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This game is poorly designed. the physics is so fuzzy that even when i follow the walkthrough precisely i will still fail a level about 50% of the time because i didnt attach the rod(s) to the exact pixel. If it is not for the BOTD I would have given up on it after 2 levels.
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For this type of game, it relied to much on precision and sometimes luck. Also, either it seemed to me some level were more of a 'look how cool this mechanic works' rather then a puzzle, to me some level solutions I would never have thought of without the walk-through.
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It's nice that there are more than one solution to most puzzles, but the pixel perfect placement needed for some of them sucks ass
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Last Level - Super easy way:
1) Attach the right end if the first log to the wooden circle, which is holding the right-most black ball. This gets rid of the black ball and drops the plank down.
2) Attach the second plank by the right end to the upper left end of that fallen plank.
3) ...
4) Profit
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Forget this s**t. 15 points is NOT worth playing this horrible excuse for a game. The physics system is terrible, clicking is imprecise, and a lot of the puzzles make no sense. Sorry, 1/5.
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Dropping a star for the last level. Even watching the walk-through, the placement of the block has to be incredibly precise, especially given the time constraint.
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so i checked the walkthru, and the way i did it was much easier. the person who did the walk thru did extra steps that were not needed. but i love the game!