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It’s similar to demons Boiler, but for undead faction. It’s the prestige mechanism for undead (world 2), needing 75 Bone flour to use. It’s what @Ccracker was talking about
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@Ccracker it becomes a lot easier when you start resetting with the undead, not the demons. You get a lot more dark mana to start with so you can do it far more easily.
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I really like how buying the later production units increases the one below it each second. In other idlers, the first buildings always wind up obsolete because of the one after it.
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Worlds? I'm getting to the dark mana types and fairly recently finally got the mushrooms, but it would take weeks to get to the 40-dark mana point. I've got all the pearls (I presume), and I'm still working on the fourth rune. I don't reach the end of the monsters - generally Belial and Navj, Dagon and Locusta for the four types I have.
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@Gadge What stage are you at & which world? And I agree about the runic prism. From world 3 on I have never completed it again and did not have to anymore. But for the first 2 it's necessary and completing the chest ~50 times, though very quick at that point, is very repetetive to finish it.
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Same for me, did never spent $ for this, and was able to rich water world. If you find it slower and slower, then maybe you should change your strategy. The only point where I find this game boring is for having runic prism.
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The game does not get slower but faster with every world if you find the right tactic. Only the last world is a bit slower again before the beginning if you didn't do enough worlds beforehand and I have never spent $ for this game.
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All in all, it feels like the only way I could progress at this point is spending hundreds of $$$ on mtx... which is very annoying. If that's intentional, then that's awful. If it's not, then the game really needs to be rebalanced
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This game is fun at first, but quickly gets extremely slow and frustrating. 1. The price of artifacts is insane. Who in their right mind is going to spend $50 - $250 per artifact? The price for all of the mtx stuff is crazy.
2. Challenges seem to be balanced around completing all the contracts, but give prestige to unlock the contracts. What is the point of them, then?
3. Starting a challenge resets your waste, slowing down the next few normal rounds significantly.
4. Progression just slows to a crawl after a few days and the game starts to feel pointless to continue playing. I'm at the point where I can unlock warlocks, but why would I spend a week getting energy to get enough dark mana to unlock them? I have no idea what kind of mechanics they add.
5. Pearls can be completed in a day or two, so that's another avenue of progression that ends way too early.
6. Offline progression is bad and doesn't progress most aspects of the game.
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I blew up the boiler, and somehow did NOT get the bonus waste from it, or the ability to buy contracts. I kept my oysters though?
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Made it to robot faction after doing all the other worlds. Probably the easiest one. I should have done it after the first 2 worlds.
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On the other hand, of all cheap cheats of all games I know, cheating in an idle game is the most absurd one. Unless you’re playing for revenue (working in a videogames magazine, or getting paid for playing as a streamer… things like that), why are playing an idle game? It’s not active gameplay, just take some choices and let it run idle. Why start a game, put yourself 10k days in future to get immense resources, buy everything and “finish” the game in 5 minutes? Are you playing the game? Are you sure this is the game you originally wanted to play? Something is wrong here, and there aren neither the game or the kind of game…
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@poubelle “clock-cheating works (…) way of playing change” of course it does. Once you cheat on your boy/girlfriend, your relationship changes completely.I hope you see the point in what I’m saying…
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@Rodrigookamoto Saving has worked fine for me these 9 months. What problem are you having with it?
(And just for curiosity, what bugs - a lot of them - have you met? Maybe we can send them to the developer for next update)
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so... just noticed contracts for warlocks, didn't noticed when i played the game months ago so it's probably a new updaye... what about adding discounts for it to the dark world?
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its not only runes that don't work offline, the calculations for everything is incorrect if the tab is not active, kind of makes an idle game pointless. Most easily seen with Mavka grimoire spell, 1 every 5 seconds should equal ~17k over 24 hours, came back after a day to only a fraction of that
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You have 66 Mavka
Each produces 2 Red Herring per second
All produce 116 Red Herring per second
it should be 132 Red Herring per second, right?
is it calculated differently or just a bug?
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Adjustment to my previous enraged comment:
Apparently the gears DO stay after using Golden Gates. They stay on the units they were on before.
Unfortunately I can`t find out how to delete my previous comment.
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[ENDGAME SPOILERS WARNING]
After unlocking arena with 1e300 dark mana,
and get 1000 gold you unlock golden gate.
golden gate RESETS everything with a bonus to some faction types, there are 5 more worlds other than our own and the last world unlocks a new faction...
Its going to be long game
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@graf there are upgrades later on, that increase the power of warlocks and it will give a large time period of dark mana including an enormous multiplier only available for crystal 5.
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For those who do not really want to be that active and are able to get Ouroboros: never reset without it anymore. You will get more for every reset by exchanging ashes and you will easily get a few 100k to millions of secondary contracts.
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Do Crystal 5 get any use besides unlocking Warlocks? It seens odd that after getting the 20000 dark mana it becomes completelly useless.
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when offline Energy replenishes, but crystals 2 and 3 buffs are in pause, so you can spam them when energy is full and then have them always active
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In addition to croidin: Rune creation does not continue when game is not visible on screen. EVEN when I have the tab active. Right now, while I scrolled down to write this comment the 16 seconds for rune creation don' t decrease.