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Lol, what's the point of the mute sound button if every time I kill a monster and get experience there's actually SOUND?
Next update will have y as an alternative button for z :)! Someone told me about the other keyboards and I will surely take it into account with my next games! ^^ Edit: Y now also works!
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Oh sorry, my fault... I want an edit / delete function for the comments :D I missed an achievement (health restored). After I got the last bit of progress there (was only 3 points short :D) I got my point ;)
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Hmmm... I cleared every level with a star (perfect game) and got every achievement, but still 1 upgrade point missing... I want them all :D
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The last 9 levels are really fun because there will be two kinds of balls having the same color of the background, one does no damage and gives you a huge buff when they reach your base, while the other one inflicts a ton of damage upon your base if they managed to, and both of them can be killed with a single hit.
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I don't remember if I could before, but now that I have the first poison achievement nothing happens when I mouse over it, no title and description and no sound effect.
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is it even possible to get a perfect on level 21? the big brown guys aren't affected by pushback or black holes, and even with maxed everything i don't do nearly enough damage to them to stop 4 of them coming at me from opposite sides :(
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could we have a endless mode that lets us level up a bit though the game a bit when we are under powered, not saying that i am, but maybe a press button to go to next wave and have multiple waves attack at once, that is a mode most other games have that is kind of nice for a good rep up lvl up, and maybe it could become a contest for players to compete in for highest wave.
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This game is great ! Simple yet entertaining. Multiple upgrades with paths is always fun, but with even more upgrades with uses (via achievments) is even cooler ! The only downside is the green screen for the last rounds : maybe it's just me, but unlike blue/red it appears too flashy to me. Not mentioning those tiny green dudes who forces you to focus even more on the green ground :$ A sequel with even more enemies and upgrades would be awesome ;)
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Wow, the dev is reading these comments RIGHT NOW!
Thanks for 2 hours of fun! All levels starred, all achievements compleated!
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Those tiny green sh**heads. I get the idea, some of them are helpful, but still they SUCK! Especially when trying to perfect missions,.
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the game is good even with those annoying glitchy lines that often appear and blink between the different graphical objects on the screen
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this game is really good but its really difficult to level up all skills which i know is something you did so that people pick their skills wisely with strategy (or atleast that's what im assuming) but as a perfectionist i find it difficult trying to get them all but that's fine what made me kinda mad was when i came back to the game another day to learn the game didn't save which i was sad about but otherwise 4/5 game right here
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This game is awesome though. The more you play the more fun it gets. Like, how freaking awesome is to have 6! side cannons! That's literally a shotgun that can be upgraded to shoot really fast. How freaking awesome is having 4 orbs around you? VERY AWESOME! Having a HUGE flamethrower is EVEN MORE AWESOME good job on your games, I see a great future for you! :D
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Bug: the black hole graphic disappears sooner when it has longer lasting effects (by achievements or upgrades) but still has the effect
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nice game, the one gripe I have with it is this: if you are at max level and have all achievements there is exactly ONE talent you can not get. this is torture for the completionists amongst us. now since I have trouble getting enough perfects (at 23) I wouldn't get there anyways but still....
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Definitely a fun game, although graphical settings might be nice.
I found the game became fairly laggy once enemies came onto screen as well as even when I quickly went between upgrades on the upgrade screen (although oddly enough the number of enemies didn't seem to make a difference). My computer isn't a gaming computer (I have a Macbook Air, but having just bought it 6 months ago it's still fairly powerful), but this is the first game in a while that's made my computer lag. The lag made it a little bit frustrating since on top of the unnatural movements making it hard to hit things, the enemies health bars would sometimes just stay grey, making me think they were dead.
Overall a little generic but well made. I'm looking forward to seeing what you make next :)
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For people wanting to reset their save file (I havent tested it but should work for kong games): go to Local Disc(where your system is installed)>users>your username>appdata>roaming>macromedia>flash player>#sharedobjects>(random)>chat.kongregate.com close the game (so the save file can update) then hit f5 to refresh the content, then sort everything by date modified and use the clock to see which one is it (0 or 1 minute difference) if its a folder, open it, if there are more folders, sort them as well to date modified until you get a .sol file, delete it and run the game, if you dont find the .sol or it didnt work, either its not saved the usual way or not at the same place
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I played 2 of your games and they are very good :D You keep it simple but its fun as hell :D Try to add more upgrades in your next game and keep improving you´re awesome!
Thanks!! My next project is gonna be a bit bigger :p, so it will take about half a month if not more hehe. But if all goes to plan, it'll be awesome! ^^
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Great mechanics, fun game. My only balance issue is that it's very easy to level up the passive skills like turrets and poison, but really hard to level up the active skills, orbs, and health skills. Since the actives are really panic buttons, you rarely use them. And since getting perfect requires you to not get hit, you're not leveling orbs or health.
Thanks! As for the balance: The idea for this game was that everyone can pick the skills they like! Spamming abilities proves to be quite usefull as I played through this game about 20 times to balance check every path hehe. Even Orbs are dangerously good at getting a perfect score!, Health is indeed not usefull for getting a perfect score, but it can get you further into the game faster to make the expgainage higher which in result lets you level up other usefull skills!
Hi!, My computer is currently building a version where you can respec skills ^^, I could make a "New Save file" or something, but for the time beeing I think that playing in a different browser might start you anew? (not sure on that one though)
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Oh, 2 other things: on the "pauze" screen, would it be possible to return to the main map from there? Only way to do that is to wait for something to get by your rocks and kill you eventually. The other thing, is "pauze" intentional?
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Yet another great game. It could use a little polish though; Respec option would be nice, the actual amount of skill points is 1 less than the total available. Also, it could be a design choice but "raises this skill" could be followed by some arbitrary number "raises fire rate by 2".
Also, is mine bugged out or is level 27 the last level? No end boss, no even number, no "Congratulations, you got a star on all 27 levels"? It adds a little confusion if it does end there, if it doesn't then idk what happened but mine cuts off at 27.
wow! Thanks for the great amount of feedback ^^! (when you complete all levels perfectly, you get the last skill point :p) Yeah there are 27 levels! Edit: I made a "Jeej you beat the game" screen at the end and made a back to menu button on the pause screen reEdit: Also put in a respecbutton