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Enjoyable game. I just wish that their was an endless mode because the final level is really easy without even having everything upgraded.
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Nice game, i played throught it on my first try because it was really accessible, without unnecessary grinding and with good looking graphics. Good balance of upgrade's pricing, good touch to have a new enemy every one or two levels. When i finished it i thought "hey i want more!" but nevertheless i fell satisfied. I'm gonna follow you and i hope you get the praise and the support to do a new game, better and improved! 5 stars!
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I know other people want more weapons, I actually think it's better without. Rather than getting something overpowered or nothing but situational weapons, we get one gun that we don't have to keep relearning
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interesante la idea pero te hizo falta algo maS, PARA DEJAR EL JUEGO EXCELENTE,, SACA EL 2 Y MEJORALO EN GRANDE,, ESTARE ESPERANDO CON ANSIAS
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Just a tip, try to point your crosshair as far as possible since your bullets aren't gonna "hit it" most of the time. The angle difference have less impact to closer you are from the "starting point" (hell yeah, math). Also, try to get your barricade to finish zombies if you get overrun and damage the others one.
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Just a tip, try to point your crosshair as far as possible since your bullets aren't gonna "hit it" most of the time. The angle difference have less impact to closer you are from the "starting point" (hell yeah, math). Also, try to prioritize targets that are gonna be killed by your barricade if you get overrun.
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For those who wonder what to upgrade, disregard damage past lv. 4 since it takes a ridiculous amount of damage upgrades after lv 4. to have an impact on the game. if you want to kill the fat zombies faster, just get critical to get the chance to one-shot them instead.
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super easy & boring to win ALL you is max reload & recoil then 5 damage & crit chance I only upgraded the barricade to 3 & they coudnt toch it
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I think to capture the audience's attention, there has to be something hard to strive for that makes them want to come back to achieve it. It's hard to say what that could be .... Achievements would be great. Maybe a rating system on each level to show how good your aim was so you can go back to try to score a better percentage of hits vs misses, percentage of head shots statistic, internal badges to the game when you complete certain mini tasks, a second run through, perhaps with a limited number of bullets per level but you can keep your skill levels where they were when you completed the first run through. Things that challenge you to improve even if you completed the game.
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Great job at your first game. You did a lot of things right on. My only suggestion is to show us stats, we all love stats. ei If my current reload is 3 seconds and each point into it decreases it 10% and then the new reload speed. Can't wait until your next game. 5/5
Really? Players like that? I thought hiding the exact numbers would be better for the player to avoid dealing with values like 1.3 second reload and 2.1 multiplier etc.
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I feel like this game would be heeeeeaps better if, instead of having our bullets veering off randomly, you could represent inaccuracy by making the reticle wider, that way we know where the bullet drifts.... Because atm going "omfg learn to aim you stupid b*tch" is about all i'm thinking while playing this >.>
haha sorry the game makes you feel that way. This is why the very first in game tip is about improving your accuracy. But that is a nice idea and I might use it in another game. Thanks :)
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Regarding my earlier comment 5/28/13: sorry, I didn't mean the game was too easy to play. I was just noting that the game was a nice diversion but was lacking that intangible element that is so hard to define that makes you need to finish ... like having to read just one more chapter before bed when you have a book you love and want to see what happens next.
WorldB
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For your first game it was great. Congratulation. I think you have a strong base to work from. I didn't mind not being able to add new weapons. However, for the next game it needs that special something that makes it feel different. Maybe different character choices in the beginning whose weapons upgrade differently and strategically are different....but nothing too crazy. I love a game that I can play on my laptop without a mouse.
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Extremely good game, can't find too many like it. I actually got all the achievements and most games can't keep my attention long enough for that. 5/5 and I'd like to see some more from you. :)
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Nice job. Very well rounded shooter. I wish only that were a faster progression level and a special or a teamate. Keep coding!!!
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Don't bother with upgrading barricade at all. I've past the game with reload 3 and it was sufficient, and generally the game is too easy.
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Nothing special, but really nice game. I don't think, that realy all skills need to be raised - with recoil=8 and reload>5 you will get something close to minigun. And then it will be easy to make gold through all 28 levels.
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Good potential, great game for your first go. The one thing I would recommend other than what others have said is that there should be some reason for me to actually need to upgrade barricade. I never upgraded it a single time and cruised right through.
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For your first game this is good work, though for a zombie survivalist she sure start off with bad aim:D Could add new weapons, for example uzi, that would have horrible recoil and aim so for the pistol you could lower aim and for uzi put points on it instead of damage etc
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good game but two things:
plz make the pause button bigger because you have click EXACTLY in the middle of it to pause game :(
Second point: if there is "delete your savegame" then plz include a confirmation... wasnt really nice to click there accidentally ;)
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Note that until level 12, the barricade upgrade gives you more XP (20 XP each) than the learning upgrade (5% each). Though it will be a little earlier if you got some barricade upgrades, and later if you take more damage.
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love a game that i dont have to grind. my only criticism would be how short. guessing that would go away with a sequel. or sequels. fun and enjoyable. kudos!!!!!!!!!!!!
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It's nice for a first game. It's just lacking that "it" factor that makes you want to get to the next level. I'm currently only up to level 19 and maybe it will change and it was fine to play but too easy for me to save and come back to rather than struggling to save because I wanted to see what was next.
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great game but id like to make a suggestion. i believe head shots should auto crit and the crit skill should improve damage instead of making crits a percentage based off of the skill.
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I'm sure I'll get flamed by people who hate grinding for suggesting this, but the amount of xp given for beating the final boss seems a bit excessive. Naturally the boss will give a bunch more xp then regular minions, but to go from 20 xp for a beef zombie to 5000 is kinda crazy. The first time I beat the boss I barely survived, then I replayed it to farm xp before attempting to get gold skulls on every level, and on the second attempt I already got a gold skull on the boss level, cuz that's just how much xp he gives you O.O
I probably would have been content with 500, and it would avoid the issue of the number overlapping the equal sign on the level complete screen too :P
Thanks for the feedback. I love for every one to play my game multiple times, but I would hate for them to have to try every level 3-4 times to be able to complete all achievements. That is why the 5000 as a reward :)
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Lot of good things about this game but you have to consider that this is not a new barricade type game OH WTF is with the aiming?? a browd side of a barn would be chillen out just fine :-(