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Got a bug for you. I think it started on floor 3, but I'm not sure exactly. In battles with two magic slimes and two bats, while Magic Slime B was alive, you could only choose to attack it. Now, on whatever floor I'm on now, (4 or 5), I'm running into the same problem in a battle with an ogre, a wraith, and a bat. I can't get rid of the lesser beasts before taking on the ogre. It will only let me take on the ogre. That said, nice game. Echoes of Enchanted Cave.
actually, I bet I know what happened. When playing you can either use the mouse or the keyboard, if you have the mouse hovered over a target even if you hit the arrowkeys it wont change the target. Try moving the mouse off screen if you prefer keyboard. let me know if that fixes it.
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This game doesn't work offline after fully loaded. Unfortunately I will be rating this game lower than it actually deserves
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Revive potions dont work. Used one in combat, it took it out of my inventory, but didnt revive the character, tried it in the dungeon and in town, didnt take one out of my inventory or revive the character. Had to rest at the inn. Also, the only 1H weapon at works with shields are maces, axes and swords automatically switch the offhand option to another weapon
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1. My Priest leader doesn't know Heal spell that Priest companion (Ituri) does.
2. Can't repeatedly cast Heal out of combat as it has 1 CoolDown (CD); sometimes moving a few squares is enough.
3. Please document class "perks": so far, Priest may reflect Magic Blasts from Magic Slime, and Warrior may counterattack physical attacks. Both Priest & Warrior get small HP regen each round, but may be from equipped Power and Magic gems.
4. Heal spell may do under 100 HP while in combat, contrary to description.
5. When buying items in shops, can't get arrows to change quantity even with plenty of gold; must buy everything 1 at a time.
6. Undocumented procedure for attaching magic gems: Items, select equipment piece, Upgrade.
7. Gems in shop don't show stats when selected: Power is Attack +6 & Matk +2, Health has no visible effect, Magic is +4 Matk, Protection is +4 Def & Mdef, assume Weak and Strong versions are just multipliers of these.
If this helped you, please +
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i dont know if this is a glitch, or not. but if you equip 2 one handed weapons, and then swap the first hand with a 2 hand weapon, the second hand keeps the item equiped to it. for instance, take Ituri, give her 2 wands, then swap the first hand with a staff, she now has a wand and a staff equiped. give arthure 2 swords, then give him back his claymore, he now has a claymore, and a sword.
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Why are all of these vendors so eager to show me their empty inventories? They shouldn't offer until they're willing to sell to me.
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@wfinnegan right-click to back up to an Escape option - this was mentioned in the Doofus Jenkins game dox and applies here too
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Would be great if floors were more like the spacious ones around floor 7-9 as you could avoid fights if you can when you already feel overpowered. Needs more convenient ways to attack all enemies to keep battles less of a drag, hitting groups of fives with attacks that only hit one at a time when you can easily beat them slows the game down a lot. I could probably beat floor 10 just around lv5-lv10 but was forced to fight so many battles.
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Maybe it's just my computer, but this game drains a lot of memory after a little while, and starts registering 1 button input as 2 or 3 :(
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I play rpgmaker games fairly often, and I think the common thing between all of the ones that I like is that the turns need to go fast. Attack animations need to be halved in this game. Maybe even a quarter of what they are now. I've been at this floor for so long now that I've forgotten what floor it even is.
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Please allow farming floor 10 until the next content patch; else, there's literally nothing else to do and ppl will get bored and leave. Also, a suggestion, format of 5 mobs other than mini/bosses for 4 players just turns it into a boring slog, consider reducing the amount of mobs or amount of those encounters on the later floors
When the next 10 floors come out I will be adding a repeatable minigame to give something to do until the new content is added. Thanks for playing and your input!
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Interesting game, but as soon as I started running into groups of five enemies that can't really challenge me but still take several minutes to beat it just became a slog.
the first 10 floors are for training purposes, and you get to kill the weakest of the 7 Sins. Next floors will have puzzles and also less battles but they will be tougher fights.
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There is a formation button which seems to not really do anything... I put my priest (Ituri) in the back and still the monsters only attack her. I could probably have my high hit point warriors completely naked, running through the dungeon and it wouldn't matter, the monsters would still target Ituri majority of the time. So how about having the further back position in formation be targeted less then say the first position spot, maybe by half?
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There might be a memory leak in the combat system. After fighting for ~10 turns, battles get very slow and there is a large input lag, sometimes with an input registering a single input multiple times. I played on firefox using windows 7.
Another bug I found is that it is possible to equip a 2-handed weapon and then equip a 1-handed weapon in the offhand slot.
The 1-turn cooldown on heal makes it annoying to use heal outside of combat, requiring the player to close the menu, move a few tiles, and reopen in order to heal multiple times.
As for the game balance, I think there are too many groups of enemies that have to be fought. I think that the number of enemy groups should be halved, but with the difficulty of each fight increased and rewards improved.
Actually the 2 hand weapon in the second slot is intentional. The first 10 floors were to give the player the jist of combat, the next 10 are going to be different. Thanks again for playing! The next 10 floors are going to be a lot more on specific battles that are tough. I'm not sure what is causing the memory issue for you I tested on firefox and didn't have any substantial lag. it might be the fact you are using windows 7. I'll keep you updated on what I find.
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Also when pressing a button it should show what/where it does things.. somehow i managed to run through every floor without seeing any door that was locked or to see what these buttons actually do.. i just pressed them when i walked by them
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Id like to see more abilities that target every enemy or have chance to chain hit.. by the time i reached 7th floor it was just a grind and soon i upgraded all my equipment with gems a reduced my risk of dying to non.. on floor 10 i had more regeneration/round then i took damage from the enemy
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Some suggestions for the future:
I would like to be able to choose stats to upgrade when leveling up (at least on the main char). Also let all the spells and skills be based on the stats, like; for Ice shard you need xpoints of intelligence and yp. of something else. That way we can form our hero after playing style.
It's hard to tell which spells to use since you don't know the stats of the target, Like Windslap, M.Attack x2 - Targets agi x0,5 + M.defense x0.5(is this my Mdef or the targets?
Is it X - (y+z) or X, y+z etc. and what IS the targets agi and M.def?
Last, when guarding the mana should be generating more.
Anything after the - sign is based off your opponent. And definitely will look into ways to customize the main character more. Thank you for the input and thanks. P.s. guard just generates 5 tp and increases both defenses by half,. To add Mana to that would just be op :p
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Congrats players! Floor 10 has been cleared! You are all that much closer to regaining your souls! Next update will have the next 10 floors! And another soul fragment
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My Priest started with a Wand, and with it equipped, cleared the first floor by slowly bashing everything with it. It did not give me a skill/spell by equipping it (unlike the book I've been able to purchase later), did not give me one by the time I finished the 1st floor, nor gave any indication of ever doing so. Still unclear on where to get my Priest main a healing spell.
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Power start: Be a warrior. You have a bunch of units you can pick up later in the game so all you need from your starting unit is early game power.
Get the priest in the town square. Talk to the red mage to get the potions, then talk to the girl at the bottom of the map that gives you potions.
Sell some of the Hp potions until you have 100 gold then recruit the warrior in town.
Now that you have 3 people, a healer, and a nice stack of hp and mp potions, take the dungeons by storm.
Warrior is a good choice but you will miss out on some very powerful spells and abilities. I personally like the mage, wind slap really destroys those slow tanks
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With no way to rest at a INN or anything, you effectively make all mage/priest type characters at the beginning pretty much useless once they out of MP since that what they need to be good in the first place. Having super slow regen is not a good reason to not have a place to rest for full HP/MP restore.
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As a Priest class, I started with basic gear and no skills or spells. The npc Priest joins up with the same basic gear and a heal spell. Although there are shops in town that sell items that probably give attack spells, I haven't seen anything that would give my Priest a healing spell...
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I see.....if we walk in town the hp bar, mp bar will fill to full, if we die in dungeon, full team just revive, so why using the (can't use revive potion on main char)---------------that means I shouldn't think about lv4 dungeon spirits are OP because dying in dungeon will delete save. -,- I should grind lv4 dungeon now
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i might understand you think that putting so many mobs in one big map and making the mobs hard might mean being one of your hardest games yet. But from a players point of view it gets really tiring and boring with little or no motivation to grind through so much clicking and time just to get one single group of mob down, only to walk and meet another one and rinse and repeat.
I did lower the HP so that the fights arnt as long, and I get where you're coming from but this is meant to be a combat intensive game. The dungeon floors at floor 8 9 and 10 have unique builds of the map. Thank you for your feedback! I'm going to work on adding the quest lines so that the dungeon doesn't seem so repetitive.
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being at level 6 currently. it gets super boringly repetitive fighting the same few group of mobs that takes way too much time to kill.
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Game needs some sort of rest mechanic and also revive potion couldnt be used on a down character... so no way to revive.
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Froze when trying to use magic in first fight. Cant get back, no buttons work. Also when entering name, could not delete what was there.
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Fair warning to all my players this is one of my hardest games yet! Need advice feel free to comment. Make sure you talk with everyone some people at the beginning have gifts for you to help you along.