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...continuing.
The weapon upgrade is fine and all but it needs to be way more expensive like 3 times the current prices. Also every weapon should have a specialty on max upgrade, just like the bow shoots more arrows. Here are some ideas: >Sword: every 5th hit is a 360° attack OR charge the attack and after 3 seconds you can release the 360° attack >Mace: Short range high damage fireball >Bow: fine as it is now, maybe a little bit more damage >Blunderbuss: Shoots 2 rounds on click >Daggers: Explodes into 4 directions as smaller daggers (25% of the dagger damage) >Orb: 3 hits freeze the enemy for 3 seconds >Wand: When not firing the wand charges (3 seconds) and you can release a shot that explodes in a short range aoe on contact (explosion deals 5x damage of a normal shot) >Staff: upon contact, bounces 1 time
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The game concept is flawless i mean take a look at binding of isaac, just marvelous. Problem is, that this game is waaaay to easy. All the items which modify your stuff (more weapon damage, more attack speed, more health etc.) should be one time only or bunny rewards only. To balance, the bunny always gives 1 item. Powerups should not block your path. The phoenix should attack in the direction that the player is aiming. In addition to making those powerups only one time, there are still permanent powerups (+ the pets) for example every weapon can be found and on equipping the weapon, the player will generate 1 ammo of the weapon every 5 seconds. Multiple weapons of the same type can be equipped (up to 3)
The boss level should not drop any hearts at all. After a playthrough, the next difficulty should be unlocked (up to 2 difficulties) increasing the monster health and damage by 200% (500% for highest difficulty).
to be continued...
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If you dont die you cant get to shop, highly inconvenient. Also, raven seems too op. Find somewhere to hide and go afk while raven kills entire room...
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Why can i not see ammo in cleared room? How am i supposed to choose weapon for next room, inside battle? Its really annoying when i choose one only to find it out of ammo in a battle and get it automatically swapped for something completely different.
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great game but my biggest annoyins was that if there was a enemy in the upper left and you have a melee weapon equiped you cant help but to go to armor games if you attack when you dont pay attention to that
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This game commits some very grave video gaming sins. While I agree the game is too short and way too easy (given the fact that potions are over powered and I pretty much beat the game with a 3 star bow after dieing only once) I think the poor design choices are more important. The controls are way too floaty making it nearly impossible to accurately dodge anything. Thankfully, it's easy to just tank all the damage because every other enemy drops a heart, which was especially annoying on the boss fight. Speaking of hearts, who the hell thought that hearts and consumables blocking your path and slowing you down was a good idea?! With 20 of them on the screen, I ended up HAVING to take damage just so I could move around. Of course the worst of the design issues is probably the Armor Games link. After accidentally clicking it for the second time, I quit the game. The game has potential, but whoever designed it was an idiot.
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If you keep playing through the levels after you beat the game, and if the bunnies keep giving you items after getting them out of the chests you'll be able to equip more than 8 items.
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I found this game..... WAYYYYY TO EASY, i know its all cute and i guess it wasnt supposed to be hard.
But i think there could be some major improvements like multiple zones, not just the garden but like maybe different gardens who have their bunnies stolen by a evil wizard too, and the weapons were way to easy to max out, which i had to do after beating the games because i only died once, so i basically ran through the whole game with a maxed sword and other assorted upgraded weapons, and the artifact thing is nice and all but i think it should be like able to hold another every two or three lvls not just all of a sudden i can hold four more.
all in all a decent game i give 3/5, just because i think it was too easy to be taken seriously i had beat the game 3 times and maxed my weapons out in a little over a hour.
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The ArmorGames logo is in a terrible position. Often, if an enemy is cornered in the top left corned, and i have to go attack it with melee, I'm practically guaranteed to click the logo which will take me to armor games. Yeah, NO
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Potentially awesome game! Few improvements;
Make it harder after everytime you beat the boss.
Remove the armor games from the clickable area in game, accidentally clicked it and brought up a new tab while the game was still running. (If you have to keep it, make the game auto-pause if you click outside game)
Ammo should be visible even if there are no enemies left. Not used as you have it now, which is good, but still visible.
Make hearts based on lvl, ½ heart/lvl should do it if the game becomes more difficult.
Make another lvl for every 2 lvls which is similar to the boss lvl where you face a boss version of one of the new monsters you faced in the previous two lvls.
Unique legendary weapons with quite low droprate and that cant be improved (= always max lvl)
Make the blue staff last in order as it is definetly the best weapon in game.
and a last improvement; Make more! It was very fun to play! 3/5, 5/5 when improvements are made!
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well, I am currently switching back and forth between two rooms(which I cannot stop) after I hit an enemy with a hammer i slid backwards.
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Very nice game, it's so short but I find it as a hack and slash, survival, adventure game! (I know, how I describe it sounds like Minecraft. >.>) It's so easy to get 5 stars on all weapons! Though it did take a couple of hours. :3 I LUV BEING A PRO AT GAMES! :D
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A very cool game! Minor bug: At one point I accidentally clicked the Armor Games logo and when I got back to the game my down key was stuck. I had to restart my run because I couldn't move up to reach any doors.
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More like a Clone of Binding of Isaac, but i love it. Just a little to easy. Some more Balance between Weapons would be nice. The (Water?) Orb is way to op even on Level 1 and the rapide fire of the Pink Staff is way to weak.
Also had hard slow downs on the Boss fight(but its maybe a IE issue)
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dagger and orb very powerful. And the powers in the game are too cheat, because with shield power you can easily clear 2 or 3 screens
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Armor Games logo is badly placed. When you have to aim on an enemy sitting in the upper left corner of the place, chances are high you accidentally click on "Armor Games".
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I really enjoyed the game. if I had any complaints they would be that its too easy, short, and your weapons should have ammo numbers up constantly. other than that its really fun and I like the silly setting
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Certainly has potential, but could use a few improvements. Ammunition is ok, but consumable melee weapons are just tiresome. There should be some indicator of remaining ammunition when not in combat, so I don't start a new screen with little or none. Move the ArmorGames logo off the play screen so I don't click on it inadvertently.
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Really neat game. My only complaint is that it is far too easy. I just went down into the caves until I died, then purchased every upgrade+collected the level rewards and then could immediately beat the boss first try. Other than the difficulty very awesome though.
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The controls are fornicating AWFUL. The whole game plays like on ice. The hit boxes are akward. Once you got 3 ravens you can just concentrate on dodging and let them do the killing, which is good since the enemies fire through bloody walls. Max bow for the boss, everything else is trivial.
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There seems to be a glitch that prevents ammo numbers from showing up when you're out of combat. As a result, going into a new room often starts with fumbling for, like, the 8 key or something while trying to avoid the enemies swarming you.
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the game lags as soon as I'm moving in an area with enemies and the controls (attack, go different direction) don't work UNTIL I got hit. 1/5, grave mistake
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that was annoying: enemy was standing on top of a rock! most of my ranged weapons could not reach it because they bounced off the rock!
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Too easy.
Needs numbers of ammo showing constantly or on mouseover.
Armor games link on the playfield for me to click and open w/o pausing? No, thanks.