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So... this is Binding of Isaac but cuter and without the same level of challenge... like good job but also pretty redundant.
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The orb weapon is ridiculously powerful, even unupgraded can nearly one shot enemies in the later stages and upgrades don't really make it better. The game would be a lot more fun if both the player and enemies were more fragile, it takes too long to kill enemies with the sword imo and most -not all- of the other weapons aren't actually much faster. Also: the fact that the skull projectiles have such a tight turn makes it really, really hard to make them hit the walls. As is they are basically a guaranteed hit on the player in more chaotic situations.
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This game would be a lot easier if the display didn't freeze the instant a fight gets heavy, forcing you to play blind.
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Still too easy. Beat the game with a single death, potions too strong, still had 17 more items to unlock, but I got the badge so whatevs
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The knockback in this game is kinda messed up; I sometimes get killed because I'm shooting an enemy and it gets knocked towards me
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I would say its pretty much binding of isaac, but the new combat system is something to look up to. Also game felt pretty easy, and the final (and only :/) boss on the game was a really easy boss too (especially considering you reach her floor super OP).
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It felt kinda bad when after every level but 2 i just got 50 coins when I literally never died and got to use my coins. I feel like maybe make it more likely to get cool new effects the longer you go? I got the invisibility hood as my first reward then only got 50 gold every other time and a heart once.
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When I pick up a heart, why does it make a sound like I'm biting into a crisp vegetable? Unless... Are these "hearts" I'm eating actually *celery* hearts? That's horrifying!
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For some reason, my mouse click as attack doesn't always work (it doesn't do the same in similar games) so I really had to rely on the ravens almost exclusively to beat the game. It was pretty hard. (Ranged attacks, if I can sometimes get them to work I can just auto-attack by continuing to hold down the mouse.)
I would've really appreciated an 'auto attack' feature, especially for the melee weapons or even just the sword, simply because that would've made that easier. (Or maybe a way to attack without clicking the mouse? That might've helped me, too. But most people enjoy using the mouse, so I guess it's fine I couldn't find a non-mouse attack.)
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To get the badge you have to get a POSITIVE score for one run. If you spend too much time running back and fourth quit back to the main menu (press Esc) then take the shortcut to the crypt and "rush" through the rooms relativly fast.
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Awesome game! Quite entertaining! Still I'm going to make a few nitpicks :P
These are only programming related.I see the other comments give enough tips on making the game better.
So first off when you pause and go to the menu,after you go back to the game you have to click once to get back into the game.
Secondly,when there are multiple breakable blocks in the same "swinging area" upon one swing,only one breaks.
I know,these basically nothing,nitpicking,please dont hate,these are just suggestions,everything about the gameplay itself was covered in the other comments.Great game though! :)
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Don't think I'll be able to finish this game cause of technical difficulties. I know the biggest fault is I don't have the best computer, but when it lags even on the lowest quality I can stop clicking and moving but the bunny will keep going and usually get my killed as result. It also kept moving to the left of the screen even when I wasn't pushing anything at one point? Fun game thought! Just some technical stuff that makes it too tedious for me to wanna keep trying
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Cute game but had for me to maneuver my bunny. Didn't enjoy it but too cute to rate poorly. I may have just gotten tired of this type of game.
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Moving and clicking out of the screen at the same time causes some movement issues. To fix it you just have to press the direction you were moving.
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Nice game, would like it better if ranged enemies couldn't shoot you even before the screen fades in, if they would flinch cancelling their attack when hitting with hammer, if the flying skulls would dissapear after a few secs. In short: An easier difficulty.
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Problem 1: the character bounces off walls! That's annoying. Problem 2: During the boss fight, suddenly the character wasn't moving anymore. It died shortly afterwards.
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This game was fun to play but a bit easy. I rarely seemed to die There is a slow down for sure during the boss fight which made it much easier than it should have been. Using chrome so it seems to not just be an IE issue
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If you save and go to main menu or refresh the page then select load, you'll keep your money and items but start from the beginning. So you can upgrade without dying.
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Controls seem a bit non-responsive, and the character slides a bit too much. It's frustrating when something like this ends up in a death.
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Final boss fight, halfway down its health (don't know if it has multiple phases) kongregate boots me to "Don't shit your Pants". Thanks Kong. I needed that.
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@Eppie_Spacely You can heal with hearts dropped by enemies, destroyable things or red potions. When you die you can level up your weapons and when you reached the crypt, you can still start from there.
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There's no healing. No way to level up so you get more life hearts. And when you die, you have to start back over at level 0. How are people playing this??
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If anyone completes the game and then gets a negative score and no badge, just start from the crypt and beat it again and it should pop.