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Jinks i know what i saw. It selects the "two", gets the points from the two and only uses one dice. Dude, how many times do i have to explain it to ya?
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...and now, just when I thought i was wrong and i just got unlucky for a few games, I'm 4000 in front and pass the 10000 mark... in its final go, the AI got 5500 points. lmao!
Easy and Normal modes seemed random to me, but hard is so blatantly not random. I know my statistics, so no BS from some kid telling me I'm wrong.
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carlcon, look at the "bank"... he only gets 100 points when the second roll occurs, not 200 (which a double one would be).
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"A dice game of great skill (and a little luck) where winning is all about knowing when to take the points and when to take a chance"
Now that's a bullshit. Actually it's about half skill, half luck.
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carlcon.. you can do that too. A single one is an allowed choice. Just click on the dice instead of the description. i'm guessing it is the statistically correct choice as is gives you more dice in your second roll for large points.
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Good game. I was just about to win one, when the computer got a 3600 point roll on his last chance. I'm kinda pissed now.
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the computer just got 7450 points in 1 turn with like 5 free rolls. Coincidence? I had 6500 points and it had -500 before this happened.
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Good game, but no matter what there is definitely a luck factor involved (no cheating, just luck)
When a comp get's 2k 2k 1k 2k 3k you basically have 0% chance of winning
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it would be nice to have a total win-loss record stated somewhere... even better, have one for each difficulty level.
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hamtastic... when double ones come up one the first roll, the "realist" does not bank double ones, he chooses to keep a single one and rolls the rest. i'm guessing this results in a greater predicted outcome.
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Hey! either it's changed or I got really good luck today. It's actually possible to get a good score I re-rate it 4/5 instead of 2/5
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When you complain that it is fixed, what you are really saying is that you are too stupid to understand statistics. I understand the math, and have not lost one of my 12 games. The AI is actually predictable, and you can force it into bad positions. Good game!
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Reckless needs to be more reckless. Have a 1000 point limit before it banks. Always take the max number of points a turn it can. Cautious is harder to gauge, but it seems fine. But still a cheater, rigged dice.
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For Serious Pseudogeek - Every game the player who didn't reach 10,000 gets an additional roll to try and beat the other player's score. It's not BS. It's the game.
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Please take out the 'latest version' blurb, or put it into the 'About' section, or in the author's comments. Anyone who's played much at all won't want to have to re-earn all their awards, and as far as I can tell, the only difference is that the first player is randomly determined in the new version. Which is kinda meh, thanks to the post-game turn. Anywayz, pretty neat game.
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Make it so the awards section never clears, i have played it a few times and the awards clear each time. Dont know if its a bug or not. Also, the tutorial pops up even if you click it off