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On the "Medallion" level, the enemies at the end started dropping hundreds of thousands of bubbles all at once, lagging the game and making me quit. I think the problem may be that I hit the elite Regens quite a bit, then teleported back, repeated a bunch, until I finally killed them.
Thanks for the feedback, 2CATteam! If you're referring to the Decoy enemies, they can become a nuisance if not killed quickly, but I will look into the issue of the lag. That should not be happening.
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The level "get it together" is bugged. If you kill splitters too early they jump straigt over the wall into the finish line.
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I HATE the fact that it removes the speed boost at the end of the level. sometimes i just rush it then have to wait for the lonnng wave of enemys to end while my bubblePorter teleports them back to the start which means more wait. Ughhhhhhh Also i have a suggestion : Add survival mode
Thanks for the feedback, Blazyefire23! The speed-boost button removal will be fixed. Just as a heads up, though, the hotkey for speed-up is still functional regardless of whether or not the button is shown.
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Loved the game besides that last level. All the work to get all the upgrades and stuff and then you find out the last level is like an elite beginner level. Ok, now to the point. This game needs a sandbox mode for the users to make their own maps and possibly a way to upload them for others to play. Trophies could help. You could be making a bit of money by using ad videos and the rewards could be towers, upgrade points, and gold. Keep up the great work!
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It is very slow and super laggy with a lot of bugs. Should have been published as an early access beta at this point and not a full game ;/
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Completed whole game on hard only in a day+, few restarts, one or two failures.
After 10-15 levels you occasionally get 2-3 towers with lvl4 and use them whole game.
I think it is too easy now, or evolve technics should be more expencive.
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every level or two the gui/graphics crashes. the game is still running cause i can hear the sounds but I cant do anything until I reload the page.
Hey lilkittyamy, can I ask which browser you're using for troubleshooting purposes? There are known issues for the game on FireFox 64-bit that are still being looked into. If you are having issues and are using FireFox, I would suggest trying either Chrome or Safari if you have the option. I apologize for the inconvenience, and thank you for the feedback!
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1st off, played the game all the way through. As it stands, the game is relatively enjoyable yet highly flawed. The aoe towers +range/spd are basically all you need for all but a few specialty lvls. Fundamental flaws: game speed is incredibly slow and if you send all it removes the speed up button, once you've beaten all lvls there is no way to grind to acquire anything (awful game design). This brings me to the cash shop, it is extremely poorly designed and either dev made it as a near joke because the game is so easy and rng rates so bad, or it was designed to be the center of this game and dev balance completely screwed it up into pointless. If its the 1st kuddos to dev for not forcing a cash shop garbage game on us. If its the 2nd, which the cynic in me suspects, look at something like king of towers, its a garbage model that you should abandon
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I'm on Firefox and like others the my game just freezes in the middle of map 2.
More specifically the render does.
The game still continues behind the scenes. and I can still hear the effects of clicking buttons on my keyboard.
There are known issues for the game on FireFox 64-bit that are still being looked into. If you are having issues and are using FireFox, I would suggest trying either Chrome or Safari if you have the option. I apologize for the inconvenience, and thank you for the feedback!
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Guess I can't play. FF64 user. I noticed the game uses a lot of memory to play. If I misclick anything (like trying to buy something I can't afford) the games graphics just stop working, but the game continues by the sound of it. Made it to the 3rd stage before the memory lagged to much.
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i love this type of games, but this game kinda brings me back to the past. it was a bubble game like this.anyways its a good game, good job devs
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Solid game, good performance on my old chrome book. I really like the upgrade mechanics and hero towers. The way ingame and premium currency is also handled well. Thank you for another solid installment in a solid series, and I look forward to seeing even more improvement in the future. 5/5
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that was disappointing, it lagged out and froze so i tried again and the same issue, but i can play other games while its going?
Hey Archangelkaz, can I ask which browser you're using for troubleshooting purposes? There are known issues for the game on FireFox 64-bit that are still being looked into. If you are having issues and are using FireFox, I would suggest trying either Chrome or Safari if you have the option. I apologize for the inconvenience, and thank you for the feedback!
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Game keeps freezeing up im using firefox game keeps playing in the background but the game screen freezes refreshing fixes it
There are known issues for the game on FireFox 64-bit that are still being looked into. If you are having issues and are using FireFox, I would suggest trying either Chrome or Safari if you have the option. I apologize for the inconvenience, and thank you for the feedback!
There are known issues for the game on FireFox 64-bit that are still being looked into. If you are having issues and are using FireFox, I would suggest trying either Chrome or Safari if you have the option. I apologize for the inconvenience, and thank you for the feedback!
There are known issues for the game on FireFox 64-bit that are still being looked into. If you are having issues and are using FireFox, I would suggest trying either Chrome or Safari if you have the option. I apologize for the inconvenience, and thank you for the feedback!
There are known issues for the game on FireFox 64-bit that are still being looked into. If you are having issues and are using FireFox, I would suggest trying either Chrome or Safari if you have the option. I apologize for the inconvenience, and thank you for the feedback!
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Spoilers* for construction and end of the line levels.
Construction, they will kill themselves over time, just build a maze
End of the line, advance the stages at the very start for lots of extra money.
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having trouble with ghost levels since i only have one ghost buster hero. The main problem is not knowing what towers can or can not hurt certain enemies. there is no way to tell for sure, can you add a way to see what towers can hurt what enemies? another example i unlocked a flak tower 2, with gold, but all it says is better than the first one, but i have no idea what enemies it can hurt, since i never saw the first one.
In regards to the vague tower description issue, this is something I thought I already addressed, but I must have missed some. Thank you for pointing this out, it'll be fixed. And I will look into getting a better enemy/tower correlation shown. Thanks!
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for your list, when you advance all the mobs, they still come out one group at a time, which is probably ok for lag purposes, but then the x3 button disappears after advancing the last mob, so i can't speed up at that point. can you put the x3 speed up somewhere else?
This is also good feedback, thanks again Fuzzyfsh! Just a heads up, you can still toggle the x3 speed-up via hotkey regardless of whether or not the button is present.
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After 1 mins 40 secs (running with clock a few times, open second level and quit repeatly) in Firefox (x64,59.0.2) problems started. Game will become heavy artifacts in graphics and overlay problems. Buttons and game seems funtional, only graphic output is overloaded
There are known issues for the game on FireFox 64-bit that are still being looked into. Until a solution is found, the game works just fine on Chrome or Safari. I apologize for the inconvenience, and thank you for the detailed feedback! Every little bit helps!
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would be nice if the selected tower would not unselect when pressing spacebar to advance to next enemy. i want to keep upgrading that tower.
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Perhaps the selfish wish of someone who wants everything handed to them on a platter, but I'm gonna whine anyway. Hover over the enemies button on the load-out screen and you get a view of the various bad guy icons whom u'll be trying to beat up next round. Hover over those icons, which mean nothing to probably most players, and the icons simply disappear. Instead, it'd be great if when hovering over them it would show a bit of info as to what they are and perhaps their stroung and weak points. Will learn that in due time I suppose but still.....
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Tried playing 3 times. On level 2 the game froze once, glitched out twice. The moment the glitch hits is when I either place or upgrade towers. It "shrinks" my field of vision to a small area centered around a tower. Screenshot available on dev's request. As it is now, this title is not yet fit for release. Firefox 59.0.1 (64-bit).
There are known issues for the game on FireFox 64-bit that are still being looked into. Until a solution is found, the game works just fine on Chrome or Safari. I apologize for the inconvenience!
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Worked fine for me on Firefox. I agree with some comments suggesting a fast-forward button. Watching a wave of "slow" walk across the screen to the towers isn't gripping!! Finding it very hard to get ranged scraps - I don't know if thats just me though? Making evolving hard
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I vote w/those who would like to see a speed-up button. It would really help out with those long marches thru the corridors. To release several waves at once, to combat those tedious marches, can be tandamont to sucide so u're stuck w/sucide or twiddling u're thumbs and watching:). Well, maybe it's not quite that bad:). Love the game regardless.
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Game works fine for me on Chrome but definitely needs a speedup button for those times when you can easily take on one group at a time but not multiple. I definitely ran into that a lot with multiple ghost waves.