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Shad0ws if you want to know then they didn't try to copy anything. Just because both are RTS doesn't mean that they copied.
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woow, any1 noticed that the producers MUST have played Command and conquer ????
i think it was Red alert 1 or 2 they tried to copy :)
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well i like but it has a few problems. Thi biggest is that when you have a big group of tanks then they will not attack at the same time which means that strength of numbers is not so important.
Also if anything is coming to attack you, your fighters dont auto-attack. I know that the formation "glitch" happens to everybody.
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It's a really good concept, the graphics are ok, the BGM and sound f/x are nice. The game breaks down in one critical aspect of gameplay, namely that a group of units fails to attack as a group. I can understand this to some degree with ground units, but the air units should at least be able to move above/under/through one another and always have a firing solution. If you can't or won't fix the positioning A.I. for a group of units, at least build in formation selction so that you can lock in how you want a group to approach a target. Do this, and I'll 5/5 it. Right now, My Rating: 4/5
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I IS FREAKING RETARDED!!! your own tanks die without even firing, you tell them to shoot whats killing them and they decide to shoot some harmless thing while they die, if you have a big group of guys, then it doesnt help, they only fight one at a time, and they wander aimlessly
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Good game, few hitches imo though.
1) you don't keep your best air unit to the next level, this is unfair to anyone picking the air tech side
2) make it so when you hit attack the units will move to attack not wait in line
3) increase the effect of mineral process plants, if i remember i went from 4.5 to 6. I had like 6 of them before i hit 15.
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Echoing everyone else's comments on AI, usability, etc. Additionally, the game is just too slow, e.g. resource build up, cost of buildings... Too much ramp-up time at the beginning of levels where you do the same thing over and over until you can build up. But then the enemy rebuilds buildings very quickly so it kinda makes air strikes pointless. Overall, i wouldn't mind if the game was about 2x faster time-wise to keep my interest longer. Finally, great job on the game! 5/5
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I liked it, AI needs to be better though imo, they just follow the same path over and over again and makes it too easy, Air units seemed underpowered, never used them beyond first couple levels and enemy air dies quick.
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Interesting game. Good graphics, great idea. But it's one of those games where it's a little...over-complicated? If it was a little simplified, this would be the perfect game! But still, 4/5*
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A group of my units wont attack an enemy together, they just line up behind each other and wait for the unit in front of them to die.
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alright its really annoying trying to select and attack units...if you dont click right in the center you dont select. unit selection area needs to be bigger :/
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great game, but there's a few annoying things: a group of tanks line up in a row instead of all trying to get in range to attack. The repair tank could do with some "auto-repair all in range" feature, and when you have the repair tank selected it's annoying that you have to deselect it before you can select another tank.
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Awesome graphics, amazing gameplay. A few minor tweaks and this will be perfect. I always look forward to a well made RTS game here on Kongregate and I thoroughly enjoyed this. Nice work, keep at it, and show me some improvements on health for buildings, and mini-maps. 4/5
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found a glitch, you can self-repair repair units while they are moving. its kinda weird though...only works when they are moving long distances and its 'on-off'ish
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Brings me back to the days of command and conquer, well done. The only hting i didn't like is that units stayed selected once I started working in the menu. Still tho 5/5
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buildings should have way more hp...walls do nothing at all with 1000hp, a giant turret should be able to take a lot of dmg before going down, and the command center is the hub of everything so it should have a really high amount of hp. being able to wipe out everything with just 1 heavy tank?...cmon :/
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Thx 4 all your comments. Pathfinding is optimized for game speed, if it takes too time to calculate a full path then it returns a shorter path. Minimap is active when you build a communications center and you have enough energy. All suggestions are great as i'll probably make a sequel when i finish the game i am currently working in (a rpg).
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I dont like it.... it takes WAY too long to get enough resources. AND THIS IS NOTHING LIKE DAWN OF WAR! I read all coments...
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I think the biggest issue is the pathing. If I send 4 units to attack, 3 stop out of range. If I send two repair trucks to heal, one gives up rather than go around. It's quite frustrating. :)
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its ok...but needs more expansion. wider variety of units, buildings should be upgradable, and an ingame save would be nice.