Under rating threshold (hideshow)
IS there some sort of secret to being able to use the "Continue Campaign" button? I've started from the beignning 3 times, never get the option. I give up. nice try, but a broken game save is a a waste of my time.
Under rating threshold (hideshow)
take back wat i said... huge glitch, build a thing, sell then rebuild, and veerywhere i click just shows the options for a splti second then goes back to the regular options... 1/5 ... unplayable
Under rating threshold (hideshow)
eldestructo007: the reason the enemy is outproducing you with one battle center is because the more excess power you have the faster ships are built, therefore one battle center with +8 power produces faster than 3 battle centers with +2 power
Under rating threshold (hideshow)
Ah, here we go. In order to fend off a "zerg rush", get the battle centre up as soon as possible, then build TORPEDO TURRETS. These guys can take on whole armies in small bunches.
Under rating threshold (hideshow)
Ships get lost when close to planets, don't respond even to orders to go away from the planet. They need to be ordered to defend against attacking ships sometimes. Missiles only bombard targets on the half of the enemy planet's surface facing your planet. A good quick game, but lacking a lot of AI for real enjoyment. 4/5
Under rating threshold (hideshow)
This is a good, well-balanced game. It is one of my personal favorites. However, I think you should be able to have more ships when you control more planets.
Under rating threshold (hideshow)
I found it to be very buggy. Whenever I order my units to attack the other planet, they go in circles around the planet and sometimes they wont follow orders.
Under rating threshold (hideshow)
I want to unlock the rest of the things but the game is hard because I suck, I'm a relaxed player so in skirmish could we just get some things unlocked or could you make the game have difficulties?
Under rating threshold (hideshow)
I'm with bomer5 - when we control additional planets, the ship cap should rise by at least 10.
Also, when I have 10 ships attacking a building at 3 o' clock on a planet, and I direct them to next attack the building at 5 o' clock, they should NOT circle around the planet counterclockwise.
Also I wouldn't mind having a hotkey to select repair drones, since there's already one for miners and battlers.
But I like your concept, your art, and your difficulty curve, so I'm giving it a 4.
Under rating threshold (hideshow)
Lack inAI yes. The pathing so-so. But a good Flash RTS no less. keep it up. Maby I will play a big tittle you help put out there some day.
Under rating threshold (hideshow)
Make it so they only attack against you if you attack them, or if you share the same commet for mining on, or if the comet you/they mine on is right next to your/their planet.
Under rating threshold (hideshow)
tips for making a new v, bett pathing, and make fighting more important to moving into a certain lovely to look at but otherwise pointless pattern.
Under rating threshold (hideshow)
Decent game, but groups of ships are hard to control. If it weren't for the difficulty of control this might be a great mini-RTS game.
Under rating threshold (hideshow)
True, but I don't remember having such trouble as this. It just feels like an insurmountable siege beyond level 6, where you spend the entire game clicking construction buttons just to keep up, while your units die because you're too busy building to babysit them properly given their poor mental capacity. Its just not fun. If you even try to cut off their supply lines, it just triggers ZOMGWTFPWN mode and they send even more shit at your base... just seems hopeless.
Under rating threshold (hideshow)
Ele: That's true on the later levels, but not earlier. The game would be ridiculously easy if you were on the same playing field as the computer. Look at all the good rts games (starcraft, halo wars etc.) and one thing is in common: You always have to fight against a superior enemy, using strategy instead of brute strength to win. Also: Your ships will prioritize buildings over ships, which is problematic sometimes but completely manageable if you keep an eye on them (which is a pretty good idea anyway).
Under rating threshold (hideshow)
Pilbo: Not true. A: If it's lagging, it's your computer's fault, not the game's. Try turning down the quality. B: There's no such thing as stupidly dumb. It's basically saying the same thing twice. C: The AI DOES attack enemies that pass it automatically. Like I said before, the ship has to line up with the enemy, which can make it take a few second before it starts shooting.
Under rating threshold (hideshow)
As has been stated the AI for your units is tragically bad. They'll shoot at a defenseless building while a single drone kills them all from 2 inches away, and fly 10 miles around a planet to get to a target theyre sitting next to already. On the other hand, the enemy AI seems to be playing by a different set of rules than me. They seem to be far beyond the point of outproducing me in fleet strength with only one factory, while I'm going balls out with three of them churning out units constantly and still being overrun.
Under rating threshold (hideshow)
Okay, this game is still horrible. Lags like all hell, AI for the units is stupidly dumb. That's right, stupidly dumb. They don't shoot anything unless you tell them to. 1/5
Under rating threshold (hideshow)
The enemy ships will shoot mine as my ships go by, but the reverse isn't true. My ships are still just as stupid as ever. The AI in this is probably one of the worst I've ever seen.
Under rating threshold (hideshow)
you should make the ship limit increase with every command center that you build. 20 ships are just too little b/c miners count as ships
Under rating threshold (hideshow)
Could be cool, but the ship AI is just so poor it cripples the gameplay. Your ships are just so dumb. Drones fly round planets. Ships have HUGE turning circles and dont fire while they do. Fights are decided by who is facing the right direction