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the moving line is a interesting concept i have never played a td without thinking why don't monsters just move slightly to the left other tham that pretty bad
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How to make this game better: take a tower defense game (IE. desktop TD, bloons, etc) and make 3d sprites for the characters/enemies and use the same skript. Great first attempt at a game that has never been done before! :)
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I like these types of games, and as of now I don't like them all. It's too slow moving, laggy and has a major "... WTF?" element to it.
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The concept is very nice. I really like the idea of a scrolling 3D tower defense game. If the gameplay was more improved, this would be a great game.
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It's a nice start. I really dig the idea of having a 3D TD. It still needs some work, like upgrades and perhaps some changes to the path method.
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Really nice idea, but could use some work on implementation. If you are going to have the path the creeps take move, then make them stick to the line instead of them moving randomly about. Also, since the path changes as you place down more towers, I think you need to give a bit more money so the player can keep up with the changing environment. Lastly, the creeps got to hard to kill to rapidly. You either need to increase the strength of the towers, or reduce the speed at which they grow. (In other TD games, this is balanced out by being able to upgrade towers.)
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1 out of 5. Really needs more work. Not enough cash given on some harder creeps. Can't sell or upgrade towers. Since this uses a crude "AI" to adjust the path then players really need more cash per kill and ability to upgrade tower range and power. Sure, there are some high scores. It is disconcerting that 3 of those shown are the game author.