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I honestly don't get all the fuss about the final boss. It's easy as all the other levels. U just shoot at him all the time, forget about the other zombies, eventually stun him when u get that he's going to step up and nuke when there are whole lotta other zombies standing in your way. Too easy but very good. :D
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OK, finally worked out what was going wrong. I had all upgrades and tried the last level five times following the advice of everyone in the thread, but it was never even close to doable. But, I had the game set to low quality - I had some stuff running in the background earlier in the game and wanted it faster, but at the boss I didn't have this running. When I switched the game to higher quality, it lagged a bit and the cooldowns felt like they were coming up much faster. And bingo, I finished the game with a ton of lives and the boss still quite far away.
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I love how the big bad boss kills me with a knuckle sandwich. It's so hilariously anticlimactic for a zombie apocalypse.
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For the boss there's a tip i don't maxed everything just my hero, forgot abou the waves he send your mates will kill them, focus shooting in the boss, there's no weakpoint, when zombies are getting close give them a nuke and pause the time, keep shooting the boss. (+1 so every1 can see)
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Wow. The game is well put and yet too easy. Shooters supposed to be tricky and hard, not fun and easy. Please consider this when u make a sequel! ;) All five stars rating from me tho.
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Pretty typical. Liked the upgrade system. Need to fix the difficulty curve. Get the refugee upgrades earlier, since it's pretty easy to win until the boss, and they'll reduce the grinding substantially. 3/5. My gods, people, just write it in your native language, if you're going to make the translation/story that terrible. I'd sooner read foreign characters than sludge through the literary abortion that made up the dialogue/story line.
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Why are games like this even made without an autofire option? There is NEVER a time when I don't want to be holding my mouse down... so don't force me to.
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If you find the boss hard, just go back and grind until all items are maxed for all. Then just basically, you lay into the boss and let sniper and bomber take care of other picking up stragglers as needed. Take down tower when it pops up. You'll beat it easy.
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was 5/5 stars, then I ran into boss.... way to hard, had to go back to get all upgrades, gamed turned into 2/5 stars.
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The only maxes I had for each character was dmg and special. I managed to kill the boss through one primary action: NEVER STOP SHOOTING HIM IN THE FACE. Your buds take care of everything else.
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Example. The level 4 description: "Traitor John claimed he came from the future and left this device. Just drop a click to halt the zombies." ...Wha..what? Traitor John? You mean John Titor? Drop a click..I..I don't know how to do that.
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Overall a pretty good game but..the dialogue is like when you try translating something with Google translate, it just turns it into Engrish. And like others have said, the boss is a serious problem.
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... Invisible does not equal invincible. If my bullet aimed for the zombie over there can also kill the refugee who gets in the way, it damn well better be able to kill the invisible guy too!
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The game's ok for what it is, but, to be frank, there are a lot of games out there that do what this does, only better. Much better. I don't regret giving it a try, but don't see what got this game 3 badges. 3/5
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Wow... No save? It's a really fun game, but I was on the 7th level when I had to leave abruptly, came back to finish and it was gone. Huge disappointment.
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better refugee, rare change to drop a mythical item. the first better refugee appears, enters my base, drops the mythical item. thanks buddy !
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Does every enemy in this game is taken straight from Plants vs Zombies? Pretty lame to be honest. Otherwise another ok generic shooter with generic upgrades.
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What good is a save slot if it doesn't save? Doesn't matter the browser I use, never a save. I find it rather difficult to beat this game in one sitting.
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There is a small bug - when the cash score is updated by killing an enemy the counter uses a comma (ex. 4,000) but when the cash score is updated by letting in a friendly the counter doesn't use a comma (ex. 4000). Might be annoying for some.
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I like just about everything about this game: the enemies, the upgrades, the spells, the humor, the balancing, overall a great game imo. Found one bug though: if you kill an Azdol while time is frozen, the small guy will start running while time is still frozen. Looking forward to more games from FirebeastStudio :)
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I will wait for one update for this game fixing final boss randomness, it makes no sense it's a question of luck when it comes to his wave spawns, not strategy.