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Well, as it says in the instructions Stabones, "If you have mineral processing plants then your income per oil driller will be higher"
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its not really all that interesting controls and gameplay are basically C&C but those games are at least interesting.2/5
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needs better "pathing"-the units get in each other's way too much. but you can sort of get around that by telling your units to "move" right next to the enemy...
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Not a bad idea however many of the controls seem bugged. Can't set groups for instance. The game also seems to randomly freeze. After some work it could be a decent game.
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i like this game but here are the things id like you to change first off a zoom in/out would be really nice because it can be very hard to group a lot of units in 1 team remove the mouses ability to move the map option to make planes keep attacking the same target oh and on the research screen dont black out the stats if you cant afford it we need to know what to save for
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Not bad - a sort of flash C&C. You need to do something more interesting really - it feels awfully dated - stuff like this is 10+ years old. Nice try, but no banana.
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I hate this game. bad graphics. tank AI sucks etc etc etc....too many bad things. Better games on kongregate elsewhere
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The biggest pain in the butt about this game is that the units stop behind each other, even when they should be attacking (the red circle appears)... I assume that the plane continuing to fly -to- the target after their payload is deposited is also a pain. Why do the units each need to be their own team? That's why.
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Actually, without the missing features it would be fun. But the Tank AI is so horrible... 5 Tanks, 2 Repairs are attacked by 2 Tanks, I am loosing 2-3 Tanks if I leave it to the AI. The mining speed is okay, I think, maybe 2 instead of 1.5 would be good. Fix the problems and you'll have a good game.
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you need to fully upgrade warplane ii and make like 5 of them.... then send them all at once and they can devastate enemy targets
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takes ages to produce enough recources, either change recource production or change cost of tanks and planes and stuff
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d) if enemy tank stays in a corner lure it out of the corner by moving your tanks near it and then once it moves attack and destroy. easy.
e) resource production is not too slow, thats an opinion but i have gotten it as high as +24.5 before
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ok let me address some of your "problems":
a) yes you CAN repair units. spend research points on the repair vehicle and then make that.
b) unlimited exp on first level is poor design? lol but the amount you get is so low next to how much you need for most good upgrades. and you would go crazy playing first level that many times.
c) dont just click once to attack a target, click on a space next to or past the target, for all your tanks to hit it at once.
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This is a cool game but need some fix for little problems.
1) Tank position bug, if a tank is on the border of map (top or left border) you can't attack this. 2) Oil derrick production is too slow and imho have a problem.. in level 02 with 4 oil derrick and without Mineral Processing I've only +4.5 per tic, with 1 oil in level 01 I've +3 >.<. 3) Imho 1 plane for Airport is too low.. 4) need better AI for tanks
4/5 :)
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Phyra, you scrol with the arrow keys, and TotalyRandmPersn, you have to buy the repair upgrade, but the towers are way to big
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need to be able to repair units, turrets need to not be ass big and cost less but be less powerfull, you could keep a 4x4 gun but make it pwn...
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you guys.... later on in the zones you get to keep 2 of your best units.... and you start out with more and more resources.... and the enemy will attack your stuff pretty fast too.... the pace is fine
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The standard key to do unit grouping is ctrl rather than shift. in RTS shift is for creating 5 of something at a time. Otherwise looks good
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i want to be able to tell my units to retreat and i want my airplanes to cease attacking and return automatically when they run out of ammo, not fly to the spot of the target they attacked.
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Good game only minor tweaks to be made. The planes are a bit of a waste; perhaps making it so the planes resupply and attacks the target until the target or the plane is destroyed. Having to re-target after landing makes the planes underpowered. Another thing is the targeting system for ground units; units selected line up when attacking which causes the units to be taken out one by one. Tweaks needed but all-in-all a good game. Keep up the good work.
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Easier selecting, better pathfinding, gridded option, better borders, i want a window that shows the unit ive selected.