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Buggy - lost my 250 gems when the game froze while doing a tower-draw. no feedback from the dev on this issue ... this is really disapointing ....
Hey Omega_prime, I was just able to match this comment with the bug report you submitted, and was able to track down a rare-issue on the back-end with the help of your play-stream logs. Thank you for the feedback, your gem balance has been restored ;)
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So... any plans to work on the game any more? Maybe let those of us who apparently are not allowed to play, to play? Just wondering.
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Got to the end of Medic on chrome, I think I have killed the last boss - but it just froze. I still have sound and can place towers, but the boss is just sitting there on 0 health not moving. Don't have an option to exit the game without losing progress
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i'm on firefox and when the speed enemies came at lvl 2 the game froze, firefox might have a problem with the code there.
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Aaaaand still cannot play the third level. After I select the difficulty it just dumps back to the level select screen. Still. Running Firefox.
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made it to level 3, then I became unable to place towers and when I beat the last wave the game just kept waiting for the next wave that didn't exist
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AOE and Lightning are extremely overpowered. And being a completionist, its frustrating not being to at least grind to get gold once you beat the game to get all towers. I only have 51, looked at high scores, and saw someone had 60.
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Any time I buy a tower for gold it locks up on the animation, keeps repeating the "randomizer" animation. Can't click anything to get out of it. I refresh the browser window and my gold is gone.
Thank you for the feedback, Nuzz604. I can assure you that on the back-end, gold is not consumed unless the transaction actually successfully completes, so you will have the tower that was to be awarded in your inventory if the gold is no longer there. I will look into the issue of it not correctly displaying on the front-end, that certainly shouldn't be occurring.
Thank you for the feedback, and I apologize for the inconvenience. I can assure you that on the back-end, gold is not consumed unless the transaction actually successfully completes, so you will have the tower that was to be awarded in your inventory if the gold is no longer there. I will look into the issue of it not correctly displaying on the front-end, that certainly shouldn't be occurring.
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Cannot play hard mode in 'end of the line' as diffilculty screen has become execeedingly shy and will not make an appearance. As I've made it past the first two modes, I assume the diffuculty screen has been there in the past. ty
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Just thought that I would mention that the game still will not allow me to play the third level (Splitting Headache). I select the level, select a tower to add to my loadout (any tower, it does not seem to make any difference which), hit play, select difficulty, and it then dumps back to the level select screen. Wash, rinse, repeat. Using Firefox 59.0.2, and whatever version of Flash is current as I type this (they don't seem to like to allow users to find this sort of information these days :/ )
I apologize for the inconvenience, Der_Chris. Unfortunately there are others who have also experienced this issue on well up-to-date setups, and a solution is still being looked into.
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great game! i love the bubble tanks series. but: where can i geht information about the different kind of enemies? thx!
As of right now you'll get a brief description of enemy types via pop-up notification the first time you encounter them in-game, just as was the case in previous versions of the game. I may have to add a more readily available solution. Thank you for the feedback, zorro217!
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one enemy got past the initial maze and made it to the towers I had placed, which refused to attack it! Can't select anything while paused so couldn't tell what type of enemy but pretty sure it was a normal.
There are some more vital tooltips which will show each time a game is loaded (for example, entering a level without filling all of your loadout slots, and a few important aspects of the first few tutorial levels), but for the most part the game will remember all tooltips you've already viewed and not continue to show them, as long as you are signed into your Kong account. Were you signed into Kong each time you saw the repeated tooltips?
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Tuff on a guys ego to read those posts of blowing thru the game... especially if u're on u're fourth day trying to make it past ridiculous level. Not without it's share of bugs, as most new games are fraught to be, plus, the game is way, way to short (except for ridiculous level:). Overall, I find it to be a very entertaining and satisfying little game.
There are definitely some hard levels in there, keep at them :) Thanks for the comment, glad you are enjoying the game! Regarding the shortness of the game, at the moment focus is being directed at some of the technical issues a handful of users are experiencing, as making sure everyone is able to play the game is a priority, but more levels and content are coming!
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@eeottati_studios After juggling decoy enemies for a couple of minutes, once the last enemy is killed the level doesn't complete. Tried going to the menu and back, selling/building, etc. Only way to move on is to restart or exit level.
Thanks for the feedback, wingblack! Can I ask which browser you're using when this happens? EDIT: An update just went live (v1.3.0.0), would you mind checking whether or not the issue still occurs with this latest version? You can find the version number of the game on the Settings menu, upper left corner to make sure you're playing the latest version.
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It's unbelievable that such a simple game can be made so cpu intensive, and it's unbelievable for how little you think you can milk people out of their money. You seriously deserve to disappear from the gaming industry.
Thanks for the feedback, multifails! I apologize for the inconvenience, this is an issue that others have also reported, and it is still being looked into. It is not an issue I'm able to recreate on my end, so it has been a hard problem to troubleshoot so far.
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Check if there are air units. If only ground, build a boosted sudsinator and nothing else. If only air, build a boosted flak cannon. If both, build a short maze and a boosted lightning tower. Result = easy wins on hard for every level.
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The lootbox mechanic for tower unlocks is unnecessary busywork at best and frustratingly blatant cash grab at worst. Shame on you, you're better than this.
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Do you hate epileptics or what? Screen flashing is just painful. Also, tower selection shouldn't reset when calling new wave.
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So... how do I force the game to allow me to play? I'm on level 3, I select the level, then I select my loadout, then I select the difficulty level, and then I get a splitting headache because the game ignores me and goes back to the level select screen.
Hey mah98! In short, no, the game is not suppose to be so laggy, and it is being looked into. There are multiple reports of lag and I'm attempting to figure out why the game works just fine for most, and then runs very very slow for others. Thank you for your patience and for the browser feedback, every little bit helps!