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Great game 5/5 it reminds me of the classic Doom series but in 3D you should make more spells and upgrades for them, like throwing an extra fireball, more damage, etc. And Id like to see the sequel, I love how youve done it, good work!!
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It's an interesting game, I'll give it a 5/5 as it is very nice but I was having issues with the firing of spells, for some reason when at full mana I was unable to shoot either weapon, I was using it as a way to light the hallways and it seemed fine but then after some time it just becomes unresponsive which becomes especially annoying for me when faced with monsters.
Hm not sure what is going as this is the first time I have heard of this issue and it's been out for over a year now. That being said, it doesn't seem to be performing as well as it used to and may need to be updated to match the latest versions of the unity web player. Thanks for the vote!
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A Tip for everyone:
Always save after killing a eyeball monster, that way you won't have to go through it again and again
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I like this game, even if it's a bit simple (I don't mean easy). But it's rather annoying that the cursor easily moves out of the screen while turning around and then you click at the chat and you can't really controll where you are shootinh at and you can't pause either, so if you are suprised by a beholder, you are pretty much screwed. Any way to fix this?
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And you just attack the slime (at where it's going) since it's pretty fast aim at the tip of where it's headed. 2-3 hits and it's dead.
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I dunno about the scare factor here. Those eyeball things are just weird, and it didn't take me long to figure out that they make that kind of sinister whistling noise whenever they're nearby.
My main frustration is these shadows on the ceiling that chase me around. I don't understand why I take damage whenever the dirt falls from them, and it doesn't seem to do a thing when I shoot at them with my spells. So I basically find myself constantly moving trying to avoid fireballs and falling dirt which I cannot tell where it will come from next.
In short, there really should be a little more warning and some hint on how to kill the ceiling monster, because I keep dying for what seems like no apparent reason.
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at first, i was thinking they was an effect of sand comming from the up, like on old dungeon. In fact, i realized it was a monster when i died.
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hey does anyone know why my cursor won't be hidden, but anyways great game........ when i saw the monster i'm like "OH MAH GAWD I THINK I JUST S**T MAH PANTS". so yeah great game.
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5/5, a great game, but I honestly can't play it because of the shit-your-pants-every-ten-seconds factor. I'd like to see more weapons/spells, upgrades, and more types of enemies.
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wow i finnaly beat the boss which was dificult even on journeyman i had to use 5 bottles and except of the boss there was too of the frost spewing slimes which have chance of freezing u!by the way great game i loved the difficulty settings but it needs more spells like every lvl up choose 5 stats + 1 spell ( passive or active )!ANYWAYS 5/5:D KEEP GOING!
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I love this game but I have one huge complaint. I keep finishing the first area with an insufficient number of keys to get downstairs [I've rechecked EVERYwhere]. When you're going for a win on Master, this gets very old very fast.
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My god i f*cking hate the monsters, a giant pink ball with huge smile and the goo on the cealing allways catchs me unarmed D: i pop'd
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@Pelaaja123 omg that scared me too and after i killed one i saw brightness coming from behind me, and i turned around and almost peed my pants (i actually was going to go to the bathroom)
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I'd just like an answer to one question... what in the green hell is Grandma doing with a maze-like cellar filled with fire-breathing beholders and acid slimes in her basement?!
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@Azihar - One of the spells I have planned for the future is Infravision, where the enemies will appear as red dots on the automap for a time. Not sure if I will make that a scroll or a character spell.
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This is turning out to be a great game with this update. Please continue to work on this, I would love a radar on the bottom right for enemy detection. Getting killed and not knowing where the enemy is at was happened a couple of times. Running full tilt and shooting a fireball to see is kind of fun, especially in a big room and dodging attacks and killing enemies.
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@OneLoveOneDeath - I am working on decent update to the game right now actually. The inventory now shows as slots between the health, mana, and CD globes where you can collect the health and mana refills to use at your discretion, and shows the other items you collect (keys, chalices, crystal balls). Also added an experience bar and character levels. Once you level up you will get attribute points to distribute among a few attributes which will influence your speed, casting speed, spell velocity, health, mana and maybe some form of stealth. Also made the automap scrollable with an outline surrounding the entire level. Chalices will provide a bump in health refill rate, and crystal balls will provide a bump in mana refresh rate. I hope to have the improvements completed and uploaded later today or I will probably miss the contest deadline. Future versions will include more levels, monsters, melee, traps, and less sameness among all the rooms. Thanks for the vote and feedback!
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Well I just finished the game, 4 orbs, forgot how many chalices. Good game, scared the crap out of me a couple of times, but as mentioned more RPG elements would be nice. Lever system is a bit annoying. Melee possibly? :) 4/5
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One of the coolest dungeon crawler type games in a long time. Pretty amazing this was put together in only 6 weeks. The game really starts to pick up after encountering the blob/eye type creature in the cave. So hang in there until that point. Scared the hell out of me at certain points when the creatures start to stalk you. I sure would like to experience a more developed version of this game because the potential is sure there. Having said that, I look forward to more games from this developer in the future. 5 out of 5 stars.
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I love it. The graphic quality is baffling for the speed at which the game runs. Definitely an interesting game-play. 5/5
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@Azihar - Thanks for the feedback. An updated version will be uploaded later today that has an improved automap which will show chests, doors and levers, and I have upped the distance the player can be from chests before they open. 6 weeks to dev didn't leave me any time for a full-fledged RPG, but will I probably be implementing more of those features in the near future.
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A decent dungeon crawl, but using keys is a big hassle, manage to open 2 chests but it took a lot of tries to get the right view point for the key to work. You need to be up close and looking down a bit for the two chests I manage to open. I got 2 chalice, but do not know what they do or how to use them. As a dungeon crawl game, I would like to level up and spend points as you would for an rpg. Inventory needs work and new spells would be great. Has lots of potential, I look forward in seeing your next version.
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2 keys, 6 gold cups, one crystal ball, 2 levers pulled, no chests unopened, not a corner unsearched and no enemys alive before the steel gate, and i cant open a door. I dont know if im missing something but i like the game so far. 4/5 for now and i'll keep looking.
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decent gameplay, refresh rate is ok even for an oldie. would like to see some strategy elements, like more levers, guarded by different types of monsters. also, less labyrinth, or make it so you have markers for the right way to go. and of course, any rpg elemets would be an improvement (stats, skills, etc).