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This game reminds me of a Total War series game i played on a computer without graphic system that could allow to manually control the battles. Yeah i mean here's what i feel this game lacks — instead of only automatically resolving quests, the option to fight any of them manually, controlling heroes on a tactical map. As if that's what the devs planned to do but at the last moment failed to complete the skirmish part and here's what we have left, some dull shell of possible tactical/strategic hybride.
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As some one allready said, this is pretty much just an IDLE game without the IDLE. There is pretty much no management in here. It as nice looks, and it is a nice sleep helper. But it's far away from any tipe of excitment.
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Very good, but very flawed, it has some things about it that are extremely flawed, as stated, it would be nice to repeat a quest without having to heal and once more, as stated, it would be nice if the times weren't as they are, because in the middle, you have quite literally nothing to do, although, it does make you idle.
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Great potential. But the long quest times makes the game unplayable in my opinion. its not idle enough to warrant it. Please add automatic repeat to quests and make leveling and gearing the gameplay instead of waiting for quests timers:)
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Overall did not like this game to much and not enough idel at the same time. For the badge do 4 people at golem till you get enough for shady market then do that till you get the arcane scrapyard and it will take like 2 to 3 run there to get it. you can do the bazar if you want some gear but will loose money on that and is not really needed if you send 4 people together.
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Game looks interesting but the progression doesnt add up linearly. Not sure what there is to do after getting the badge. Will continue for a bit and see if theres more to it.
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There's no point whatsoever in sending your heroes to do quests longer than 20 seconds. Especially when it comes for gold. in those 20 minutes you'll do 60 of the 20s ones, getting effectively 6 to 10 times as much gold from them as you would from that one long quest. Same for items, and there's another no point in sending them for quests.
Downside? It requires a LOT of clicking around. Go to "completed quests" -> "complete all" -> go to the quest giver -> send heroes -> repeat ad nauseam. Idling is so not worth it, and the only upgrades you need are guildhall so that you'll have space for those 10 heroes you need and tawern so that you could reach fairy thieves. There's nothing else to do in here.
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The waiting time for completion of quests is too long. And having ads that we must enter personal information to shorten the wait time is ridiculous. I'm sure many people have left the game once they got to the 20 minute quests... Just have regular ads we can watch and be done with.
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There should be a way to repeat without paying for healing, or let the people heal to reduce the heal and repeat button cost
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What'd make this game better would be more features. This has the attributes of an idle-city simulator and there's not alot you can spend gold on. I'd add a simple city-sim component to the game to make it more interesting.
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Tip: Just focus on leveling one character, train them. First go to bazaar and get some decent items. Then go to golems and have a team of faerie thief + one epicly strong character. ez 100k
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HINT: Don't go for golem factory. It says extra gold but it also does a lot of extra damage to your employees which costs a lot of gold to heal. Stick with Bureau for a while then go Wandering Bazaar where every quests drops you an item then the game gets a bit more fun.
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Game needs music and something to keep the player coming back. As idle games go, this one is lacking a lot. Could be fun, could be so much more, by making just a few changes. The top comments hit the nail on the head.
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more idle than anything. reminds me of something like neopets lol. wouldn't exactly call it "fun", but it's nice to manage while you're doing something else on your pc.
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Pretty slow and not necessarily very fun. Lots of small design irks. Feels like it should be an idle style of game but it isn't exactly an idle game.
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Well... game's mediocre at best, there's no need to go for anything other than the 20 second quests if you're in it for the badges. Grinding the gold to pay for training (Insta level up) for a single hero will progress company value faster than anything else. Sprinkle some common gear farming just so you don't have to pay for healing and then it's a matter of keeping the quests going.
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An additional updates where there's a Boss for every category might be a nice addition (i.e. an EXP, Gold, Chest, and Crest) with longer quest time, but with bigger reward.
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Why is there no repeat only button or why doesn't the heal scale?
I was pressing heal and retry to be quick only to find out it was charging me a ton of money for healing single digit deficits.
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The quickest way to get 100k in company value is dumping all your money to level up 1 person so you can get high level loots for everyone else. To boost success rates, you need high power by using items. The crest upgrades are not useful in general. You can only get 1 crest from 50k building per day. By the time, you get enough crest for permanent upgrades, you may already forget that this game exists.
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This game could use music, sound effects, minigames while you're waiting... any redeeming quality at all, really. I could see this as a mobile game, maybe, but as it is, it's just a boring waiting simulator. Got the easy badge and not even bothering to touch that medium.
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Seems interesting at first, but the game lacks... it lacks... I don't know, everything? - It just doesn't seem well designed.