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i used the freeze powerup, ran to one of those shield-wielding monsters before the crypt while wearing my hammer, i touched him and swinged and the game started acting really funky, i got teleported to 8 different rooms hearing boomstick sounds until it randomly killed me and the crow brought me to the surface -- and then it fixed, it was weird
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This game reminds me a lot of A Wizard's Lizard and The Binding Of Isaac. Was there any inspiration coming from these roguelite legends?
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I found a mushroom that in a level, and that reduce my size immediately, such that my melee weapon also become short and useless...
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Very well-made game. I love every aspect of it: the weapons, stash, enemies, etc. Great job dev. Only thing that's a little tricky for most that have just started and haven't upgraded is having to start all over. In the end, it's still an amazing game. I do see now why so many play it. :)
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is there any way you could make the mouse stay in screen while playing? I have a rough time keeping the mouse in the game window while flinging my mouse around trying to aim.
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All you need is the level 5 sword. None of the other "Ammo" items do as much damage. Armor and HP bonus items make the game easier, but you can run through to the final dungeon with just the sword easily.
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Items drop like crazy so you never run out of ammo, all the spells are overpowered. The freeze spell makes freezes enemies for so long that you always clear the room afterward. The shield spell makes you invulnerable for way too long, meaning you can plow through 2-3 rooms just by slamming into enemies. Poison deals so much dmg, the toughest enemies die in 5 secs. The heal spell spams hearts all over the place, so that you can't die in the entire floor. The drop rate for spells is really high, you almost always get 1-2 per room, plus spells affect the whole room instantly. The first 5 floors don't even require attacks - if you equip crows, you can stand in place while they tear your enemies apart. The boss spawns tons of enemies, and they all drop hearts and ammo. During the boss fight, the floor was COVERED in hearts. It was impossible to die. The entire fight, all weapons had 99+ ammo. Enemies die like cannon fodder. Game balance needs to be seriously readjusted to be more difficult.
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My computer might be glitching, but currently I'm not seeing a walking animation. This would usually bother me, but seeing a bunny skate around on it's butt is strangely serene.
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Game is very good but the water and laser and staff are a bit too strong for my liking and i beat the game on my third run mainly using those two... (please nerf...)
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It's a nice game. That's all I can really say: It's kind of like Binding of Isaac, except this time you start with Melee (permanently as the sword) and other weapons you get each time are different then before. Good time waster.
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@cristubu the priest revives you after you died. I'm pretty sure that it's just there to make the infinite respawning make sense and not add anything to the gameplay.
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When you save a sister, you get a 'choose your reward' screen. This screen has 4 question marks. You have no idea what you will be 'choosing'. What's the point in having 4 choices, if it's going to be a random award? Just automatically grant the player a random reward, and get rid of the false sense that the player is choosing something.
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Tried to play the game until I unlocked every item in the stash, but noticed a bug:
When I have more than ten item slots (I know because when I level up in dungeon I automatically equip the next item I get from bunny), the game won't let me equip more than ten and says "9 of 9 selected"