! I choose a combat grouping and clicked on an enemy planet. My ships when to that planet as a unit and attacked in a reasonable way. I was unable to replicate the bug on any other level.

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ironforge

Sep. 13, 2009

Under rating threshold (show) TOO EASY planet destroyer pwns all

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SuckItPeasants

Sep. 13, 2009

Under rating threshold (show) Bad pathing algorithms and an extremely unwieldy interface make for tedious gameplay. 2/5

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madSimon

Sep. 12, 2009

Under rating threshold (show) This is a bad game. The pathing is atrocious.

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Peace_buyer

Sep. 12, 2009

Under rating threshold (show) You need to add auto save. this is a awsome game. just needs upgrades.

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24680

Sep. 12, 2009

Under rating threshold (show) wow, it didn't autosave.

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bluestranger

Sep. 12, 2009

Under rating threshold (show) @Benesato: deselect using the space bar

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ShadesKnight

Sep. 12, 2009

Under rating threshold (show) this game remaind me of desbuted galexy i wish it be nice like it ok its loading now ill try it and tell you later if it cool xD

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flargrance

Sep. 12, 2009

Under rating threshold (show) why the hell is 's' a hotkey to surrender?

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drasek6

Sep. 12, 2009

Under rating threshold (show) kill the command center first so that the enemy cant build anymore buildings when you destroy them

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dnelre1

Sep. 12, 2009

Under rating threshold (show) crappy that you cant have everything in skirmish, when you havent finished the campaign

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ironforge

Sep. 12, 2009

Under rating threshold (show) This is easy. Just rush for the planet closest to them and the asteroids and build torpedo turrets to kill all their miners, and prepare to defend.

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Gungan38

Sep. 12, 2009

Under rating threshold (show) Pause glitch: You keep getting resourses

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stevensko

Sep. 12, 2009

Under rating threshold (show) imel, it will autosave your victories, but will not save ingame; benesato, use space to deselect units and to form numbered groups, box the group that u want and then press ctrl and the # that you want to assign it

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iMel

Sep. 12, 2009

Under rating threshold (show) how do I save please respond

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Benesato

Sep. 12, 2009

Under rating threshold (show) At the core this is a really good game with a nice, steady increase in units and upgrades as the game progresses. Aside from the ongoing AI and gameplay tweaks that you're obviously working on, there are three interface fixes would make a huge difference, though, in making the interface work for the user and not against them. And the interface determines a lot of the enjoyment factor in RTS games! 1. The Escape key should deselect - it's a standard feature in most games, and it takes ages to get used to the clumsy deselect button. 2. The placement for buildings is very frustrating. Either introduce slots, or make buildings automatically jump to the next available place when you overlap an existing building, rather than making us fiddle around finding the right pixel that doesn't overlap. 3. Add a way to jump to groups. Pushing the number button once to select or twice quickly to select and jump to them, for example.

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askhere

Sep. 12, 2009

Under rating threshold (show) Without autoscroll, when the enemy starts getting more aggressive, it's too hard to use the "cross-over" controls on a laptop.

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