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Comments for Omega Tower Defenese

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BlackHuron

Nov. 21, 2020

Under rating threshold (show) Again , a TD game , which is a disaster because of the impossible to achieve , to begin with , it is not known how many waves there are , in a single very small map , with enemies that are too fast and strong , a tip , do not lose more than three minutes trying , because he does not have a dignified and decent solution

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(0)

vesperbot

Feb. 02, 2013

Under rating threshold (show) This game has an active pause, which is great, and seemingly most issues that have arised in this game were addressed in the second version. This thing is beatable, showdown is in fact endless and is meant to kill you, but it can be stalled and after that one can rack high enough scores with HAT.

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(1)

coryoll

May. 12, 2011

Under rating threshold (show) "- Place money towers as early as you can - Upgrading a tower is usually better than buying a new one" did you even played this game before you upload it?

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(1)

Zure25

Aug. 08, 2010

Under rating threshold (show) it is dang hard! i thought about hacking though...

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(0)

Zure25

Aug. 08, 2010

Under rating threshold (show) JOKING!!! i didnt hack i lost too DX

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(0)

Zure25

Aug. 08, 2010

Under rating threshold (show) heh heh heh i cheated and hacked it so now i got info money XD i aint losing ne time soon XD

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(0)

supersun2566

Nov. 19, 2009

Under rating threshold (show) oh opps yeh didnt read correctly...

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(0)

supersun2566

Nov. 19, 2009

Under rating threshold (show) well the pause is ment as a break... i think its ideal because it can last forever...

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(0)

sysy

Jan. 20, 2009

Under rating threshold (show) impossible

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(4)

Pieman573

Oct. 29, 2008

Under rating threshold (show) What's a "Defenese"?

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(0)

xo_christ_ox

Oct. 12, 2008

Under rating threshold (show) 2 hard

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(3)

tommya

May. 24, 2008

Under rating threshold (show) made it to showdown... i like being able to win

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(0)

frostytrees

May. 22, 2008

Under rating threshold (show) I just released a sequel to this game that features several difficulty levels and maps: http://www.kongregate.com/games/frostytrees/omega-tower-defense-2

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(0)

sonneillon

May. 12, 2008

Under rating threshold (show) This is a hard game with a very steep learning curve but it is very fun.

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(0)

harry_paratestes

May. 10, 2008

Under rating threshold (show) lvl 61 is a mother b.

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(0)

harry_paratestes

May. 10, 2008

Under rating threshold (show) This game is good, but what is the last wave? I'm on 53.

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(0)

Gadzooks

Apr. 30, 2008

Under rating threshold (show) A TD game where so many of the towers are totally worthless and never used. Whats the point in that? Laser towers for the first 3 waves, Sell them, then Heavy and slow towers after. You dont use any other towers. Pointless. Rebalance this game and it will be one of the best TD games out.

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(0)

rdunn

Apr. 29, 2008

Under rating threshold (show) was easy till level 57-59ish (once i figured out the start) then i got owned very quickly

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(0)

fried1409

Apr. 29, 2008

Under rating threshold (show) Guide version 1.1 Can you beat the showdown level? (lvl60, I guess) How to get to showdown level: 1. Build Laser Tower 2. Build 2nd Laser Tower as soon as you got the dough. 3. Upgrade reloads. 4. Sell both towers when first slow wave comes into play. 5. Buy Heavy Tower. 6. Upgrade immediately as much as possible. 7. Only buy slow, Heavy and money towers. Upgrade focusing on reload and damage. Slow range obviously( they stack) 8. Voilá. I only build towers in the middle down and have easily gotten to the showdown level. Cheers, f

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(0)

fried1409

Apr. 29, 2008

Under rating threshold (show) Can you beat the showdown level? (lvl60, I guess) How to get to showdown level: 1. Build Laser Tower 2. Build 2nd Laser Tower as soon as you got the dough. 3. Upgrade reloads. 4. Sell both towers when first slow wave comes into play. 5. Buy Heavy Tower. 5½. Buy 2nd Heavy as soon as you got the money. 6. Upgrade and buy money tower. 7. Only buy slow, Heavy and money towers. Upgrade focusing on reload and damage. Slow range obviously( they stack) 8. Voilá. I only build towers in the middle down and have easily gotten to the showdown level. Cheers, f

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(0)

tigerjojo

Apr. 28, 2008

Under rating threshold (show) lv 3 is hread

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(0)

peacekeeper

Apr. 27, 2008

Under rating threshold (show) Lvl 55 - hehe

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(0)

peacekeeper

Apr. 27, 2008

Under rating threshold (show) Money booster does not work!

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(0)

Fire7777

Apr. 27, 2008

Under rating threshold (show) Too hard lvl 45 is as high as i can get

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(0)

SirPeterIII

Apr. 27, 2008

Under rating threshold (show) Nice game but to hard, needs more time between waves to upgrade the turrets would help allot.

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(0)

harry_paratestes

Apr. 27, 2008

Under rating threshold (show) In order to make this more friendly you should add a difficulty setting. 50% life, 75% life, 100% life the way it is now, and 125% life for the creeps.

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(0)

harry_paratestes

Apr. 27, 2008

Under rating threshold (show) I got to level 58. this is a tough game.

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(0)

youloose

Apr. 27, 2008

Under rating threshold (show) Its actually really good guys, out two lvl 2 towers, then sell them and put a lvl 3 tower, after that the game is much more balanced and you can get to much higher lvls

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(0)

Kendu10

Apr. 27, 2008

Under rating threshold (show) And one thing mroe its too hard. Its all most impossible. the al-s come too fast.

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(0)

Kendu10

Apr. 27, 2008

Under rating threshold (show) Nice game but need more stuff. 4/5.

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(0)

thomworks

Apr. 27, 2008

Under rating threshold (show) This game is truly a test of tower defense strategy and your ability to take the punishment of starting all over again only to be defeated around level 55. For a game this tough to master, you should at least get to "win" at some point, rather than to be crushed by a the game creator's sadistic impossible wave. Slow towers and artillery as already stated are the only way to get very far into the game. I use a single kill zone with around eight fully upgraded artillery towers and four overlapping slows. Hope to see an updated version. 3/5

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(0)

AckFoo

Apr. 27, 2008

Under rating threshold (show) erm am I missing something here or is the catapillar wave there just to kill the chance of this game getting any good ratings?

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AlphaPT

Apr. 26, 2008

Under rating threshold (show) The difficulty curve is too steep, and i'm an experienced TD player, so I should know. 1\5 for playability.

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(0)

Logster

Apr. 26, 2008

Under rating threshold (show) too hard, the light towers cost to much

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(0)

Tolrick

Apr. 26, 2008

Under rating threshold (show) Oh come on..... If you're going to have multiple waves that spawn on top of each other, at least spread out the creeps themselves so the guns have time to kill more than one of the bunch. This game is so friggin unbalanced it's frightening.

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(0)

Uniquedad

Apr. 26, 2008

Under rating threshold (show) Too hard for me

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(0)

Tolrick

Apr. 26, 2008

Under rating threshold (show) wow. A TD that you simply can't generate enough money to put down more than a couple towers. Or upgrade them enough. Balance is important people.

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(0)

Schnutzz

Apr. 26, 2008

Under rating threshold (show) This is so unbalanced it hurts to play and to anyone crying about people's low opinion of this game doesn't understand that the first ten levels are s'pose to be throw aways so you can get into the feel of the TD. Otherwise I definately understand why this gets a low rating; you simply can't get into and have fun with a game that makes a chore of the first level.

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nocturnus89

Apr. 26, 2008

Under rating threshold (show) cool td game very hard and could use sound fx

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vicemick

Apr. 26, 2008

Under rating threshold (show) I so cant do this it will take me a bit of time to get sorted here lol but brill 4/5

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vicemick

Apr. 26, 2008

Under rating threshold (show) I like it but..... way to quick starting the onslaught we need a few moments to position some cannons or what ever they are.....

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CKone

Apr. 26, 2008

Under rating threshold (show) Whoha thats a realy nice TD-game. Stuck at Lvl 45 but the next try is mine ;) 4/5 (because of the Tower Balancing)

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MeTaLhEaD

Apr. 26, 2008

Under rating threshold (show) I think there should be at least 10 seconds between each wave, they come way too fast

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Ikashi

Apr. 26, 2008

Under rating threshold (show) On the fifth try I got past the beginning and to level 45. The trick is to get two laser towers, and when the first slow wave comes sell both and get a heavy tower that you upgrade before the wave gets to your tower. The rest you'll have to figure out yourselves. Looking forward to an update version.

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spankz

Apr. 26, 2008

Under rating threshold (show) I can see why this game is listed at so far down

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frostytrees

Apr. 25, 2008

Under rating threshold (show) phooltk: Showdown is intended to be impossible to survive. If you can kill even a single enemy once you get to showdown, that will be the farther than I got. I went with this option rather than having a 'You Win' message. In the next version of this game, it will be possible to play for longer before getting to showdown.

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Senretsu

Apr. 25, 2008

Under rating threshold (show) To all the people saying this is too hard and they can't get past wave 2~10.. Giving it a 1/5 for that. OHNOES a TD that isn't just build a bunch of tiny towers and you win. Cry me a river. This is one of the harder TD's I've ever played, this is true. But that's WHY it's a good one. Most TD's are blantently easy. 5/5 friend, great job. Though, you should change things just a bit, to make the towers a bit more balanced :)

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phooltk

Apr. 25, 2008

Under rating threshold (show) If I set up camp on a straighter bit of road that should help longterm, at the sacrifice of a couple of early lives, too.

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phooltk

Apr. 25, 2008

Under rating threshold (show) gave it another go, couldn't get even the 1st enemy of showdown below 5.5-6k health. I probably need more slow and I did sell my money towers (I had ~8 of them, built before wave 20 at the same time as 3rd and 4th artillery) 10 waves early so I'm not quite giving up yet.

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(0)

BatAttack

Apr. 25, 2008

Under rating threshold (show) Ack, nvm. I just realised slow towers stack. Slow + Splash is the way to go..

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(0)

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