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Really easy after getting enough skill points. If you only want to finish the levels earlier without getting a high score, try using fully-upgraded Thunderstorm. Also focus on improving Heroes for a swift victory.
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Three attack types: 1-normal 2-explosion 3-poison All needed! Multi attack types should be picked. Full upgraded slow tower at the start portion of any map will do for normal. A couple bee hives with a good positioning will do for poison and a farm of cannons in the middle will take care for explosion. Harder levels require special upgrades too of course.
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Nope, YOU losers designed a game w/out a reset and to make matters worse you put automatic wave starts. Bite me. 2 stars.
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Extremely annoying EXP system. To get high EXP you have to avoid killing the enemy, to call as many waves as you can. Then you need to kill the enemy just before you die. But you have limited ability to "rush" the kill when you get into trouble.
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been hammering this game for a few days trying multiple strategies and then realized that I can keep my progress and change my class, you have back out and pick a different class and go back in. Hope this helps everyone else some.
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Many of the upgrade components are bugged. for instance if you get the artillary army skill and use it from the start it doesnt apply if you upgrade the tower. Same with Acid poison for wyvern tower, etc. great concept game but needs ironing out a little more. lots of potential.
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Seemed fun at first, until I realized there were only 2 towers and if you just send some heroes in the tower at the start you don't really need to "defend" since you're essentially able to finish razing them first. (or maybe it's because I upgraded my heroes instead of getting spells I don't know?)
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I like the ideas, and the game mechanics, but the UI is could use some serious improvements. Skill tree doesn't show pre-reqs, can't untarget a tower so I frequently weapon change by accident, things could use more (and more convenient) hotkeys, lots of cryptic terms... I like what's happening, just wish it was easier to get past the interface and actually play.
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Love the concept, but requires better spelling, grammar and punctuation, along with balancing (tower and difficulty wise).
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Did some more testing with the FF bug and it appears it only happens once a weapon change completes while Fast Forward is on, therefore to prevent your towers fire rate from being reduced, just make sure you turn FF off before a tower finishes a weapon change. Another thing to note as well is that monsters not only have armor, but some/most also have a resistance(s) to certain attacks. For instance, the yeti in the ice land laugh at normal/explosive damage, but poison obliterates them, while the various undead there will wonder why you are attempting to rekill them with poison. Because of this, try mixing your tower types up if you're having alot of trouble on a particular level. On a final note, the acid poison upgrade does not override the poison immunity sometimes granted to the enemies as the random wave bonus.
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There appears to be a weird bug associated with the Fast Forward option. If you build (weapon change?) a tower while fast forward is on, the tower's rate of fire will think the game is still running at normal, and shoot as quickly. Bluntly, it means your tower's rate of fire will be halved if you build on FF instead of normal speed.
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its so awsome it has just enough game dynamic to make up for it suckishness in graphics. its needs a speed button but other than that its addictive.
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Great game, very fun because it so hard at times..until. .you realize that one certain all the way maxed tower makes it easy. hint..don't read ahead if you dont want to know.......... I'll let you figure out which one, don't worry if your, slow, to find that right tower to use. 5/5 from me
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Perhaps a little more explanation from the designer would help the game make more sense. I have very little idea of what's going on. Some enemies are immune to what I shoot. Others are too strong. I'm sure it all makes sense to the developer, but we'd like to understand it too. Thanks and good try.
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Way too many problems with this game. Problem one XP is unbalanced. Problem two most of the towers are useless. Problem 3 if you reset your points to try something new, and instead of reseting them again and load are previous file so you don't have to chose everything over again... all your points are gone, but you're the same level. So 1/5 from me.
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STRATEGY: This is a ridiculously hard game. 1) When you can easily beat a level, respec to Magic Tower +50%XP for maximum gain. 2) only your HIGHEST XP per map counts. 3) Boost the gold-stealer hero and always start with him. He gives 150gold during the first 60 seconds and 75 per round so pays for himself quickly. 3) There seems to be an 'armor' that resists the first X damage done. So a few high powered towers is MUCH better than spamming crappy ones. The damage boosts and upgrades are important due to this. 4) The Cannon and Bees towers seem to be the best. Poison over time sucks bad, the Slow is useless, and balista's damage is too weak to even hurt baddies. 5) Magic sucks. It actually costs GOLD to cast spells! So you pay 100g to boost your income by 20% for 10 seconds? Is that worth 6 skill points and a 300gold tower? NO! ----This is a fun game but balance is awful and so is difficulty.
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In fact getting xp is quite easy, once you can afford the last spell (hailstorm of the abyss) and deploy several chucks... Just spam the next wave button, and *kaboom*. You can easily get 20k xp/level this way