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To use two machine centers, if you want to use a different one click on that one and press the aircraft/tank you want!
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Game is awesome, and yes with a com center and enough power, you can use a mini map, though some times the overview moves even though you not moving it and well, resource production can be slow still 4/5
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Really, really promising, but it fails on a few basic things... The tank AI sucks. If you attack something, they go into a line-formation and only the first one will shoot at the target. Also, building two Machine Centers will not allow you to double-queue tanks.
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I hate the way the planes go to where you say then instantly fly back to base. Why can't they stay still like the tanks?! Appart from that its a really good game!
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@Crazymaster: Everything at this point of history is unoriginal. Whatever you've thought of, someone else has. 4/5 I love C&C games.
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fix the bugs and prove us you made a real Flash RTS as no one ever held possible :D Other then that, it can cast off players real quick (i.e. multiple tank pathing see comments below)
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This is too boring needs a bit more work since the controls are a bit dodgy. It is also too hard to get into the game
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I will admit that this is excellent for a Flash RTS, but with nothing special to set it apart from being just another Command and Conquer clone, it gets old fast.
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Promising, but enemy AI is horrible and squad AI needs to be improved - my squad just lined up behind each other to fire. Good graphics. I think you need to add ctrl-select for adding members and ctrl+shift for add/remove members from a squad.
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A technically good game in terms of some of what's been achieved but is severely let down by problems like the resource generation rate artificially slowing the game down to below snails pace and pathing issues meaning you have to micro-manage every one of your units to get them to attack.
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If you place a production center too close to the bottom of the screen, the units you produce will move off of the screen...
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descriptions of buildings would be nice, the units should move in a cluster and not in a row, because of this movement only the first or the two first attack the selcted buildung/unit...
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pathing for multiple tanks attacking 1 thing is atrocious, you have to manually spread them out then assign them one by one to fire on something or they will just queue up and get killed one by one. The resource generation is also painfully slow artificially killing the speed of the gameplay. 2/5
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Shad0ws if you want to know then they didn't try to copy anything. Just because both are RTS doesn't mean that they copied.
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woow, any1 noticed that the producers MUST have played Command and conquer ????
i think it was Red alert 1 or 2 they tried to copy :)
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well i like but it has a few problems. Thi biggest is that when you have a big group of tanks then they will not attack at the same time which means that strength of numbers is not so important.
Also if anything is coming to attack you, your fighters dont auto-attack. I know that the formation "glitch" happens to everybody.
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It's a really good concept, the graphics are ok, the BGM and sound f/x are nice. The game breaks down in one critical aspect of gameplay, namely that a group of units fails to attack as a group. I can understand this to some degree with ground units, but the air units should at least be able to move above/under/through one another and always have a firing solution. If you can't or won't fix the positioning A.I. for a group of units, at least build in formation selction so that you can lock in how you want a group to approach a target. Do this, and I'll 5/5 it. Right now, My Rating: 4/5
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I IS FREAKING RETARDED!!! your own tanks die without even firing, you tell them to shoot whats killing them and they decide to shoot some harmless thing while they die, if you have a big group of guys, then it doesnt help, they only fight one at a time, and they wander aimlessly