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First I saw new bubble tank/tower game and I was all happy. Then I tried playing it, got to the 2nd level and it crashed. Suddenly I was sad and bored again.
I mentioned this in the chat, wanted to throw it here as well, but a large amount of the bugs are due to a singular issue, which when I patched, completely un-did Kong authentication, so I've reversed it for now. I'll figure out a work-around for it. If for whatever reason it happens again, I know to check for it now, so if so just know that it won't stay that way for long and that your progress isn't actually gone.
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Was fun until i got to the level "Construction" and realized that i had to spend kreds to beat the level, i.e. get any hero towers.
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Yes, even after multiple refreshes, the screen either freezes around the speedy wave, or it creates a white screen at the slow enemy portion, every time.
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nice concept, but horribly unbalanced. range amplifier+ aoe is an auto win for all levels that allow it. (highest evo lvl of course)
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Crash on 2nd map - 1st time after placing 1 tower & then clicking off-map, refreshed, 2nd crash after off-map click at the end of wave 7.
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game breaking bug, on a few levels enemy units start twitching, and getting stuck in that state, unable to take damage, move, or just about do anything except make you unable to finish the level as they apparently count as still being there.
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please disable the tutorial after the first time through it! i reloaded the page and got each and every tutorial box back.
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Second map - 1st Crash: Bought tower, let the map run, crash at wave 1. 2nd crash - Bought tower, let the map run, upgraded speedy tower, crash at wave 6 while upgrading Heavy Noob tower. Game continued to end (heard it continuing though it wasn't visually updating) and on refresh, map 3 was unlocked.
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Unable to enter 3rd stage, after selecting your loadout and clicking play, i have to select the difficulty, thereafter i get send back into stage selection. (Refresh/Retry doesn't solve the problem.)
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3rd map. using restart makes the entire screen invisible except background color. multiple page refreshes did the trick. due to all the exceptions caused by the game, I suggest to take it off, fix the code and put it up again, when it is actually playable
Thank you for reporting this, you are not alone. I am looking into this, I appreciate the added information in addition to the crash report, every little bit is helpful!
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I'm having a similar problem as ballzac, it happened after the second or third wave, when I was trying to upgrade a second tower. I can hear them shooting still, the waves are on autopilot, but I can't upgrade anymore towers. It doesn't crash, but the screen doesn't display enemy movements properly.
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Also, for tutorial messages, it is HORRIBLE having us close one message box, wait a second looking like we can now play, then have a new one pop up. If you want to show us two messages then there should be an arrow or a next message button or something like that. Definitely not a 1 second gap between the two.
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The tutorial messages are fairly clunky/annoying. Add a much bigger button to click out of them, or let us close them by clicking on the rest of the screen.
Did the crash occur after a specific action that you can remember? Did it crash right when you entered the level or into it a bit? Were there specific enemies present that you can recall? I'll look into this, any/all information is helpful, thanks in advance!