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Game progress stagnates heavily after reaching the Vigintillion cell range. Getting to 2200 of everything seems rough, and it'll only get slower and slower.
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Well, I can't see any save button and after 8 hours of playtime nothing has been saved at all. Did I miss something or is it just a bug?
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1700 level "all" achievement, and a smattering of others. The leveling wall is getting steeper and steeper to the point I'm considering quitting. It was interesting at first, but needs more content to be a full on idle. Thanks.
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2 suggestions
1: scientific numeration 1m = 1.0e6 and so on. Like this it gets a lot simpler
2: save I just restarted my browser and the tutorial started from the begining
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My mistake, hadn't realized how many achievements there were. But still, a very short game, there's a small wall mid-game, but if you get everything to 500+, and just sit around for 45 mins, go take a shower, mow your lawn or w/e, you can come back, and be past it.
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A stats page to detail how much money we've gathered per reset, and overall would be a nice feature, it could also include how many of each building you purchased (over all resets), and could also include how many scientists, and upgrades you've bought in the laboratory. Could also maybe clean up the menu's a bit. Not being able to use my scroll wheel on the menu's is a tad tedious. But those are just my thoughts. Great game! 9.5/10. (Deducted 5 points due to beating the game in less than 3 hours, should be MUCH longer than this for being considered an "idle game")
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I understand scientists reduce wait time to initialization, but once that effectively becomes instantaneous you should put a cap on Scientist upgrades. That probably happens at level 5 or so for Virus, and maybe level 10 or so for mammal. Raise prices on these upgrades if you wish, but please consider capping them.
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Is it asking too much to change the comma to a decimal? 1,000 thousand would be 1 million, where as 1.000 thousand is 1 thousand. It doesn't necessarily have an effect on anything, and I'm sure I'm the only one thinking like this, but it slightly odd to see it written like that.
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@Justinplayin Seconds in the cooldown are not shown in fractions, or with decimals. "0 sec" could be anywhere from 0s to 0.499 sec. Equally, "1 sec" could range from 0.5 sec to 1.499 sec. Big difference (3 times the speed, yet both be "1 sec") but makes sense now, doesn't it?
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Is there a point to level the scientist more than one level each ? I didn't do it after my last reset and i don't see much difference.
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Test it for yourself before you downvote... before you upgrade your last organism to 600, which will usually be "mammal" unless you're pretty far along, watch your each organism's output except the one you're upgrading. You're supposed to get a x3 multiplier for all organisms as stated in the achievements tab, but you don't.
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@Malfar, 3.20 is bigger than 3.2, when 3.2 is 3.15-3.19 rounded off, which is why you specify 3.20. 3.20 can only range from 3.195 to 3.20499. That's why they add the trailing zeros in precision instruments, such as clock crystals (ie. 5.000000 MHz)
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My Reptile time countdown started going the other way. I mean showing numbers with minus and growing. Like -24, -25, -26 and so on. All other countdowns are ok