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@troopdude:
Well, you CAN actually already lock a specific hero from showing up in the "boost list" and prevent it from accidentally being used as boost: Just select any hero in the list, click 'Boost' and you see those green tick marks by the units names? Click it and it will change to a "lock", indicating that the chosen hero is now safe from being boosted off.
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Just for extra efficiency, we should be able to mark a hero so that they don't appear on the "boost list." No, I don't want to sacrifice champion paladin, nor will I want to the next 50 times. Get him off the list, along with all my other main heroes!
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I just started playing this game and it's really annoying how it's not just holding your hand through the first three levels, it won't let me press any of the buttons it doesn't want me pressing, and all i want to do is turn off the freaking sound... but no I have to fight three battles so far and now it's asking me to buy a new character and upgrade it like yeah that's great but i seriously just want to turn the sound off...
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The health bars seem to have glitched out recently. A lot of times my hero would have full health, but the bar displays that they have like 12% health. It doesn't actually change anything, but it's kinda deceiving if you forget and wind up healing a perfectly fine hero.
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just another GAMBLING game with frp makeup (u know the "packs"). I miss the good old days; when u had paid for a game once u could enjoy ALL of the game. Today devs. try to turn the gamers into zombie gamblers :P no braiinn, moree paacks, let me try agaaaiinn :P
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I really, REALLY wish there were dual controls for music and sound effects. I like listening to the combat, but the music is always too loud.
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Lol.. This is ridiculous. I wouldnt get too hyped about this game considering the last one they were working on was half-assed and abandoned in the end despite the large crowd that enjoyed it. Emeraldcitygames, at least finish this one before you go on to the next.
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The content was stopped because a fatal content error was detected... right after the splash screen... anyone else having this problem?
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It's a good thing you get gold from fighting in the arena, since after a while it becomes a "who has more time to play" contest as opposed to "who has better stuff" (which still isn't how an arena should work). I went from 700 to 1100 shields one day, then came back to find that I'm at 589. Yup. That much can happen in just a few hours.
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Thing is, I'd love a fullscreen option, or any similar feature. This game does not fit my laptop's screen, and that's driving me crazy, forcing me to scroll up and down. Nice game, though. Bit too slow, as most people say, but nice one.
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As a new player... Arena is the most annoying since your score doesn't drop when you lose. Always got matched to people about 15-20% stronger (ex: i have about 650 overall, enemy have around 800 overall). Also how you lvl new heroes since you can't play low lvl maps, except for weekly dungeon?
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Oh, brilliant, another F2P with an extended tutorial that forces you to take certain actions and then forces you to use your limited premium currency as part of the tutorial, because we're too stupid to read a button's text to know what it does. For the love of games, why are they still doing this?
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uh... I've heard rumors that emeraldcitygames was disbanded. is that true? and if it is, are the other developers still working on the game? It's a great game :)
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Where did the hero Library go? It was cool to collect the different classes and see which ones I'm missing. Now I have no idea what classes I still need to get.
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We should be able to pre-position our heroes before you enter the mission. I never know who is going to start where, and there is a strategic advantage to having your meatshield start 4 squares in front of where he normally would, and your dancer starting in the back... Now I have to see who starts where, remember the order they need to be in, restart the mission and re-click the heroes in the preferred order.
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Thelmoon At least we can get a free Kred by watching a video ! to do this check around kong until you find "free kreds"
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Can we have an inventory filter? Sorting items by hero type, like swords-only, tunics-only, helmets-only, etc... As well as sorting by tier, so only elites, only masters, etc... Whenever I have to open my inventory for any reason it's all rather overwhelming.
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It would be cool if you could craft stones out of lower stones (10 recruit stones become 1 novice stone for example)
Also a player in chat just mention the stealing skill of the thief in Arena Defens doesn't work. It should work so we could make some cash offline.
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This game's replayability factor just plummets after a while... Near impossible missions, and those that are completable wind up killing at least two of your heroes. There is no way to level up new heroes, no real source of income, and buying packs for things you need takes tens of thousands, up to millions I've heard. If you aren't going to make replayable missions, at least make the weekly dungeons bi-weekly or something.
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Here's a suggestion that won't hurt anyone:
Allow players to redo old missions 10/day (regenerating at 1/hour)... half the xp/gold gain, give random rewards (items or maybe even heroes with a low chance) based on some kinda lottery... older players can redo higher levels, newer players can redo higher levels, so everyone profits and you can even control the possibility of growth, thx to chances in said lottery
i bet a lot of players try this game and get sick of it very soon after getting the badges, since you can't play it for long every day until you hit the strength barrier of higher levels and there is no valid farming system, besides the weekly dungeons
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Cool game, too much waiting time and my lower level Characters don't see action due to a lack of being able to replay previous mission. They just sit there until I gather the stones needed to promote them.