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Kyina

Aug. 25, 2019

Under rating threshold (show) I'm interested in how this evolves and the animations keep me playing, though progress does feel very slow.

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(1)

Arkatar_K

Aug. 25, 2019

Under rating threshold (show) The "It's Growin On Me" malignant upgrade is giving me way more copper boosts than iron ones. Might be worth checking the logic there. And yes, this is not just a fluke, it's consistent over two whole prestiges.

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(0)

Developer response from Drillur

Here's the code for that! (I'll try to type it so that it looks slightly readable, since comments don't display new lines.) --- var roll = randi()%2 ----- match roll: ----- 0: ----- rt.g[4].d.t[1] += c.inhand * 0.1 ----- 1: ----- rt.g[5].d.t[1] += c.inhand * 0.1 --- It's 50/50 :D That creates a situation where each run is unique, if only in this one way.

battleblastr1472

Aug. 25, 2019

Under rating threshold (show) Copper ore: *uses a pickaxe for a normal human being* Iron ore: "We dont do that here"

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(0)

milinstalker

Aug. 25, 2019

Under rating threshold (show) too slow

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(-1)

Sleepingpill

Aug. 25, 2019

Under rating threshold (show) The game needs to be more clear as to what items use as fuel, and maybe ideally show how much, with a page that lines up exactly income vs upkeep. - Personally I think the income/upkeep mechanics feels punishing if the wrong parts of the machine go wrong, since I don't think I can turn off specific production, or lower it, to fix a hiccup.

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(62)

Developer response from Drillur

The UI for 2.0 is getting totally re-worked and will make literally everything very clear. (That's the goal anyway lol.)

Llorx

Aug. 25, 2019

Under rating threshold (show) Love the animations ^^

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(1)

Developer response from Drillur

yay :D

Llorx

Aug. 25, 2019

Under rating threshold (show) I didn't understand the description until growth appeared... kinda... woah

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(0)

Andy8583

Aug. 25, 2019

Under rating threshold (show) I think you need to explain what a LORED is, and what all this has to do with cancer?

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(7)

Developer response from Drillur

Well you turn iron and copper into... juicy green stuff, uh.. then bam, malignancy! Cancer! There it is!

x7100

Aug. 25, 2019

Under rating threshold (show) it's a good concept. would like to see a manual way of adding fuel to a property or lored so i can add enough for a 5 minute stint then turn it off for auto fuel add

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(0)

Arkatar_K

Aug. 25, 2019

Under rating threshold (show) Fun game. Can we expect more?

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(1)

Developer response from Drillur

Heck yeah you can! There's going to be 3 extra tiers of LOREDs. I have the next tier all planned out, and I think I want them to be available from the start (as soon as you can afford them) so there will be a lot to manage.

Grungeking

Aug. 25, 2019

Under rating threshold (show) Concrete is really hard to see, I just accidentally spend some on an upgrade.

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(3)

Developer response from Drillur

I agree! There used to be a tip in the game that said "will u fix ur freaking game? i can barely see concrete" but that was before I took out the useless tips. I just increased it from 20% white to 35% white. Lol, I should put that in the patch notes. "Buffed concrete brightness by 75%"

S4vage

Aug. 25, 2019

Under rating threshold (show) I seem to have a problem with coal autobuyer not functioning. Stone, copper ore and iron ore work just fine, but coal doesn't.

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(0)

Developer response from Drillur

AUTOSHOVELER buys the COAL LORED if its net income is negative (unless certain malignant upgrades are owned). I would really like to make a system where you have full control over the autobuyers, but that might be hard D: Also, if it's not buying even when the net incoming is negative, make sure it's not turned off in the settings

Himself6196

Aug. 25, 2019

Under rating threshold (show) Nevermind, I figured out how the pause thing works, its the building -before- the ones I wanted.

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(1)

Developer response from Drillur

Haha, if something is a little confusing, see if there's a tip about it in the tutorial pen in the menu!

Irish85

Aug. 25, 2019

Under rating threshold (show) So is there a prestige level? I have 5 malignancy :)

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(1)

Developer response from Drillur

That's the cutest question I've been asked haha. There is a prestige mechanic! Keep getting malignancy :D

MarkkuTuovinen

Aug. 25, 2019

Under rating threshold (show) The pause button means that the producer does not send the produce onwards. For example, joules seem to require using it to get to some joule upgrades; otherwise joules are used as soon as they are produced.

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(4)

Himself6196

Aug. 25, 2019

Under rating threshold (show) Pressing the little 'pause' button on things does not seem to stop them from actually doing things.. they continue using up resources, and can make it hard to do things..

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(0)

Qudd

Aug. 25, 2019

Under rating threshold (show) game is a little less idle and a little more incremental. Theres nothing that holds your attention to the game. You have a great layout and idea so far, perhaps upping resource acquisition would improve it

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(-1)

Developer response from Drillur

It's definitely idle, and incremental, all at once. Keep playing and you'll see how idle it gets!

Darksilence93

Aug. 25, 2019

Under rating threshold (show) im getting close to malignant reset. does 1 malignant count as 1% bonus? second question, does that bonus if it excists count even if you use malignant on malignant upgrades? :)

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(0)

Developer response from Drillur

There's no output bonus from having malignancy!

Megnok

Aug. 25, 2019

Under rating threshold (show) and in the same moment i wrote this, the game starts^^ forget my previous post

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(1)

Megnok

Aug. 25, 2019

Under rating threshold (show)

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(-5)

kerdios

Aug. 25, 2019

Under rating threshold (show)

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(-10)

Developer response from Drillur

Do you mean I should stop making the game? Lol, I wouldn't want to bore you. Okay, I'll delete the game asap.

SemperFi87

Aug. 25, 2019

Under rating threshold (show) Dang the numbers go up super fast? Ssecond upgrade like 925 stone... and im getting 1.8/sec atm -.-

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(0)

Developer response from Drillur

Make sure you're getting the upgrades (hotkey: G) and buying the LOREDs whenever you can. It's paced pretty well I think :D

aloe111

Aug. 24, 2019

Under rating threshold (show) cant tell how much inputs are needed

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(1)

Developer response from Drillur

I don't know what you mean. For the IRON LORED, it displays how much iron ore it has available to smelt and how much it requires before it can smelt it. If it would help, go into the hud options in the menu and check the "proportional inventory" option.

Fumikon

Aug. 24, 2019

Under rating threshold (show) It doesn't work on safari. --> "abort(114). Build with -s ASSERTIONS=1 for more info."

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(1)

Developer response from Drillur

Could you try to enable "prevent cross-site tracking" in your settings and see if it works then? Safari doesn't support very much but when looking into this I heard that might help. I hope so, anyway.

Fumikon

Aug. 24, 2019

Under rating threshold (show) The game doesn't even work abort(114). Build with -s ASSERTIONS=1 for more info.

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(-1)

souldarite

Aug. 24, 2019

Under rating threshold (show) great start but please change the ores to conventional colors. Light blue/Teal for iron does not make sense, neither does purple for coal or gold for copper. If you want to keep the colors you have just make up material names.

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(0)

Developer response from Drillur

no

Xepen

Aug. 24, 2019

Under rating threshold (show) Just curious as to why iron looks like diamonds and copper looks like gold?

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(4)

Developer response from Drillur

If I were to put diamonds in the game, I'd make them super light-blue. Copper is actually light orange! Unless my eyeballs are donking out, of course

Sebine

Aug. 24, 2019

Under rating threshold (show) Just so nobody else can do it and I can get all the negative votes: First.

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(3)

BlazedJake

Aug. 24, 2019

Under rating threshold (show) dev seems super nice :)

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(17)

Developer response from Drillur

no, you're breath-taking!

pnuthead

Aug. 24, 2019

Under rating threshold (show) Honestly I'm loving the animations. The game is simple enough so far that it doesn't really need a tutorial, which is a good thing. A+ so far

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(1)

Developer response from Drillur

Thanks a bunch! An older version would shove tips in the player's face, but currently they're all tucked into the menu. I'm so glad you like it :D

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