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Do upgrades stack? For example, if I get +30% damage and then get higher damage when bullets travel short distances, does that damage stack? I'm sorry if this question already has been asked.
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Typo when you fail to kill boss (after beating it at least once) says "GP and Shield" instead of "HP and Shield" Nice little game. Not a fan of the random upgrades, but with the Kred purchase of extending to 5 that would be far less of an issue. 4/5 overall.
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I enjoy the game, but what I don't enjoy is how to some extent there's an element of chance to the upgrades--there are some upgrades which are not mutually exclusive, and yet because there is a cap on the number of upgrades in a game, if you had the misfortune of not randing them, you are left without them for that run. I understand and appreciate the "choice" aspect of upgrading, but when I am never given the choice for the upgrade AT ALL in spite of knowing it exists, I get rather miffed.
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Got from wave 1 to 83 and still didn't get a single attack speed upgrade. Turned off "skip easy waves" and got all upgrades by wave 32. The slower more boring choice is so much better for progressing. Can you let us skip easy waves but still get the upgrades instead of waiting for 20 seconds each one on a blank screen?
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Huge fan of Bullet Hell games but the screen is too small for the ship to dodge properly. Please expand the flying width/length or reduce your ship's hitbox. Other than that, fine game.
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i guess repeating the boss over and over is the best way to increase shield and hp? the returns on going into deeper waves is diminishing fast.
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I really liked it in the beginning but it soon fell flat. The permanent upgrades are not significant. they either need to vary or be some kind of skill tree instead. ( more bullets line, damage kine, attack speed line). the run upgrades are strange since they do not all appear in a run and there are only 2 levels for each one. I would like to see more randomness in them and allow for more increases (dont get to choose just get something completely random), or maybe more powerful temporary upgrades that can be saved for when they are needed.
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I've seen a Bullet Hell Boss game where there are a bunch of Bosses-- do you plan on adding more Bosses to this game?
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Fun game, but I can only play it on Firefox. The ship and enemy firing are all invisible on Chrome. Internet Explorer wouldn't even launch.
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nice response to my previous comment, stay like that in the future! :) (not sarcasm) (or maybe that was sarcasm?) (or maybe THAT was sarcasm?) or maybe- ok ill stop
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This game has got a lot of possibilities, but all can be done in a quarter... thats too short !!
I had fun at my first minutes, but one boss type is too poor
Upgrades are the same a last... and i also have got a question:
Are All %damages Upgrades/powerup Cumulative (+) ? Or are they multiplied themselves ?
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Good game, but way too hard for me, i'm stuck at boss lv 10, don't really understand how to avoid the incredible quantity of stuff he throws at me, and i explode even if i have shield. i can reach the 110 wave and then i explode, it is impossible, the upgrades cost too much, with a full run i can barely level two or three of them for a neglibile improvement... don't know, however pretty game.
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Played this game whilst I was waiting for Fortnite to update. Easy to learn game mechanics and controls, fast paced action, loved the art style, not too difficult and very fun to play!
If you're trying to kill some time and just need a simple game to play, then this is the perfect game just for that :)
Also, I would love to see an improved sequel to this, a little more in depth, maybe with a short story? I see much potential here ;)
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This game has to be one of my favorites! After spending hours playing this game, I wish the game was longer. You eventually get to a point where you don't have as much as options to upgrade yourself.
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While game is attracting, it tends to overrely on grinding to proceed. In non-boss levels, after a while enemies start to shot too much to dodge everything - in fact the only wy to proceed is to maximize your DPS and obliterate everything before it can shoot. That, in fact, allows to cheese through all foes except largest one (that fires orange bullets that you will never get hit by).
Boss requires totally other approach, getting defencive upgrades; once again you can't dodge everything, but shields allow to negate that by sheer shields power. Getting DPS here is barely useful, as it will make boss to go to harder phase with you collecting less upgrades by that moment. So it looks like boss fight and non-boss level are two games badly tied into one.
All in all, game doesn't require as much skill as it requires you to grind levels to get moar money that allow you to grind better... It even has pay2win content like other pay2win browser games. Not a best impression
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The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings
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is there an option to wipe save progress? I have 5 months of waiting on realms revolution and i'm not resetting that ever again
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Oh.. using the keyboard, the freezing blue bullets sets you at like 5-10% movespeed.. But using the mouse it's just slight slow that lets you move at like 60% ôo
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it started out really great, and I was happy with the different options of upgrades, but then I easily beat the boss and discovered the incremental upgrades and got really disappointed
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Looks nice at the start but gets bad quickly.
First of all, certain upgrades silenty block other uogrades from being picked, for example you can't pick "more damage up close" and more damage far away" in the same run.
Second, skipping easy waves means losing out on power ups.
Thrid, upgrades from power ups max out really soon, so after wave 80-100 the only way to go forward is to grind puny +5% dmg upgrades.
The game also plays in a tiny window and offers some frankly ridiculous real money purchases.