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I have really been trying not to give games a 1 rating. BUT, this game with it's terrible pointer, to its ridiculous font, to its stupid repetitive sayings, to its unoriginal concept, to its lack of funds do really do anything REQUIRE me to give it what it deserves. 1/5
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Tips for those who want the hard badge - part 2.
5. You can sell and buy towers during the wave - use it to your advantage! You cannot completely block the exit gate, but if you construct your maze in such a way that the path meets the exit gate in 2 points, you can move the cheap PT-blocker from one point to another, making the monsters turn back.The longer the way from one point to the other, the better! And it costs you just 2-4 cash (you sell a PT for 8 and buy for 10) per level! It's much better than transporter tower, which costs much more and can teleport just one monster and you keep the entire reward! 6. About wave 32 start buying boss towers (BT). After wave 40 only BTs matter, all others are just road blockers. You will need ~10 BTs, so reserve the best spots for them. I don't sell the SMs or ILRs.
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Tips for those who want the hard badge. 1. Forget about impact towers, transporter towers, cash machines and electric floors (you want narrow paths, 1 square wide, while all towers includin e-floor are 2x2 squares). 2. Use peon towers (PT) only as path blockers, forget about upgrading them. You will beat the initial levels with PTs only, but later they are just too weak. 3. Build a maze using PTs only - the longer and more complex the better. 4. When you complete your maze using PTs only start selling some and replacing them with stick mans (SM) - upgrade them to lvl 3 max. A bit later start buying inverted lightning rods (ILR) and place them at U-turns (upgrade to lvl 2 max). ...
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Just as with many others' comments before, this game eats up your memory at a stupid high rate.. If there were a save feature to allow us to refresh the page and pick up where we left off it would be a fun game, but as it is, good luck even trying to get the Normal badge, let alone the Hard one. :/
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Something happened when I played for the 2nd time, Flash started using over 25% of my CPU and a whole load more memory, so the game response slowed down and became unplayable.
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How come when i get the hard badge they dont give me the medium badge also? Do they assume I cant beat this on an easier difficulty????
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Both normal and hard badges are quite easy, and the strategy is the same.
1. Build an entire maze only made up by peon towers. Build only one stick man in the middle.
2. Substitute 4/6 peon towers with impact towers.
3. Add in the 6/8 large spaces left by the maze some electric floors.
4. Start upgrading everything, as you wish, of course focusing on the towers near the entrance and near the electric floors.
5. At about level 30, when you have the money, build a boss tower. You should rapidly have large amounts of money, with which you should have in total 6/8 boss towers.
6. Add 3 transport towers at the end of the course.
7. Upgrade everything, adding some impact or boss towers where you have peon towers if you want to.
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Glad to see that all the comments have thoroughly mad the dev mad. I do a lot of tower defense and ran across this one late. It's the hardest "normal" level I have ever played. I did skip the 'easy' one as seeing no point. The bugs are out of the game...well sorta. Apparently the marshmellow guys enjoy being shot b/c they don't slow done and barely die.
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The tower targeting / selection / selling system is too sluggish and finicky to juggle satisfyingly (and you need to juggle for the hard levels).
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No matter how much I criticize by an argument as exaggerated and hostile, no matter how much despise my comment and give it negative points, I do not care if everyone denounce me to Kongregate and I am expelled from the site.But at the moment there is nothing I hate more than this stupid game.
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I can't give this game enough 1/5 ratings. There is no way that ANYONE played this game for more than five seconds and said "Sure, this meets our standards." Screw you Armor Games for daring to slap your logo on this beta-version B.S., and screw Kongregate for letting you get away with it.
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Great Game !!
I came up with a pretty layout on Hard Mode...
NO deaths
NO juggling
NO electric floors
NO transportation towers
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Those complaining about it being a bad old or tired game...I earned the badges. Back in 2008. You're playing retro man :)
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I wish I could give this game a 0/5. After pointing out all the basic features this game was missing, I still gave it a second chance anyway and discovered it's actually much worse. The game also suffers from retarded A.I. that will deliberately let enemies through while targeting someone further up the line. This is an absolute insulting effort. Screw the badges -- this festering turd should have never been allowed on Kongregate in the first place.