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It does auto save. Great storyline and the first RTS i have played via flash, wasn't as easy to beat as i thought it might be. 5/5
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Neat game. Some of the complaints about the AI are a little harsh. I'm sure this wasn't the work of a huge team of designers and programmers. I mowed down the last half or so of the game with the Orbital. The key is surviving the first few minutes. Once your defenses are set up you just win. I might try it again in a few days without the orbital and see if I can do it.
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I finally beat it, after nearly four hours...Good game, very entertaining, but as some have already said, the fact that ships will go all the way around planets before they finally attack, or they will circle the building and look at it gets very annoying...fix the AI and I would give it a 5. Currently though it still qualifies for a 4.
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pretty fun but I can't get it to save! I never get a "continue campaign option, and after 3-4 boards it gets slow, but I can't continue once I log out of knogregate! Fun but 3/5 as this game takes too long to play with this save glitch...
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this was a good and fun game, i found the best way to beat it was to build a comand center then 2 power thingys, a resourse center, the a high lvl battle thingy, and u can find out the rest
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I kinda like this game. My only complaint is the crap AI. The whole "let's go ALL THE WAY AROUND this huge planet, because our command center can take a few more hits, they don't need our help just yet" gets tiresome after a while.
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the AI is HORRIBLE. Your units go to attack a building right next to them by going around the planet all the way the long way.
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i wish this had multiplayer. its pretty much the main stay of an rts in my option. that being said i guess its pretty hard to do good multiplayer from both a programmers perspective and and designers.
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found out how to make a epic skirmish battle.
1. put everything to the max, put no planet destroyers,
2.make sure the planets are close
3.have money and tech to max lvl
try to do your job then
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Nice game! I like all your games! One thing I didnt like was that if you clicked for them to go somewhere, the shipd would sometimes go out like 50 feet and turn around then go in all these weird patterns before going to the spot. But still, pretty cool. One thing I didnt like was having to build ALL these fricken buildings before actually attacking the enimies. I think it would make more sense if, instead of landing on a planet, building all this stuff, and abandoning it, you would have a mothership or something. couple problems, but its still a good game. Nice job.
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Pisses me off when it takes the longest path to get to where you want the ships to go. I hope that gets fixed in the next version or sequel. Other than that, good game.
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too much bulidings for powerful guys, but I'm glad i found out how to make that begging ship, so i can concor extra planets!!! Muhahahha!
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It's frustrating when your own ships don't automatically attack. "Oh let's just sit here while we get our asses blasted."
That's the only thing that bothered me, but it bothered me a lot.
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it wont let me chose the tech lvl in skirmish mode :(
I wish that you can have what ever you want in skirmish but I guess I cant have what I want,
hell of a awsome game 100000/2
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it was rather inconvenient having your units go all over the place, and not obey commands - but aside from that, this is the best RTS on kong. my only complaints: that rushing is nearly impossible on the later levels, and unit counters. Impact Blasters seemed like a counter for the Orbital Destroyer, which i never saw an enemy make, and Artillery seemed like a viable counter for every single ship (most of them seemed to be speedy high-damaged ships). the ship i was most interested in was the Stealth Fighter, after seeing the enemy being able to attack, then fade away before i was able to attack them. i couldn't do the same with my own Stealth Fighters however. once i was able to unlock the Orbital Destroyer, the game simply became a wait to "Research Tech 5 - Build ODs". having a single unit being able to destroy whatever it faced really took away all the challenge in the game. a single OD was sufficient to take out the enemy expansion and main base on the last mission - 4.5/5
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OK but the last level should pose a somewhat higher challenge than the other levels. I finished it as easily if not more.
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the last sector is impossible. AI sends heavy armored swarm while you are just starting out with weak defence. even trying to start on other planet.
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Simple commands, great gameplay, clean look, the sounds keep the interest going. 5/5. I'm not looking for 60+ hours of strategy in a flash game so the difficulty level suited me too. Thank you, a very enjoyable game.