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I've almost killed the boss, but a group of low life zombies is also almost reaching me. Right the best moment to shoot a rocket at the one that has just appeared at the back.
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You may fall down to 18 lifes and still get 3 diamonds for a stage, this is also true if you bought 5 extra lifes (meaning 7 zombies can get through).
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oh my god...only now, after maxing all the team members did i notice that i can hold down the mouse button for autofire....learn to read xD damn
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i think our good friend firebeast just wants us to have a **** hard boss. with that, use your spells carefull, becuz you'll need them. the bomb for stunning the boss for a short time, same for the time-machine, also, time-machine can be helpfull for your sniper, since her pierce is great, the air-strike only for the big wave (3-4 times scream spawning zombzombs)i almost had him, then he moved 2 times straight into the instant death zone, -.-" almost
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1. Why does the difficulty of the final boss ramp up so much from the rest of the game? The fact that the level is timed is incredibly stupid. The fact that the spell usage is so random, and that he'll spawn 3-5 waves in a row is also incredibly stupid.
2. Why is it that the damage of the spells when fully maxed out is so small? This renders them almost useless for the final boss.
The game was a fairly solid 4/5 until the last level. Ramping up the difficulty on the last level by way of a really cheesy boss and horrible max damage spells makes it a 1/5. Can't stand games that prefer to cheese their way to harder difficulty levels. That makes the game extremely annoying, not fun.
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Mainly in the earlier levels, I found that my allies and I focused the same enemies much too frequently. If you don't include a way to select which enemies our allies target, you could at least show us which ones they are targeting. Highlighting/outlining the enemy would be helpful.
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A little tedious grinding for the final upgrades, but over-all extremely well-balanced for this type game. Usually you get all the upgrades and everything is just full auto. Final levels still slightly challenging and good ability use is a must. 4/5
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That boss level is absolutely horrible. It's not difficult, it's fake difficulty from an inflated HP bar and the randomness of his skills. Combine that with really flat dialogue (for the love of god, show, don't tell), and this just doesn't even stand up to its own predecessor, much less the billion other pretty defense-shooters on Kong.
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I think the allies' friendly fire should be turned off... They keep killing refugees due to collateral damage from the pierce and AOE...
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Were the names of the team members influenced in any way by Attack on Titan? Levi is sometimes mistranslated as Rivaille, Mikasa's last name is Ackerman and Reiner Braun is also from the 104th Trainees Squad.
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Auto pause is one of the new evils in games. Being able to mute is standard and so too should be no autopause! Beaver dam you, all games that force auto pause!!!
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Badges are live! I almost made the hard badge a medium instead, but people on the forums found the last boss harder than I did. Some tips: Only shoot the boss and the zombie-summoning capsule (the latter gets priority). Only target the smaller zombies with your dynamite ability; let your teammates take care of the rest. Keep your skills on cooldown. Have full upgrades. Good luck!
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I think the survival is too easy. It's like you play an endless stage 15. After the boss I am so powerful that I can't die. Despite this, the game is quite funny
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Tombstone is too OP. The Sniper and Bazooka can deliver high damage but not enough AoE, since the spawn rate of the Tombstone is insane compared to the firerate of my teammates. If the spawn rate of the Tombstone was just a tad lower, the boss would be hard, but not virtually impossible like it is right now.
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I didn't know the gun was an automatic till I got to the boss Lol.
For anyone out there that didn't know this, just hold down the left click.
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I enjoy games like this, but being restricted to one weapon really throws me off. Not only that, but the dialogue really irks me. There's no really any creative way to give the characters their items or when you find the characters. Having it be "Oh hey look! The developer gave us a new weapon. Let me explain exactly how it works" is not very wise to do. I dunno, I'm not usually nitpicky but this bugs me more than it should.
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I really enjoyed this game, but I do wish there were way more levels before the boss, and that it would have been a little more difficult.
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A good four stars, but the sudden boss level with lack of any difficulty throughout the rest of the game makes you really mad that the characters didn't just shoot the dude before he got the chance to use his god serum.
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1st time playing survival, when i reached a score of 20.000.000 having lost no health, it became clear this its not getting any more difficult, so i just quit. Apart from that, great game! 5 stars