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Fireball is by far the best. The first 2 levels of it aren't that great, but at level 3, it's way better than the lightning or poison since you don't need to hit a target unless they're air based enemies.
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Wow, that aiming mechanic is very difficult and not very intuitive. The power bar is set where your eye doesn't go, so you can never really tell how much power you have, and there's no visual feedback on where you are actually aiming the arrow. Gotta say, that's going to make this a difficult game to enjoy.
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its ok.. lightning upgrade is a must.. aiming is fine but game gets tiring after a while.. i maxed lightning(as long as there is a mob near the target) dmg(more damage!) and castle(more hp gives you better chance to get 3 stars) for example, at 1k hp maybe at 900< you get 2 stars but at 1900< you get 3 stars something, cheap stars required for leveling castle hp.. 2challenges done finished lvl8 5achievements, maybe ill play it again next time..
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terrible. it is way too hard and the aiming is way off. the only redeeming quality is that the game has some pretyt cool skills
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ok favorite enemy has to be the spider queens " ima walk a little bit poop out anegg sack then walk a little more " she looks so funny when crapping the eggs out 5/5 for just that lol
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This game is obviously set in a universe where the shoulder is part of the head, but the forehead isn't. Quite interesting.
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Choose the poison or lightning guy and it will be easy. Don't upgrade your castle, upgrade your attack, speed and your special attack. Nothing else. For poison, level the shadow arrows but don't level the 2nd last upgrade for lightning, it sucks.
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Nice game but extremely poorly balanced, some of the challanges are insane/impossible to complete with certain characters, the final boss is also ridiculously hard, especially since if you are the blue archer, lightning doesn't chain of the meteors - and each meteor requires 3 hits to kill, so even if you spam arrows you have barely enough time to fight everything else, not to mention the boss. It seems you can interupt some of the bosses attacks if you hit his head (?) but this appears to be random (major problems with hitboxes). 3/5
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There needs to be an aiming line to see where you'll actually shoot, or at least take the whole charging up the arrow so you can shoot it farther thing out. After one stage, my field is covered in arrows.
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most stupid challenge: every missed arrow create a monster. when your hero ability is to shoot up to 4 arrows at a time this challenge become a swarm of skeletons.......
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I'm not sure why people are so upset by the aiming, this isn't a particularly new or unusual system. I agree that power bar being on the cursor might be nice, but I really haven't had any problems with hitboxes or aiming except for getting used to the arrow arcs.
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Pretty much a train wreck to try to win unless you do all the "support us" crap. It's really annoying to make the game so hard just so people will be forced to like your fan pages.
Protip: For people who want the stars but don't want to be spammed on their feed. Like/Follow, wait 5-10 seconds, unlike and unfollow. You still get the stars.
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the hitboxes are off, please address this. Sometimes arrows go through mobs and sometimes you hit them in the head but dont get a headshot
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Why do we have to reinvent the bow games every time? Bowcraft got the gameplay down nicely, at least get up to that level.
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when i played this game, i was like: 'What? This is not completely the same as clash of the olympians of Ironhide studios.' seriously guys, try to be just a little bit original
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challenge about saving arrows sucks if you are the guy that have fast attack speed... just saying... he is made around the concept of spamming his arrows!
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Having beaten the game with all 3 classes, i'd say the firearcher is by far the easiest. After beating the first level you'll have 7 stars (3 from the level, 4 from likes), get 1 level of gunpowder and fort zero. As you beat levels max gunpowder, then equal points to elixier, fort and arrowsmith. Ground enemies will be little trouble, since you just have to aim in their general vicinity. When they close in, spam attack with little power to clear anything too close to your castle. Aerial units are your main focus, since you'll have to actually hit them. Forget looking at your archer to see the angle, aim with your mouse, slightly above the enemy, fully charged. If you miss, recharge and wait till it flies into your shooting path.
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Eye of Bardulus seems like a horrible downgrade since it no longer gives us the ability to precisely control where explosions happen. I think gunpowder should be modified so that each hit (piercing or not) triggers an explosion. Then the two skills would complement each other perfectly.
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The arrows jump too far each frame. I found keen eye achievement impossible because my arrows kept phasing through the enemies.
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Thundergod Spirit's lightning really should hit the initial monster also. Thunder's damage is bad enough as it is.
Gunpowder of Virtous should proc when Eye of Bardulus procs. Otherwise, Fire loses a lot of aerial crowd control by raising Eye.
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need more stars for a like on FB like 4 each not 1...plus I'm getting bad graphic errors while playing this game even on low quality
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the boss was a lot easier than the previous 2-3 stages.. maybe dial down the difficulty on stages 14-15 and dial it up a lil for the last stage? could use some sort of dotted line or something similar for aim assistance.. overall a good game & good thing you fixed the right click freezing the game glitch!
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The game has been updated with the following changelog:
- Fixed wrong links on support page
- Fixed right mouse click issue
Thanks for the reports, hope you enjoy the game :)
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The game is pretty hard, thanks to a few factors. First of all the aiming, which I guess is the point and/or gimmick of the game, but learning how to hit is sometimes frustrating (and it really really looks like arrows sometimes pass right through the enemies, most easily seen when something is right next to your castle and you drop an arrow right at it). The fact that the power gauge is under your guy instead of where you're actually LOOKING when aiming doesn't help; having a custom cursor which shows the power level would help. Upgrade stars are also really hard to get, and once you start having difficulties beating levels those difficulties add up. It would also be nice to actually know how the levels are scored: do headshots and (max) combos count, or is it just dependant on how much damage my castle suffers during the level?
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Fun game. Beat it with the lightning archer. I tried playing the other archers a little afterwards, and it was A LOT harder with them. That chain lightning skill rules.