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The boss just has wayyy too much health, after I get it lower than 50% health I can barely even hit it because I'm too busy shooting enemies or flaming rocks
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Green archer is unplayable, with layers and layers of enemies preventing arrows to reach them and you waiting for poison to slowly tick their health off all while they rush to your castle. Fire guy is easiest to play, thunder guy is medium difficulty
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the best way to play is go for fire buy then get the bounus stars and then buy the special arrows then start spamming them boomy arrows
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Winning and losing is directly tied to how many spiders you get near to each other. The only difference between a win on a level and losing is getting 5 spiders in a row with enemies to block any attempts to hit the eggs.
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There needs to be some grind. Some way to get skills other than defeating levels to get stars. Like, if I get 90% of the way through a level, give me 90% of a star. Otherwise if I hit a wall that's it - I'm done. I know I could just get better - but this is just a fun game for me, not something I want to invest lots of time in.
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If you look closely, there are two more ledges where the developers could have put support archers. But they forgot. I'm not into games that require you to completely master the mechanics to win. Fun game though.
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The different heroes are ridiculously unbalanced. I tried the green archer to start because I am fond of poison and DOTS, but you just cannot beat the game with him. The blue archer is a good step up, but the red archer is obviously the best because his explosions can hit an unlimited number of enemies at once in those really dense waves.
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Hit-boxes are all over the place, the head shot challenge is downright unwinnable with the blue archer, also wtf with head shot damage?! It's just standard damage, shouldn't be something a tad bit more effective? 3x or even 4x damage? got cases in which a common mob got head-shotted and critted and remained standing. What the hell?!
Game balance is a mess resulting in growing frustration, this game could have been good but in the end results downright mediocre, a v2 is sorely needed
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Funny at first, rapidly getting frustrating.. blue archer damage is too low, also mobs sometimes survive more than ten arrows without stopping and any mob has unrealistic damage. what's the castle made of? Butter??
Would be nice if damage staggered the enemies, in particular the spider queens. Most enemies really have too much Hp and damage compared to the player damage output
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I broke my foot in RL on the last level from kicking the wall so hard, (It broke) I got SO ANGRY as every time I went to fire at the dragon my mouse cursor would go a tiny bit off screen and it would non stop pause .-.
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How to win EZY
Till like level 10+
Pick the red Archer
Focus on getting stars, find the easy method, spend them on what you want
Once you have 22 stars + In upgrades, Reset them
Buy all 3 bomb upgrades, 3 speed and a damage upgrade, if you have more get a castle health and maybe another damage, then focus on getting damage and speed up after that
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As commented by others, but still needs reiterating: with the blue archer the final "Fatal Bond" challenge is flat out unpossible. Tried it I don't know how many times with maxed stats, firing only with 3 or more targets available, not even missing and you will still die before they run out of monsters. Poorly thought out challenge there, can't have been playtested. I mean I have perfect games with both the red and green archers, I know the game is hard and I know I don't suck ;p Seriously guys, don't do this crap - test the damn challenges with all the characters next time.
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Pretty fun game, getting the 'feel' for angle & strength is the main idea. But nonstop mouse click & hold is a terrible input mechanic. Should have been something like holding spacebar & letting go.
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So this seems a lot like a game from Ironhide Studios, the makers of Kingdom Rush. Down to the graphics, sound effects, and everything.....hmmmm.
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I have to admit this is a fantastic; for beginners I would suggest fire ranger... it doesn't matter if u don't hit there will always be explosions to do damage. I found the green the hardest one but once u maximize both multiple arrows and poison arrows it becomes unstoppable, just be sure of how many arrows are needed to killa one enemy and once u hit him with the amount required just hit next enemy (if u can). Moreover hitting flying targets is easier if u shoot 4 arrows isn't it? xD
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I think the fire ranger is best for small creatures because of the fire explosion and the lighting for many many creatures with the lighting shock pass. The poison one isn't that useful for me but the fire started pwning in the higher levels with the explosion its amazing same with the lighting i guess the poison guy is for the experienced. Just a tip hope it helped!
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Great game. But...there are quite a few issues with this game. 1 - Out of all the archers (that "I" played), it seems that only the lightning elemental archer seems like the only one that can go much further into the game. 2 - It's kind of amazing how there are jumping "heads" and yet...*shoots at it* Wait....that's not a....headshot? 3 - Huge lag at Level 15 when the huge hoards come out. 4 - At least gives a little aim guidance of where our arrows going. 5 - This may not be a problem to most but....when the skeletons start coming out of the ground, just when they're about to finally get out, I try to shoot them and my shots doesn't register and passes through them. 6 - Somehow my arrows passes through some monsters even though I saw with own eyes that my arrows were suppose to hit them. 7 - Also, I was sort of expecting an arrow to the knee joke somewhere. lol
Overall good game, but just like every game, there are issues.
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Pros: great graphics, cute characters, love the 3 different archers.
Cons: First and foremost would be the aiming. Incredibly hard to aim and gets frustrating in later levels due to the masses of mobs. Using the green archer I simply couldnt kill the mobs fast enough.
Secondly the upgrade system doesn't compensate for the difficulty in the later levels. Difficulty ramps up substantially.
Please tweak a little bit, other wise the concept is great and you have potential in this game.
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I lost against the final boss as he was exploding because a baby spider hit my castle. FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU!