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This is a fun game...don't know why so many people are complaining about the controls...seemed fine for me....with or without my xbox controller.
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As much as I enjoy the rockin' background tunes, how's about some sound options? Otherwise, pure awesome, complainers are sissies.
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why deos all caracters have a goo but dr fetus desent also if u dont know wat im talking about player except for the last one u get caracters by getting certain amounts of bandades
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decent game, controls suck. And look, I'm playing on a COMPUTER not an XBOX, i'm not plugging my XBOX controllers into my computer, get over it.
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first aid bands are in the levels
forest: 3,5,7,9,12,14
factory: 3,4,6,9,11,14
hell: 1,2,7,9,12,15
expert: 1,4,5,6,7,10
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T.T Well I thought I beat every lvl and got every bandage (including expert mode) but the secrets section says I need 5 more bandages for the final secret. T.T I wonder where I missed them.... =.=
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Very nice game, the idea is fun and pleasingly retro, and the gameplay is great :) It's not as good, as "N", but still it's pretty cool :)
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So I beat all the levels and got all the bandaids... watching Meat Boy analram/screw/get sucked on/get ridden by Bandaid Girl, watching him explode as he climaxes is a very... strange reward for a full completion
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The controls are waaay too touchy. If you haven't played it yet, you'll see what I mean. Slow down the responsiveness a little and it should be all good.
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I really want to like this game because the wall jumping reminds me of that old flash game "n." But there's something about the controls in this game...too loose and sloppy. Just can't enjoy it.
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Actually, I was able to ace all the levels in a day. The trick is not to fight the momentum, but to see how you can use it to your advantage.
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i need help... its taking way too long to load, been 20 mins now and nothing seems to have happened, i tried restarting but to no avail.
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I like the movement style, but to me there's a bug in it. If I jump LEFT into a wall, I almost have no chance to successfully wall jump away from that wall. It never happens to me when jumping RIGHT into a wall. What gives?
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The controls really need to be scaled back. I know the objective is difficulty, but that should be level design, not bad design.