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Thanks to lag, I was actually able to complete the speed-clicking challenge. However, it did cause me to do "over 88 clicks per 5 seconds" without an autoclicker.
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Dude, awesome job! You've been clearly listening to suggestions and ideas, while still making sure you stick true to the original game's idea and design!
I am impressed, and I like this game even more now! Keep up the awesomeness!
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FuriousRage's comment is definitely correct, about the 250x multiplier being wrong. I've just made the 525 population upgrade, which is attached to the upgradeable 250x click multiplier. I was getting 16.7 YJ per click, and 16.7 BJ per disaster. Now I'm getting 494-ish YJ per click (there was another upgrade I made, for one of the buildings, right after the 250x click one.) The point is I should have gone up to ~4 BJ/click after the 250x upgrade, and I didn't.
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+1 for Cheeky Turkey's Feb 17 comment!
Spent omega contributing to production is just one aspect of the bug.
After-crunch production increase calulation is also based on Total Gained Omega and this causes a massive brick wall.
Going from 6T to 12T current Omega should double my production but it only gives 6 percent. I have gained 100+T in total.
This is gamebreaking for me. At this early stage I'm not waiting days to double my production. The "Current Omega" displayed at the top is clearly wrong, it has nothing to do with production bonus.
Maybe this is why people are saying it gets too slow too quickly.
The game is nice, keep it up!
A geneticman getting on a horse to get to his fusion reactor is a future classic! As are cavemen with plasma burners working on their hydroelectric plants, their s-joys hovering nearby. These you shouldn't fix :)
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It would be pretty amazing if different areas on the zone to click would give slightly different amounts of income for clicking, such as the sun in the prosthetic man zone giving 1*1.03 times clicking income. It wouldn't particularly affect gameplay, but it would be fun to find the perfect spot to click.
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@sladewilson19 There's already a mute button for everything in the options tab. Bottom/middle right, left side of that tab.
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I really wanna give this 5 stars, but there are some errors, like the natural disasters, I have 10% chance and have been playing for half an hour, and no disaster has ever appeared. Also, I don't understand why I can get improvements that I can't afford. I'm giving it 4 stars for now, but I really wanna give it 5
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GaiaByte, please correct me if I'm wrong, but the Cosmological Constant upgrade is absolutely useless. I've been playing this game for a couple days now and I have mine at 50%. Ever since then, I don't see any difference at all from when I started the game. And let me be very clear here: I don't see *any* difference, at all, at the rate in which Natural Disasters appear. Nothing. Zero. It's pretty much exactly as how I started playing. This is something that you should definitely want to fix.
And one more thing: What is Auto-Research supposed to do? I still have to manually click on every single Research I want to do regardless of having that box checked or not. I think that's also broken because I don't see any difference happening there either.
Auto research works only for technologies that take less than 1 millisecond to complete (<1ms) maybe we'll add a bit more clarification. And the Cosmological Constant is correct maybe we'll display the average time disasters spawn so you can see how the % affects it.
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Your autoclicker monitor isn't working properly. 88 clicks in 5.28 seconds averages out to 16.66666 clicks per second. I set my autoclicker to 15 clicks per second. It takes anywhere from 5 seconds to a full minute, but at some point it gives me the warning that I went over 88 clicks in 5.28 seconds, which at 15 clicks per second is mathematically impossible. So your clicker nerf program isn't working properly. It's disappointing and slightly annoying because I'd like to be able to walk away from the game for over a minute without it freezing my autoclicker :P
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Just a little tip for the next update: To make the "build xxx to upgrade" also for the next tier of buildings. Because that would be nice.
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I seem to have stumbled upon a bug where if one consecutively clicks two different unknown challenges all user input and GUIs stop functioning save for clicking sound effects. The music persists as normal and the disasters stop appearing. So far I can verify this bug occurs in both Microsoft Edge and Mozilla Firefox.
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Pleasant music and game sounds, visible progress without a grindy feel. Definitely one of the more 'zen' idle games I've played, although definitely not boring. Really enjoying it-- on the playlist it goes!
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ok found another possible spot where the leak could be occurring; Memory consumption also increase on a per click basis and does not return fully to pre click levels.
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ok there is still a bad memory leak 16k to 256k per second. The cause would be either in an animation sequence as it seems to be more severe when the background is highly animated or in KONG API calls. I did a developer's profile view and on the JS Heap there is a continuous growth however, when I disable the Chat on Kong the memory leak seems to disappear.
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Is anyone else perplexed on how we went from collecting solar energy from cute little panels to friggin dyson spheres? O.o
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+1% natural disaster mean, at 100% natural disaster shows twice often or still random. even with no upgrades/50% i can t say when a ND appeared.
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there is never a point where clicking is worth it. no matter how many times it is upgraded it always falls well short of automatic income.
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you should seriously consider adding " double energy income" to 500 and 600 population researches... not having them kinda kills the fun
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I am finding the SI units a bit confusing after picowatts - and scientific looks too crowded/complex with the mix of two different units showing.
I would rather than 'normal' SI for quadrillion/quintilian/sextillian etc. which I would recognise from all the other idle games.
Perhaps it can be another unit option, because for the start of the game the MW, GW do look nice.
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great game. I'd be cool to have one free omega respec, especially after the change. Also for the future, i'd be neat to be able to make evolution choices that impact how your species goes. Like my guys would never go Robot .. the hole in he pelvis is just too creepy :) But you can imagine various branches that lead to different strengths and weaknesses that impact game play. Need a bit more complexity dig? In any case nice job!
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I was a bit confused by the pic after I evolved for the first time and with just invented wheel, horses, furnaces (afghan tandoor) and windmills I saw factures already spoiling my air :D
I guess it depends on evolving but what about if picture mostly from researches and not just like you are in industrial era with features from the previous one.