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Comments for Dungeon Blaster

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lidu

Apr. 06, 2012

Under rating threshold (show) Great game 5/5 it reminds me of the classic Doom series but in 3D you should make more spells and upgrades for them, like throwing an extra fireball, more damage, etc. And Id like to see the sequel, I love how youve done it, good work!!

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(1)

Dave_Yo

Mar. 22, 2012

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(-5)

TheDarkJackal

Feb. 26, 2012

Under rating threshold (show) It's an interesting game, I'll give it a 5/5 as it is very nice but I was having issues with the firing of spells, for some reason when at full mana I was unable to shoot either weapon, I was using it as a way to light the hallways and it seemed fine but then after some time it just becomes unresponsive which becomes especially annoying for me when faced with monsters.

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(1)

Developer response from DrDeth

Hm not sure what is going as this is the first time I have heard of this issue and it's been out for over a year now. That being said, it doesn't seem to be performing as well as it used to and may need to be updated to match the latest versions of the unity web player. Thanks for the vote!

elfozborn

Feb. 12, 2012

Under rating threshold (show) OMG it tops the scary maze game

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(4)

foggyomega

Feb. 04, 2012

Under rating threshold (show) granny sure has a big cellar... and why does she keep monsters in there lol

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(5)

Raikou69

Jan. 03, 2012

Under rating threshold (show) A Tip for everyone: Always save after killing a eyeball monster, that way you won't have to go through it again and again

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(2)

shadow999999

Dec. 27, 2011

Under rating threshold (show) save?

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(0)

DaWnOfZoMbIeZ

Dec. 13, 2011

Under rating threshold (show) I saw itt.. I wuz liek :O But den AHHHHHHHHHHHHHHH

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(0)

Galev

Nov. 29, 2011

Under rating threshold (show) wait, somehow it got fixed. I guess I pressed something, but I'm not sure what... whatever...

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(0)

Galev

Nov. 29, 2011

Under rating threshold (show) I like this game, even if it's a bit simple (I don't mean easy). But it's rather annoying that the cursor easily moves out of the screen while turning around and then you click at the chat and you can't really controll where you are shootinh at and you can't pause either, so if you are suprised by a beholder, you are pretty much screwed. Any way to fix this?

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(0)

TheLoneSnipah

Nov. 10, 2011

Under rating threshold (show) And you just attack the slime (at where it's going) since it's pretty fast aim at the tip of where it's headed. 2-3 hits and it's dead.

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(1)

TheLoneSnipah

Nov. 09, 2011

Under rating threshold (show) @HeartofDragons the shadows on the ceiling are actually slimes dripping acid on ya. Or so i think.

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(1)

Blhite

Oct. 28, 2011

Under rating threshold (show) Now is veeeeery good ;) 5/5

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(2)

HeartofDragons

Oct. 22, 2011

Under rating threshold (show) I dunno about the scare factor here. Those eyeball things are just weird, and it didn't take me long to figure out that they make that kind of sinister whistling noise whenever they're nearby. My main frustration is these shadows on the ceiling that chase me around. I don't understand why I take damage whenever the dirt falls from them, and it doesn't seem to do a thing when I shoot at them with my spells. So I basically find myself constantly moving trying to avoid fireballs and falling dirt which I cannot tell where it will come from next. In short, there really should be a little more warning and some hint on how to kill the ceiling monster, because I keep dying for what seems like no apparent reason.

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(-2)

crazykiller2

Oct. 01, 2011

Under rating threshold (show) i just killed blood skull

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(1)

drago55577

Sep. 19, 2011

Under rating threshold (show) scary.... i find it funny :) but it could use with more items like torches

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(0)

pierrebe4492

Sep. 16, 2011

Under rating threshold (show) at first, i was thinking they was an effect of sand comming from the up, like on old dungeon. In fact, i realized it was a monster when i died.

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(1)

TrollFeast7

Aug. 31, 2011

Under rating threshold (show) Nice game

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(1)

Mramaztastic

Aug. 26, 2011

Under rating threshold (show) im gonna be havin some nightmares tonight bro but good game 5/5

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(1)

Frostbolter88

Aug. 16, 2011

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(-4)

Frostbolter88

Aug. 16, 2011

Under rating threshold (show) This is scary...cant play...

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(0)

killeyer

Jul. 24, 2011

Under rating threshold (show) i about peed myself when the eye monster was right behind me when i turned around

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(1)

ericbloedow

Jul. 23, 2011

Under rating threshold (show) amazing! although having to find hidden passages (behind fake walls) in order to find keys was rather frustrating.

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(1)

frappeman

Jul. 21, 2011

Under rating threshold (show) hey does anyone know why my cursor won't be hidden, but anyways great game........ when i saw the monster i'm like "OH MAH GAWD I THINK I JUST S**T MAH PANTS". so yeah great game.

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(2)

mersumies

Jun. 28, 2011

Under rating threshold (show) my face when an eyeball monster came from a corner:

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(41)

mersumies

Jun. 28, 2011

Under rating threshold (show) wtf is the thing in the ceiling?it sails between rooms at a door O.o

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(2)

bigpeking

Jun. 07, 2011

Under rating threshold (show) 5/5, a great game, but I honestly can't play it because of the shit-your-pants-every-ten-seconds factor. I'd like to see more weapons/spells, upgrades, and more types of enemies.

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(77)

ant0

Apr. 27, 2011

Under rating threshold (show) wow i finnaly beat the boss which was dificult even on journeyman i had to use 5 bottles and except of the boss there was too of the frost spewing slimes which have chance of freezing u!by the way great game i loved the difficulty settings but it needs more spells like every lvl up choose 5 stats + 1 spell ( passive or active )!ANYWAYS 5/5:D KEEP GOING!

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(51)

yankinapple

Apr. 22, 2011

Under rating threshold (show) good game 5/5 you should make updates and updates fast!! now

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(41)

Lz_erk

Apr. 02, 2011

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(-4)

penguinoid

Mar. 20, 2011

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(-7)

GauderioGames

Mar. 15, 2011

Under rating threshold (show) very nice keep going

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(1)

CommanderEwok

Mar. 12, 2011

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(-4)

Brainkey

Mar. 07, 2011

Under rating threshold (show) My god i f*cking hate the monsters, a giant pink ball with huge smile and the goo on the cealing allways catchs me unarmed D: i pop'd

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(0)

swarmofmonkey

Mar. 06, 2011

Under rating threshold (show) @Pelaaja123 omg that scared me too and after i killed one i saw brightness coming from behind me, and i turned around and almost peed my pants (i actually was going to go to the bathroom)

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(-1)

ArrenJevleth

Mar. 02, 2011

Under rating threshold (show) I'd just like an answer to one question... what in the green hell is Grandma doing with a maze-like cellar filled with fire-breathing beholders and acid slimes in her basement?!

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(-2)

pepur

Mar. 01, 2011

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(-3)

DrDeth

Feb. 17, 2011

Under rating threshold (show) @Azihar - One of the spells I have planned for the future is Infravision, where the enemies will appear as red dots on the automap for a time. Not sure if I will make that a scroll or a character spell.

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(1)

Azihar

Feb. 17, 2011

Under rating threshold (show) This is turning out to be a great game with this update. Please continue to work on this, I would love a radar on the bottom right for enemy detection. Getting killed and not knowing where the enemy is at was happened a couple of times. Running full tilt and shooting a fireball to see is kind of fun, especially in a big room and dodging attacks and killing enemies.

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(1)

Pelaaja123

Feb. 16, 2011

Under rating threshold (show) scared the sh!t out of me when i first saw the flying eye ball thing,that smile on its face...*shiver* ._.

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(70)

DrDeth

Feb. 14, 2011

Under rating threshold (show) @OneLoveOneDeath - I am working on decent update to the game right now actually. The inventory now shows as slots between the health, mana, and CD globes where you can collect the health and mana refills to use at your discretion, and shows the other items you collect (keys, chalices, crystal balls). Also added an experience bar and character levels. Once you level up you will get attribute points to distribute among a few attributes which will influence your speed, casting speed, spell velocity, health, mana and maybe some form of stealth. Also made the automap scrollable with an outline surrounding the entire level. Chalices will provide a bump in health refill rate, and crystal balls will provide a bump in mana refresh rate. I hope to have the improvements completed and uploaded later today or I will probably miss the contest deadline. Future versions will include more levels, monsters, melee, traps, and less sameness among all the rooms. Thanks for the vote and feedback!

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(1)

OneLoveOneDeath

Feb. 14, 2011

Under rating threshold (show) Well I just finished the game, 4 orbs, forgot how many chalices. Good game, scared the crap out of me a couple of times, but as mentioned more RPG elements would be nice. Lever system is a bit annoying. Melee possibly? :) 4/5

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(1)

LordDespayre

Feb. 12, 2011

Under rating threshold (show) One of the coolest dungeon crawler type games in a long time. Pretty amazing this was put together in only 6 weeks. The game really starts to pick up after encountering the blob/eye type creature in the cave. So hang in there until that point. Scared the hell out of me at certain points when the creatures start to stalk you. I sure would like to experience a more developed version of this game because the potential is sure there. Having said that, I look forward to more games from this developer in the future. 5 out of 5 stars.

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(4)

PeacefulBlazer

Feb. 10, 2011

Under rating threshold (show) I love it. The graphic quality is baffling for the speed at which the game runs. Definitely an interesting game-play. 5/5

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(0)

DrDeth

Feb. 10, 2011

Under rating threshold (show) @Azihar - Thanks for the feedback. An updated version will be uploaded later today that has an improved automap which will show chests, doors and levers, and I have upped the distance the player can be from chests before they open. 6 weeks to dev didn't leave me any time for a full-fledged RPG, but will I probably be implementing more of those features in the near future.

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(0)

Azihar

Feb. 10, 2011

Under rating threshold (show) A decent dungeon crawl, but using keys is a big hassle, manage to open 2 chests but it took a lot of tries to get the right view point for the key to work. You need to be up close and looking down a bit for the two chests I manage to open. I got 2 chalice, but do not know what they do or how to use them. As a dungeon crawl game, I would like to level up and spend points as you would for an rpg. Inventory needs work and new spells would be great. Has lots of potential, I look forward in seeing your next version.

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(0)

natdead

Feb. 10, 2011

Under rating threshold (show) this game is GOOOOOOD

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(1)

Ryjoerynox

Feb. 10, 2011

Under rating threshold (show) I agree With Vice Totally other that the makers think that would make the game too easy tho

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(1)

Irishdood

Feb. 10, 2011

Under rating threshold (show) 2 keys, 6 gold cups, one crystal ball, 2 levers pulled, no chests unopened, not a corner unsearched and no enemys alive before the steel gate, and i cant open a door. I dont know if im missing something but i like the game so far. 4/5 for now and i'll keep looking.

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(1)

vice123

Feb. 10, 2011

Under rating threshold (show) decent gameplay, refresh rate is ok even for an oldie. would like to see some strategy elements, like more levers, guarded by different types of monsters. also, less labyrinth, or make it so you have markers for the right way to go. and of course, any rpg elemets would be an improvement (stats, skills, etc).

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(4)

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