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new classes and races will make the game cooler for example:necromancers, monsters and speels you can use and for races:beast-warrior races such as lizardmen.
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Just want to start with this: I love this game, but I don't know why. It's very repetitive against the AI, and easy to "win" if that's all you're going for. Now, my problems (which are the same as many other peoples):
--- Needs some better balance. Give a reason not to just spam spears or halberdiers. I recomend making how much a unit is "worth" if it goes in proportional to its build time.
--- "Charges" should be limited to only normal units - no special units need apply. This is my biggest problem with Charges.
--- This game has a lot of potential; I'd like to see some additions, perhaps including a 2-player online version, and a "Attack/Defend" (which could be the default for the campaign), wherein the defender gets some structures, and the attacker can place some siege weapons.
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new characters like ninjas sameries knights since there demons angels swamp monsters vikings barbarians roman troops spartan troops from movie 300
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This game is pretty simple to figure out. Although, it's really hard to get enough money after a few upgrades. I chose to use the undead race and their special unit is a skeleton with a giant mace. What kind of weapon upgrade do I need to get to do more damage? There's no mace upgrade....
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What this game needs: siege or some other type of AOE with little to no armor and slow recharge. That would allow a player to wipe out the spammed lane.
Another suggestion would be to change the Charge prereq. With 20 kills it's a rich-get-richer positive feedback cycle. Get more kills, get more guys. Get more guys, get more kills... etc. Maybe have a charging meter and the less you send the more your charge builds?
Also, as a minor graphic upgrade I'd maybe like some lines to denote the lanes... I hate sending a guy to the wrong place on accident.
There's a ton of potential with far more advanced upgrades (defending, castles, etc) that I'd love to see. In the meantime 5/5.
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Not enough strategy and not very well balanced yet. Undead is one of the worst races due to their lack of long distance power.
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quite a fun game apart from the fact that you just need to spam spearfighter to win and the fact that everyones score is one when complating it means that no-one wins on the high score list
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=\ This i find stupid The demons so called "special" unit the spearmaster sucks i have 4 upgrades in spear training and 3 upgrades in Armour Yet my demon spearmaster cant beat a single whirler? even when i sent 3 out against the one!? i mean seriously WTF.
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do alot of spear traning sense they charge fast they will be godd if you put alot in a row on less then 15% its very helpful
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Well, there's not really enough strategy. Picking a single, easily spammed unit is far better then using the more advanced units. There needs to be some way to make the powerful units more useable.
Multi-player could use some work. Giving both players equal money and allowing them to buy upgrades and troops would be much more effective. Perhaps also removing the race upgrades? The upgrades often mean just selecting the unit your race upgrades is the most effective tactic.
Still a good game, so 4/5
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I think that the multiplayer could have some improvements. for example, each player could have a certain amount of money (equal to both) which would be used to buy units and upgrades as they liked. or at least the players could select the level of their civilization (the quantity of troops and the level of the upgrades) before the match. I'd really like to see the elite units on multiplayer battles.
another thing, already mentioned, is the fact that to win, we don't need a solid strategy. just by spamming troops, a player is able to win. You could add for example damage bonus multiplier of some troops to others (like cavalry damage to archers).
don't get me wrong. I enjoyed the game very much, and I'd really like to see a sequel, with some innovations.
regards
4/5
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dear developer. i beat your game by spamming. you should put some brain into your game to recognize that strategy and break it by being a bit less random.
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Giant Troll charges are so cheesy, lol.
After one of those, the field will be wiped out, so throw in a lot of fast Scouts and GG.
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Neat idea but bogs down as it gets tougher. With some tweaking could be much better, computer gets way too many HPs at high level (3 rangers + mage vs computer mage = lose)
You also seem to get more money for losing a battle than winning which is just counter-intuitive (but I suppose it does help stop you from getting into a downward spiral when you're losing)
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actually, the more kills your men has over the other guys, the faster you get your charge option. The beginning is probably the most crucial and it just snowballs from there...
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One strategy no one probably posted before... charge mages whenever you get the chance and follow up with a single spearmen on each mage. give the mages in most immenent danger a spear men as top priority...
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way too imbalanced, comp is cheating and it gets boring very fast.
the basic concept however is rather promising, some elaborating on that could produce sth worthwhile.
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Anyone know the cheats? spamming archer and spearmen is best. Choose which one you like more.
false, cause mages get rid of spearman as cake and spearmaster/ javein throwers take a good care of archers.
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awasome game, demons eat trolls for breakfest and undead for lunch (someohow i beat demons with trolls to play em) btw, getting those badges and that card is easy
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i like this game but when i finished with demons and wanted to play with them i couldnt play with them because there wasnt ANY DEMONS!!!!
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this is awesome, and original....cool keep it up! i got the card already but not the medium badge...im not tht boring to keep playing 4 hours...lol