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Aaaaaand... It just crashed in the opening menu area while I was writing the last comment. This game has something seriously wrong with it.
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Still can't complete level 2 but the main map seems to have moved on. When I play level 2 somewhere about half way through the enemies stop appearing and the controls have a limited response. However, I can HEAR enemies appearing and getting shot until the game finally locks uop completely. This last time it sounds like the final boss was defeated and, after a reboot from the lockup, the main map had level 3 available. However the game crashes in the load-out selection area. *sigh* I used to be such a big fan of all the bubble tanks games. It's like a completely different group did this one. Can't tell if I would like it better than previous ones. Since I can't play for ore than a minute or so. Ah well.
I apologize for the inconsistency, Selva. We're dealing with a lot of Flash/browser compatibility related issues right now that simply didn't exist in the past. I'm looking into all of these problems, I'll get to the bottom of it. To start, can I ask which browser you're using? Most issues being reported seem to be tied to FireFox at the moment.
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okay, so for those of you who want to play, it seems to work fine on Chrome. No idea why it works fine on Chrome but has the image freeze problem on Firefox, but at least one browser works properly.
Thanks for the feedback! A lot of the issues being reported seem to be linked to FireFox, so I would definitely second your advice of trying either Chrome or Safari, if available. I'm looking into the freeze problem, but currently haven't been able to reproduce it on my end. I'll get to the bottom of it.
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The game video keeps freezing on me, using Firefox. Can tell the game is still playing, audio continues and you can hear bubbles popping, but video freezes and game is unplayable until refreshing.
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something new today. all my progress wiped, no levels to choose from, money at zero, inventory empty. Unable to start anything, reloaded the page - didnt help
There seems to be a delay when retrieving user data from the server at times, which breaks things. I'm looking into this issue now, should be fixed soon. Thanks for all the feedback!
This is actually how it should work, just a lack of display of information as to why... I'll add more explanation to the game. When you beat the level on Hard, it back-fills difficulty completions for the level, and rewards you for those levels at that time, so when you played Medium again it had just already given you that reward when you beat it on Hard. I'll add something so that it's more transparent. Thanks for the feedback!
There seems to be a delay when retrieving user data from the server at times, which breaks things. I'm looking into this issue now, should be fixed soon. Thanks for all the feedback!
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I have to restart often as the game freezes often. It seems to happen most often right after I try to evolve a tower, so now I'm trying to avoid evolving towers.
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I opened up the tower inventory when I first started the game and It can not be closed it makes the little closing noise but it does not move, also if I click on inventory again it just opens another one up on top of it. I just reloaded and I realized for whatever reason the first time I started it the level select did not load in so that may have been the problem. Chrome v0.9.4.8
The tower inventory problem definitely seems to have originated at the level select no-load, I will look into this. It sounds like there was an issue connecting to the server, which would cause all sorts of issues. Thanks for the feedback, Elijah1111!
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On the second level as I killed one wave the game just became a small box. Only showing me what was directly in the middle of the game screen. It's also frozen.
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I'm playing on Mozilla Firefox and it's version 0.9.4.6. It seems to happen the most when something new happens like I lose a life for the first time or a new enemy appears
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For some reason the game is extremely laggy when selecting, placing, and upgrading towers. Freezes for half a second each time. Other than that it's an okay game so far, though I'm currently still a bigger fan of the games made by Hero Interactive.
Thanks for the feedback! For troubleshooting purposes can I ask what browser you're using? Others have reported a similar issue, which I've been unable to reproduce, so any/all information is helpful. Thanks in advance!
Hey jthames, what exactly happens when the game is loaded? Does it just not load at all, or is there a point during the load process where it seems to just stop? Thanks in advance!
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Would be nice if there was some variation to playstyle. As of right now, once you get Area Sudsinator leveled up, you pretty much win every map easily. two upgrades, evolve it to lvl 4. Done. on maps with ghosts, add flak and the other one. There really isn't a challenge after the 6th or 7th map.
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I was placing towers and for some reason none of the newly placed towers after my original HERO tower seemed to fire. I also built a tower on top of a mob about to hit the end and it froze him in my tower. When I sold the tower at the end of the level the mob magically disappeared and I won.
Thank you for the feedback, Scarotum! Was there any lag occurring at the time of these issues? Any/all feedback is greatly appreciated, thanks in advance!
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Stupid high memory usage. This needs a lot of the fat trimmed before it continues. Lot of resources also stored locally that never seem to be called on. I get it's beta, but feels a little more alpha +. Hope it comes together over time.
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As soon as I get past the intro, my frame rate drops to 2.2 and stays there. Currently using firefox, also tested on Chrome.
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Okay I want to like the game but it seems every couple of minutes while I'm playing the screen will freeze...I can keep playing the game and the sounds continue but I cannot see anything that is going on
Can I ask which browser you're using? Also, has the issue continued since more recent builds? If you go to the Settings panel, on the upper left side of the panel there's an identifier display followed by a version number, something like "v0.9.4.6" or similar. I would be interested to hear if the same issue are still happening with the current build. Clearing your cache can force a pull of the most recent build if it seems you don't have it.
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scrap rewards could need some rebalancing. after beating almost all levels (besides two) I did unlock most of the towers. However, while I'm sitting on ~60 time reduction scraps, I have 0 ranged ones. Kind of either rebalance, or give an option to trade 2:1 ingame would be nice.
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For those mentioning about choosing hard and having the score recorded as normal, that happens when you use the restart option. "Restart" is normal difficulty by default.
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Ok, so my initial response was a bit mixed, between hugely enjoying the game and frustrated at the few game ending bugs. I mean, who would have thought, day 1 beta release...my bad. So the dev seems to be on point here. Frequent responses, all the good signs this game might go somewhere. My save came back btw, ty. Here's hoping for many continued improvements to come. 5/5
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First I saw new bubble tank/tower game and I was all happy. Then I tried playing it, got to the 2nd level and it crashed. Suddenly I was sad and bored again.
I mentioned this in the chat, wanted to throw it here as well, but a large amount of the bugs are due to a singular issue, which when I patched, completely un-did Kong authentication, so I've reversed it for now. I'll figure out a work-around for it. If for whatever reason it happens again, I know to check for it now, so if so just know that it won't stay that way for long and that your progress isn't actually gone.
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Was fun until i got to the level "Construction" and realized that i had to spend kreds to beat the level, i.e. get any hero towers.
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Yes, even after multiple refreshes, the screen either freezes around the speedy wave, or it creates a white screen at the slow enemy portion, every time.
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nice concept, but horribly unbalanced. range amplifier+ aoe is an auto win for all levels that allow it. (highest evo lvl of course)
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Crash on 2nd map - 1st time after placing 1 tower & then clicking off-map, refreshed, 2nd crash after off-map click at the end of wave 7.
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game breaking bug, on a few levels enemy units start twitching, and getting stuck in that state, unable to take damage, move, or just about do anything except make you unable to finish the level as they apparently count as still being there.
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please disable the tutorial after the first time through it! i reloaded the page and got each and every tutorial box back.
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Second map - 1st Crash: Bought tower, let the map run, crash at wave 1. 2nd crash - Bought tower, let the map run, upgraded speedy tower, crash at wave 6 while upgrading Heavy Noob tower. Game continued to end (heard it continuing though it wasn't visually updating) and on refresh, map 3 was unlocked.
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Unable to enter 3rd stage, after selecting your loadout and clicking play, i have to select the difficulty, thereafter i get send back into stage selection. (Refresh/Retry doesn't solve the problem.)
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3rd map. using restart makes the entire screen invisible except background color. multiple page refreshes did the trick. due to all the exceptions caused by the game, I suggest to take it off, fix the code and put it up again, when it is actually playable
Thank you for reporting this, you are not alone. I am looking into this, I appreciate the added information in addition to the crash report, every little bit is helpful!
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I'm having a similar problem as ballzac, it happened after the second or third wave, when I was trying to upgrade a second tower. I can hear them shooting still, the waves are on autopilot, but I can't upgrade anymore towers. It doesn't crash, but the screen doesn't display enemy movements properly.
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Also, for tutorial messages, it is HORRIBLE having us close one message box, wait a second looking like we can now play, then have a new one pop up. If you want to show us two messages then there should be an arrow or a next message button or something like that. Definitely not a 1 second gap between the two.
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The tutorial messages are fairly clunky/annoying. Add a much bigger button to click out of them, or let us close them by clicking on the rest of the screen.
Did the crash occur after a specific action that you can remember? Did it crash right when you entered the level or into it a bit? Were there specific enemies present that you can recall? I'll look into this, any/all information is helpful, thanks in advance!