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I like the concept, but a lot of things just don't feel right. Buying things costs LIFE of all things, and the upgrades don't feel very substantial. Changing color feels especially pointless since I can just stay gray and it's even better! Firing a gun makes a sound, but killing something doesn't. That makes it feel really empty to kill an enemy. Finally, this soft, minimalistic music just doesn't work for this kind of game. I don't feel like I'm defending against wave after wave of monsters! I feel like I'm playing a puzzle game or something. 2/5 for an interesting concept with a slow, dull execution.
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Pick the middle about 1/4 from top, hold down fire. Upgrade one turret then another, on and on and on, get bored and find new game. bye bye
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A shooter game that penalizes you for shooting is a bit like a boxing game that objects to you striking your opponent - very strange. If there was some variety to the upgrades, it might be interesting, but other than the "Please don't shoot too much in our shooter game" mechanic, totally forgettable. Sorry.
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It's intriguing, because the way to make things easier is to never do the one thing the game's based around: Color your turrets.
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You should tell us what the objective is when we click play, like a mini tutorial. also as many players have been suggesting BADGES!! and last but not least ~ a multiplayer lobby with different game modes would be really fun!!! Please +so he can see this :)
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3 stars because its a good game the instructions arent well explained and i think it should alow you to buy more turrets for that many lanes its hard to kill alot at once with only four turrets and 6 lanes i think it was
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The game was good, if not a little repetitive. The enemy types kept me guesing, but also got boring once i had killed them all enough times. You have a great idea here, but it needs some work. consider 2 modes, one where only the opposite color kills and another that is the same as the current one. Perhaps infinite upgrades, each adding a certain percent of the original value. I kept my mouse in the same place the whole time and got to 57.
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the first thing I found before i even pressed play was a glitch. I found it accidentally by hovering over one of the main menu buttons and scrolling down one then the text in it disappeared. The I tried it on another button and it did the same. Then I tried to scroll it back. And it came back. Is this a glitch or was it meant to do that? plus so this can be seen.
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Good game. Simple and fun. Gets REALLLY boring after awhile, though. Burned all my points and waited for death at level 66, because I couldn't stand to play anymore. Thought about playing on hard, but decided I'd had enough of this game (after playing it only 3 times).
More varied gameplay, more upgrades, different types of upgrades...and maybe make it so that you get killed easier? Also: do not like having to use your score to buy upgrades; it was an interesting mechanic at first, but after a bit of play I decided it was not a good system. There's the potential for a good game here, though it's not there yet. I'm giving it a 2/5, but it could easily be 3/5 with some minor modifications, or 4/5 with some real work.
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I think what stands through with this game is the simplicity of it. It goes to show that you don't have to spend months and months to create a complex game that people will enjoy- as opposed to something just as enjoyable like this. There have been many improvements since I last played it- one that I've noticed improve is the difficulty. I found it much easier to proportion my upgrades to the enemies- you've obviously cleaned it up a little. The achievements system is also getting bigger. A couple of problems though; when you destroy an enemy, the explosion made is a little taccy and there's no mute button. I know it's a small adjustment, but a lot of people like myself like to listen to their own blend rather than the BMG- Which I'm not saying is bad, but I prefer my own music. I still think you need to spruce up the interface- going overboard would be bad, but a bit more sheen would suit it. This is a better game than it used to be, but I still think it could be better. 4/5
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Frog, I really, really like this game! 5/5 stars & on my favorites list. Good luck in the contest! I hope to see badges for this one day. ;)
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I think this game may be overambitious in it's complexity, although perhaps it's just that I personally can't keep up with it... but either way, I felt like things were happening too quickly for me to keep up with and worry about the whole color aspect of the game. Also, it's very difficult to control the firing of the 4 turrets at once. But I think CyrikRiand had left a much more thorough review than I could :P
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Oh lawdy! I am astounded by this game! It's like The Best Game Ever Made multiplied by 1,000 to the fourth power.Truly a revolutionary peice of work. Bravo to you Frogman and the Prismatis team.
P.S. Frog, I need you to talk to Keith about the Shrimp problem.
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Fun game with an interesting concept. It would be a nice addition to see how much damage was done to each shape and how much was needed to destroy it. This could be a graphic or number readout.
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[Additional Comment[ Just noticed you already have a bestiary, sorry about that. And I'm pretty sure that award system wasn't there the last time I played :-P Kudos for putting that in, regardless of when you did so. I like that you actually get a benefit from getting the awards. Is the damage bonus color specific?
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[Comment Split 1] I made it to level 27 on medium difficulty and killed 473 enemies.
I was delighted to find sound effects in the game! But this was set back by the very short looping sound track, I was forced to mute the sounds to keep the annoying BGM away. Please update with better (Or at least longer looping) BGM. As well, the ability to just mute music and retain SFX would be great, as then I could just put in my own tunes and still have the satisfying sound of the guns firing.
With max bullet speed upgraded it seemed to me as if a very large degree of tracing was still required. It is necessary to lead your shots as part of the gameplay, but with max bullet speed I believe this should be noticeably reduced.
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[Comment Split 2] Especially by level 27, it's difficult to keep up with the speed of the enemies. Instead, it's just far more effective to max Damage and Fire Rate and saturate the path ahead of foes with bullets. Consider increasing the benefits of bullet speed upgrades to be more useful.
Modifying the color of your cannons is an integral part of gameplay... but continuing to respond to the advancing hordes is counter productive overall. Strategically, you're better off to remain colorless due to the fact that modifying cannon color costs as much as the next upgrade AND increases the cost of further upgrades. It's unfortunate, this is the game mechanic that makes your game unique and I'm better off not even bothering with it? Or setting it early on and forgetting it? ((I really would like input from other players on this point.)) )
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[Comment Split 3] I suggest making changes to "Canon Color" based on time instead of points... Time is a precious currency, since this is after all an endurance game, correct? I change one color, I can't do this again for 60 seconds. After the 60 second cool down, I can change any color once more. There could even be an upgrade to reduce this cooldown.
Alternatively, at least reduce the point cost to modify CC by 50% of current mod cost, and don't have a CC change increment current mod cost.
Another point that makes the CC mechanic unusable imo is that it is impossible to just choose which color you would like to change to. Instead, you have to increment or decrement the Cannon one Color at a time, paying the mod cost each time. This is impossible in later levels when upgrades cost over 1k each... Please fix this by allowing the player to select the specific color.
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[Comment Split 4]A bestiary of the shapes you face and their unique abilities would be nice.
CasinBlade's idea to have turrets change in looks shape or color would be nice, although a low priority. If you consider this in the long term, then allow the player to either unlock different turrets via achieving certain accomplishments, or have turrets change in appearance depending on upgrade level and types of upgrades applied.
Also, his idea for a TD mode would greatly improve your games lasting appeal. Instead of coming on tracks straight down, the shapes could go through a paths set on multiple independent tracks (Multiple entry/exit points) that cross over here and there while the turrets shoot at them. The tracks could even shift each level, potentially adding to the challenge depending on how you use the layout. People love TD games, this would give your game far more exposure and play.
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[Comment Split 5]
I strongly second his request for numerous BGM tracks, as I alluded to before.
The font used in the game for whatever reason comes up as rather blurry on my 1280x800 resolution. The letter spacing is too close, or something like that. For example, the instruction text is hard to read, as well as the words "Next Modification" during gameplay, while the words "Speed", "Damage" and "Fire Rate" are clear and very easy to read.
Your game has a lot of potential, and I look forward to seeing where you'll take it. 2/5 now, and I'll be back to see if I can increase that rating later on. Good Luck!
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Sorry but the game just doesn't seem ready for this contest. 1/5
When the game is actually finished I'll change my rating.