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The modes i liked the most: Launcher, Wrecking disk, Shockwave
The modes i liked the least: Laser tank, Plasma tank
The top 3 comments are people that cant beat the game.
The reason i stopped playing before i beat the game was the damn tank missions, god i hate the tank levels with a passion.
The only bad parts about this game is the tank levels, you get so many extra weapons, along the missions, if you actually need weapons to beat a level, which you don't.
Here are 3 reasons why the tank missions suck:
1. cant use abilities
2. cant use consumables
3. not enough time
Wrecking disk also has no abilities or consumables but you don't need them, cause the wrecking disk is a weapon of absolute, painful destruction. The tanks are pitiful excuses of a main weapon, that you can't even upgrade, and there is friendly fire on the secondary fire.
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Alright so, i have officially proven that this game is not that hard, everyone in the comments, i finally had the time and patience to beat the campaign, and i did it without any form of extra weapons, only using my launcher and my skills, i have proven that you do not need any damn powerups, also when you beat the final mission, you can replay all you want, its supposed to be hard to beat, but if you use your brain to map out the skill tree effectively you can beat everything with just a launcher and some skills. Holy hell you guys in the comments are absolutely savages.
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Who takes design notes from microtransaction games? What's fun about having to hoard special shots from stage to stage? You added a metagame that says we have to try to beat each mission in the most boring way possible to make sure we have the resources to beat the harder ones.
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I usually like DZ's games that utilizes physics. However it would be nice if this game have the balances adjusted. Trying to accomplish Challenge 12 is nigh impossible with the amount of rapid fire tanks beating back the trio of wrecking disks I try to launch at the attacking force.
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I think I am missing something with the tank missions... Can't beat any of them. Oh well, they are not "momentum missile" anyway...
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How did this game make it onto the front page of Kong? No one has anything nice to say about it... even the top comments are "constructive criticism" at best. I agree with every one of those comments too. Poorly executed, needs loads of work to have any reason to play it. Hope the neg comments were worth whatever you paid kong to be front-page for a week. :p
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Muted right at the beginning and the very next screen unmuted it, in-game can't find any mute option... Bad tutorial as well.
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The mute music button isn't quite small enough, meaning there's a chance people might spot it and turn off the generic brainless music. Maybe you could reduce it to 3 pixels squared and have it move around the screen, changing it's colour to match it's surroundings.
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Simply not as fun as previous versions. I think games here are starting to monetized for the rich people with ADD, that have to win no matter what. When it gets down to the end, and the only way to win is to grind or pay, no wait, you can't grind cause it doesn't let you replay... so start over... just not fun.
If the upgrades and weapons were permanent, it would be "fun". just sad. 1/5
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okay, few things
1) This game is immensely fun once the upgrades start to matter and there is a lot of stuff on screen
2) The game PUNISHES you by being good, the better at the game you are the faster you clear levels, the less exp (and upgrades) you get... which should NEVER be the case, simply allowing us to replay already won levels would fix this blatant issue
3) one time power ups for chalenges, what? So we do a chalenge to get an exclusive and pretty cool looking power up, only to be used once and then it's gone forever, you are making us work for something for 3-5 minutes at a time to get a power-up that lasts for all but 5 seconds...they should refresh each mission to be even remotely worth if you just want us to use them once a mission and only one kind at a time
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The enemies which catch your balls are just super frustrating. It's not a fun challenge to play against, especially when you end up fighting like 8 at once. They're resilient and take multiple hits unless you use one of your long-cooldown skills or spend your precious limited ammo, and in order to even damage them with the basic shot you need to accept the fact that they're gonna throw a giant momentum ball back at you for tons of damage. Awesome especially when you're playing with no ground support of your own.
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TWO WORDS: PERSISTENT LEVELS
This constant trying to get through a challenge and being stuck because you don't have one skill is pathetic guys come on...
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Very difficult game. Not recommended. No way to earn power-ups normally outside of completing one-time achievements. Very hard if not impossible to complete the challenge missions inside the time limit. Have to deal with Resources in one mission, and of course the enemy has more resources and spawn far more using less resources. And the mission it appears you have to deal with a ridiculous boss that is impossible to beat without use of said limited power-ups. So if you fail then, back to the horrible boss fight. Not able to get passed said mission. One nice thing is if you fail a mission, you get back whatever power-ups you used. You are able to reallocate skill points as well outside of missions.
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ooh! new MMM!! must say though, i'm somewhat disappointed at how much lag there is... and... well... i like the old versions more. a lot more.
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I like the concept, but can not deal with the basic design flaw. No matter what web site hosts it there are all sorts of gadgets surrounding the game that will go to another window and completely negate the level you are on. So no matter how close I get to winning level 2 there's always a next window or a go to this game or this profile that ends my progress. And with the speed the game moves at, it's nearly impossible for me to avoid clicking outside the game area. So I give up. On level 2. Thanks to the ultimate enemy weapon: my Kongregate profile e-mail. Sadly. 1 star. Let me know if anyone finds a fix for this.
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Holding Shift to stop scrolling causes a major pause/lag. Why does it autoscroll back anyway? It should stay where you put it IMO.
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can someone help me I go off my compute for awhile and I got back on and I go back on this game and I noticed that the loading was saying 999% and I refreshed it and it kept saying it over and over so plz help me :(
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Game was glitching out on me quarter of the way into playing it. No one was moving but every thing was spawning. Game is just stuck.
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There is a bit of a bug in the kinetic shield levels where if you use a singularity to kill the target unit it won't win the level and if you time out it doesn't game over and you can still beat the level.
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Wrecking disk might be the most annoying weapon I have ever used... almost always ends up bounding straight up and down, too fast to click until it hits something.