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Comments for Lethal War Zone

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bannanman

Mar. 23, 2009

Under rating threshold (show) erm MAKE IT BETTER lolololol i havent even playe dit yet XD

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DarkCloud

Mar. 23, 2009

Under rating threshold (show) Shad0ws if you want to know then they didn't try to copy anything. Just because both are RTS doesn't mean that they copied.

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Staypuff

Mar. 23, 2009

Under rating threshold (show) i liked it!

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Shad0ws

Mar. 23, 2009

Under rating threshold (show) woow, any1 noticed that the producers MUST have played Command and conquer ???? i think it was Red alert 1 or 2 they tried to copy :)

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riccso_hun

Mar. 23, 2009

Under rating threshold (show) Horrible 2/5

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KIGOR

Mar. 23, 2009

Under rating threshold (show) i kinda hate strategy games in flash games.. but its an ok game

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Iblis

Mar. 23, 2009

Under rating threshold (show) Really bad AI, but everything else is pretty good... 3/5

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Katostrofen

Mar. 23, 2009

Under rating threshold (show) well i like but it has a few problems. Thi biggest is that when you have a big group of tanks then they will not attack at the same time which means that strength of numbers is not so important. Also if anything is coming to attack you, your fighters dont auto-attack. I know that the formation "glitch" happens to everybody.

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fartboy66

Mar. 23, 2009

Under rating threshold (show) ehh its okay, navigating is a little hard, maybe a zoom out button??? AI is retarded too. 3/5

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LoonyLizard

Mar. 23, 2009

Under rating threshold (show) It's a really good concept, the graphics are ok, the BGM and sound f/x are nice. The game breaks down in one critical aspect of gameplay, namely that a group of units fails to attack as a group. I can understand this to some degree with ground units, but the air units should at least be able to move above/under/through one another and always have a firing solution. If you can't or won't fix the positioning A.I. for a group of units, at least build in formation selction so that you can lock in how you want a group to approach a target. Do this, and I'll 5/5 it. Right now, My Rating: 4/5

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Ahramis

Mar. 23, 2009

Under rating threshold (show) I IS FREAKING RETARDED!!! your own tanks die without even firing, you tell them to shoot whats killing them and they decide to shoot some harmless thing while they die, if you have a big group of guys, then it doesnt help, they only fight one at a time, and they wander aimlessly

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Fazbo

Mar. 23, 2009

Under rating threshold (show) only problem is the AI, but the rest is A1 5/5

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Firespearxxx

Mar. 23, 2009

Under rating threshold (show) Good game, few hitches imo though. 1) you don't keep your best air unit to the next level, this is unfair to anyone picking the air tech side 2) make it so when you hit attack the units will move to attack not wait in line 3) increase the effect of mineral process plants, if i remember i went from 4.5 to 6. I had like 6 of them before i hit 15.

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8thdigger

Mar. 23, 2009

Under rating threshold (show) deselect key is space

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Tombala

Mar. 22, 2009

Under rating threshold (show) Echoing everyone else's comments on AI, usability, etc. Additionally, the game is just too slow, e.g. resource build up, cost of buildings... Too much ramp-up time at the beginning of levels where you do the same thing over and over until you can build up. But then the enemy rebuilds buildings very quickly so it kinda makes air strikes pointless. Overall, i wouldn't mind if the game was about 2x faster time-wise to keep my interest longer. Finally, great job on the game! 5/5

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Zieg

Mar. 22, 2009

Under rating threshold (show) I liked it, AI needs to be better though imo, they just follow the same path over and over again and makes it too easy, Air units seemed underpowered, never used them beyond first couple levels and enemy air dies quick.

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ayumilove

Mar. 22, 2009

Under rating threshold (show) i dont like the sound of explosion, annoying

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ayumilove

Mar. 22, 2009

Under rating threshold (show) the resources cost of the building is too much, need to reduce them.

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Ahramis

Mar. 22, 2009

Under rating threshold (show) dangit, need deselect units key

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bulletproof93

Mar. 22, 2009

Under rating threshold (show) Interesting game. Good graphics, great idea. But it's one of those games where it's a little...over-complicated? If it was a little simplified, this would be the perfect game! But still, 4/5*

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Dyabolik

Mar. 22, 2009

Under rating threshold (show) A group of my units wont attack an enemy together, they just line up behind each other and wait for the unit in front of them to die.

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QueekOneEye

Mar. 22, 2009

Under rating threshold (show) It's good for an RTS done in Flash of all things...I'll give the guy props for it

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itzkid

Mar. 22, 2009

Under rating threshold (show) i a big fan of rts, but the controls are just too clunky

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8thdigger

Mar. 22, 2009

Under rating threshold (show) alright its really annoying trying to select and attack units...if you dont click right in the center you dont select. unit selection area needs to be bigger :/

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ultramario

Mar. 22, 2009

Under rating threshold (show) 5/5

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cuffofizz

Mar. 22, 2009

Under rating threshold (show) it really sucks that you can only build one unit at a time.

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Turgor

Mar. 22, 2009

Under rating threshold (show) great game, but there's a few annoying things: a group of tanks line up in a row instead of all trying to get in range to attack. The repair tank could do with some "auto-repair all in range" feature, and when you have the repair tank selected it's annoying that you have to deselect it before you can select another tank.

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Zshadow

Mar. 22, 2009

Under rating threshold (show) Awesome graphics, amazing gameplay. A few minor tweaks and this will be perfect. I always look forward to a well made RTS game here on Kongregate and I thoroughly enjoyed this. Nice work, keep at it, and show me some improvements on health for buildings, and mini-maps. 4/5

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8thdigger

Mar. 22, 2009

Under rating threshold (show) found a glitch, you can self-repair repair units while they are moving. its kinda weird though...only works when they are moving long distances and its 'on-off'ish

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8thdigger

Mar. 22, 2009

Under rating threshold (show) i lost my "carryover" unit and he didnt die >_<...

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Luigi87000

Mar. 22, 2009

Under rating threshold (show) O and when your units wouldn't fan out to attack simultaneously they just wait for the guy infront of them to die.

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alf55100

Mar. 22, 2009

Under rating threshold (show) you can have a minimap you just need to build a com center

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Luigi87000

Mar. 22, 2009

Under rating threshold (show) Brings me back to the days of command and conquer, well done. The only hting i didn't like is that units stayed selected once I started working in the menu. Still tho 5/5

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leader601

Mar. 22, 2009

Under rating threshold (show) good game

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passerbywanderer

Mar. 22, 2009

Under rating threshold (show) The TAnks needed better AI.

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8thdigger

Mar. 22, 2009

Under rating threshold (show) buildings should have way more hp...walls do nothing at all with 1000hp, a giant turret should be able to take a lot of dmg before going down, and the command center is the hub of everything so it should have a really high amount of hp. being able to wipe out everything with just 1 heavy tank?...cmon :/

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cifdtruckie

Mar. 22, 2009

Under rating threshold (show) ehh sorry I should've read before I wrote

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cifdtruckie

Mar. 22, 2009

Under rating threshold (show) minimap would be nice... it's easy to get disoriented

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FireVictory

Mar. 22, 2009

Under rating threshold (show) Thx 4 all your comments. Pathfinding is optimized for game speed, if it takes too time to calculate a full path then it returns a shorter path. Minimap is active when you build a communications center and you have enough energy. All suggestions are great as i'll probably make a sequel when i finish the game i am currently working in (a rpg).

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tegge35

Mar. 22, 2009

Under rating threshold (show) The controlloing is a bit ticky but the game is well done anyway 4/5

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sanandraes

Mar. 22, 2009

Under rating threshold (show) Really needs a minimap and a zoom, gave me a headache.

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evilkyle24

Mar. 22, 2009

Under rating threshold (show) I dont like it.... it takes WAY too long to get enough resources. AND THIS IS NOTHING LIKE DAWN OF WAR! I read all coments...

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suvius4

Mar. 22, 2009

Under rating threshold (show) really easy and straight forward, and fun! 5/5

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kord67

Mar. 22, 2009

Under rating threshold (show) I really enjoy it, but as others said, a zoom out would be nice. Or just a larger window size maybe.

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LivingEndGame

Mar. 22, 2009

Under rating threshold (show) I think the biggest issue is the pathing. If I send 4 units to attack, 3 stop out of range. If I send two repair trucks to heal, one gives up rather than go around. It's quite frustrating. :)

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Sprunth

Mar. 22, 2009

Under rating threshold (show) Nicely Done! 4/5

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Alator

Mar. 22, 2009

Under rating threshold (show) You have to really micromanage your units

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8thdigger

Mar. 22, 2009

Under rating threshold (show) its ok...but needs more expansion. wider variety of units, buildings should be upgradable, and an ingame save would be nice.

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Thatoneguy11

Mar. 22, 2009

Under rating threshold (show) EPIC!

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al1k

Mar. 22, 2009

Under rating threshold (show) 5\5 ! But you should work on graphics, and on the pathfinding

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