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I think that sometimes, when the knockback wave gets really powerful (all level point upgrades, achievement level 4 or 5), and you push an enemy offscreen with it, the enemy sometimes gets "stuck" there and it makes you unable to complete the level. This has happened to me before.
I'm looking forward to seeing what else you'll make, flippet! This game is well made, aside from this one glitch.
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um is it just me? or is the progress bar glitching, after filling up rapidly it just stops and does nothing the rest of the level. (it could be the computer though.)
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I love how the developer responds to people's suggestions. This is a fun game that is very well made and, if it's true, he is a one man game creator. To me, this is extremely impressive. Good work Flippet.
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only complaint is that 26 and 27 are almost impossible to perfect completely. i understand their difficulty beforehand. but maybe making some incredibly high damage upgrade possible after beating the game would be nice so i can have all gold stars.
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Also, R key for Restart Level or a Restart button would be nice since you need to get Perfect on All Levels for the last upgrade point.
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Overall this was a fun game.
Thanks for not making it an irritatingly long grinder.
Well done!
If you're making imporvements then I offer these for your consideration:
1 - An option to disable enemy HP display would be super helpful.
On some levels it became quite difficult to see the enemies nearby with all the HP bars covering up your shooter.
The hp box is often bigger than the enemy itself.
Perhaps just make the meter a thin line underneath the enemy rather than a giant box.
2 - Having the XP float back to the shooter creates confusion... at least for me... it add excess objects flying toward you when there's already a lot of activity on screen.
Just have the XP add to the meter instead of an unnecessary graphic.
3 - Lastly, The menu system was little awkward.
The achievements tab should be on the same screen as the upgrades screen so it's more intuitive.
I didn't even notice the tiny arrow on the levels screen until late in the game.
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Forget what I said, figured it out. For those of you that don't know, there are small little green enemies that have one of two faces. The sad looking one is your friend. Do not shoot that one.
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Maybe it's just ,e but I can't seem to beat level 21. Also, I get this strange happening/bug when all my shots suddenly become really large and rapid. I can't seem to make this happen all the time, just randomly.
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I really like it, but... it's very unclear what abilities do until you try them. Which is fine, given it seems I can respec all I like, but I can't figure out what poison does at all.
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im max level and have all the achievements that give you upgrade points yet i cant get one of the upgrades because there are no more upgrade points to get, maybe you get an extra when u get perfect on all levels?
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This game is awesome. What is more awesome is the fact that it is evident that developer grows and learns on his mistakes, making consecutive games more and more awesome. Sadly, it is a rare sight among today's games - a game in which you have to actually think before buying an upgrade. This game is a fine example of what a good balance can do to a game. You can have a trivial plot like "You're good, they're bad, go kill'em'all", you can have simple graphics, and still your game can be good because of the balance. It challenges the player and stimulates him to move forward, making the gameplay not repetitve. Instead, in the majority of today's shootemups we see thousands of "different" enemis which all are killed by a single volley of protagonist. However, it would be better (yet much-much harder to implement) to have something like mutually-exclusive upgrade system, i.e. if you buy one upgrade, you cannot buy another and vice verca.
Wow, thanks for all the nice words!! I second the much-much harder statement (although with some trial and error, I feel like it could work). What I enjoy in games is going from a little guy to beeing a badass! Therefor I opted for the posibility to get all the upgrades :p. Again thanks for the compliment ^^
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I get 21 now, you should use the green blobs to boost your turrets. Notice that there are 2 variants, the scared one and the angry one. Kill the angry one but let the scared on touch you. They will give you enough dps to melt the big ones. Up this to help everyone :D
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Dude, I am stuck at 21 as well. I can't seem to kill them, I already respec'd and focused all on poison and flamethrower (rocks are useless), but still can't kill 'em
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Awesome! I have nothing to say more. One of the coolest TD I have ever played. Simple and fun gameplay, that's what I needed and all of us for a long time.
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I like this game but when the enemies that don't get pushed back by waves show up, it turns to crap. First, there's no visual cues to know they are such until you face them. Second, on level 21 there's too many at once and they have large health.
I'm hoping the black hole powerup will work but I haven't bought it yet.
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10/10 I love to see games that don't have bugs. It doesn't matter what type, this is a well made game. Adding to Fav.
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Loved the the game! i have been waiting for a new good game of kongregate for a while, hopefully you will make a sequel :)
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Really enjoyed the game, loved the variation, upgrades and simplistic feel - good job :D A few little things:
1. It's hard to see some enemies if they are the same colour as the background, perhaps for a future instalment, make all enemies one type of colour (hot or cold) and have the background as the opposite.
2. The rocks which float around you - could you make them square? Kinda confusing having circle enemies and rocks!
3. Bullet spray types (would be cool to further customise, such as machinegun, shotgun, rockets etc.) Perhaps some levels would require you to switch spray type to order to win.
4. Finally not really for me, but I'm sure other people would appreciate it if you were to make a sequel: an endless mode, where the enemies get slowly tougher and a highscore is rewarded at the end.
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I had a small issue with the level not ending after i apparently killed all of the enemies. I even waited quite a long time to make sure they weren't pushed back or anything. I didn't know how to manually exit, so I just refreshed the page.
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Also, the Bigger! upgrade seems to do nothing to the size of my bullets. It did for like 2 seconds at the beginning of one level, but then they became small again.
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I'd like to see the gameplay in a square arena because when things come at me from the top or bottom, I have less time to react. It's making level 21 a matter of waiting for the RNG to make all those push/pull-immune browns come from the side.
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This is a fundamentally well put together game. A few minor improvements could be suggested. Keep it up dev I look forward to more from you.
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fun game but the green good guys and green bad guys, you cannot tell apart. or with the green they hide in the background. Be great if one was black and one was white, or something more distinct and isn't camouflaged into the back.